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Update README for release.
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RELEASE INCOMPLETE
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PLEASE COMPLETE VERSION DESCRIPTION BEFORE RELEASE
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Kiwi.js 1.4.0
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=============
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Our focus is blazingly fast WebGL rendering and complementary tools to make professional quality serious games. We use [CocoonJS](https://www.ludei.com/) for publishing games and App creation.
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Version: 1.4.0 "XXXX"
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Version: 1.4.0 "Cole"
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- Visit the [Official Website](http://www.kiwijs.org/documentation/getting-started/)
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- Follow us on [Twitter](http://www.twitter.com/kiwijsengine)
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Number tags refer to [GitHub issues](https://github.com/gamelab/kiwi.js/issues).
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### v1.4.0 "XXXX"
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### v1.4.0 "Cole"
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#### New Features
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* Much faster rendering! Render pipeline caches the results of matrix concatenation, overcoming a significant bottleneck. Also uses cached data objects during rendering, rather than recreating assets on the fly. Depending on scene composition, this may yield a 10-50% performance improvement. Hint: Objects that don't transform are more performant.
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* [@radarhere](https://github.com/radarhere) fixed typos in the documentation.
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* You can now stop the RAF from executing. (#211)
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More details can be found on the [Kiwi.JS repo](https://github.com/gamelab/kiwi.js) under the [1.3.0 milestone](https://github.com/gamelab/kiwi.js/issues?q=milestone%3Av1.3.0+is%3Aclosed)
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-------------------------------------------------------
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Update to 1.4.0?
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More details can be found on the [Kiwi.JS repo](https://github.com/gamelab/kiwi.js) under the [1.4.0 milestone](https://github.com/gamelab/kiwi.js/issues?q=milestone%3Av1.3.0+is%3Aclosed)
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## Previous Changes
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View the [changelog](https://github.com/gamelab/kiwi.js/blob/master/CHANGELOG.md) for a list of changes from previous versions.

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