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2af8c92 · May 11, 2022

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binds.md

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To Note

A default set of bindings for 2 players are available under "binds.godot" which can be copied into your project file under the input map section. Make sure to create at least 1 custom input first so the section appears. To create bindings for a second player, make the binding's number "jump_0" equal the player's ID, e.g. "jump_1" for Player 1. For analog sticks, make sure to turn down deadzone to ensure small movements are possible.

Gameplay

forward_0
left_0
right_0
back_0

Movement. Set to left analog/wasd

jump_0

Self explanatory. Set to A button, Spacebar

look_up_0
look_left_0
look_right_0
look_down_0

Look controls for gamepads. Set to right analog. Mouse is already handled

Other

mouse_escape

Escapes and returns the mouse. Set to escape