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unity: note on tracing powering errors (#13520)
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docs/platforms/unity/tracing/index.mdx

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@@ -5,7 +5,7 @@ description: "Learn how to enable tracing in your app and discover valuable perf
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With [tracing](/product/insights/overview/), Sentry tracks your software performance, measuring metrics like throughput and latency, and displaying the impact of errors across multiple systems. Sentry captures distributed traces consisting of transactions and spans, which measure individual services and individual operations within those services. Learn more about our model in [Distributed Tracing](/product/sentry-basics/tracing/distributed-tracing/).
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With [tracing](/product/insights/overview/), Sentry is able to [connect events coming from different parts of your game](/platforms/unity/usage/automatic-error-capture/#connecting-errors-captured-on-different-layers), whether it's native plugins or a backend. It helps you debug hard problems that involve C# scripts as well as the native layer on all platforms. It also allows you to monitor your game's performance, measuring metrics like initialization time, time spent on scene loading, and ANRs. Besides connecting different errors together, Sentry captures distributed traces consisting of transactions and spans, which measure individual services and individual operations within those services. Learn more about our model in [Distributed Tracing](/product/sentry-basics/tracing/distributed-tracing/).
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