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Switch the Vulkan backend from gpu_alloc to gpu_allocator. #5925

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nical opened this issue Jul 8, 2024 · 1 comment · May be fixed by #7042
Open

Switch the Vulkan backend from gpu_alloc to gpu_allocator. #5925

nical opened this issue Jul 8, 2024 · 1 comment · May be fixed by #7042
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backend: vulkan Issues with Vulkan kind: refactor Making existing function faster or nicer

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@nical
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nical commented Jul 8, 2024

It's what we use in the D3D12 backend.

Ideally, implement Traverse-Research/gpu-allocator#235 before doing the switch to avoid changing the behavior too much.

@nical nical added backend: vulkan Issues with Vulkan kind: refactor Making existing function faster or nicer labels Jul 8, 2024
@Elabajaba
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I've started working on this.

I've got a super stale branch from when I did this a few years ago, but I'll just redo it from scratch.

@Elabajaba Elabajaba linked a pull request Jan 31, 2025 that will close this issue
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Labels
backend: vulkan Issues with Vulkan kind: refactor Making existing function faster or nicer
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