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relay/event.schema.json

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@@ -1686,10 +1686,28 @@
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"null"
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]
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},
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"graphics_shader_level": {
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"description": " Approximate \"shader capability\" level of the graphics device.\n\n For Example: Shader Model 2.0, OpenGL ES 3.0, Metal / OpenGL ES 3.1, 27 (unknown)",
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"default": null,
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"type": [
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"string",
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"null"
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]
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},
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"id": {
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"description": " The PCI identifier of the graphics device.",
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"default": null
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},
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"max_texture_size": {
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"description": " Largest size of a texture that is supported by the graphics hardware.\n\n For Example: 16384",
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"default": null,
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"type": [
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"integer",
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"null"
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],
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"format": "uint64",
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"minimum": 0.0
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},
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"memory_size": {
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"description": " The total GPU memory available in Megabytes.",
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"default": null,
@@ -1724,6 +1742,38 @@
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"null"
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]
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},
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"supports_compute_shaders": {
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"description": " Whether compute shaders are available on the device.",
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"default": null,
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"type": [
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"boolean",
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"null"
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]
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},
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"supports_draw_call_instancing": {
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"description": " Whether GPU draw call instancing is supported.",
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"default": null,
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"type": [
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"boolean",
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"null"
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]
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},
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"supports_geometry_shaders": {
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"description": " Whether geometry shaders are available on the device.",
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"default": null,
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"type": [
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"boolean",
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"null"
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]
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},
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"supports_ray_tracing": {
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"description": " Whether ray tracing is available on the device.",
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"default": null,
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"type": [
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"boolean",
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"null"
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]
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},
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"vendor_id": {
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"description": " The PCI vendor identifier of the graphics device.",
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"default": null,

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