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ExtensionLoader.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{6B0EAB30-511A-44C1-87FE-D9AB7E34D115}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GitHub.Unity</RootNamespace>
<AssemblyName>ExtensionLoader</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<OutputPath>..\..\..\..\obj\</OutputPath>
<IntermediateOutputPath>..\..\..\..\obj\</IntermediateOutputPath>
</PropertyGroup>
<Import Project="..\..\..\..\..\..\common\properties.props" />
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TRACE;$(BuildDefs)</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<LangVersion>4</LangVersion>
<RunCodeAnalysis>false</RunCodeAnalysis>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<CodeAnalysisIgnoreGeneratedCode>true</CodeAnalysisIgnoreGeneratedCode>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;$(BuildDefs)</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<LangVersion>4</LangVersion>
<BuildConfid>Release</BuildConfid>
<RunCodeAnalysis>false</RunCodeAnalysis>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<CodeAnalysisIgnoreGeneratedCode>true</CodeAnalysisIgnoreGeneratedCode>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'dev|AnyCPU'">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>TRACE;DEBUG;DEVELOPER_BUILD;$(BuildDefs)</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<LangVersion>4</LangVersion>
<RunCodeAnalysis>false</RunCodeAnalysis>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<CodeAnalysisIgnoreGeneratedCode>true</CodeAnalysisIgnoreGeneratedCode>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<ProjectReference Include="..\..\..\..\..\UnityShim\UnityShim.csproj">
<Project>{F94F8AE1-C171-4A83-89E8-6557CA91A188}</Project>
<Name>UnityShim</Name>
</ProjectReference>
<Reference Include="UnityEditor">
<HintPath>$(UnityDir)Managed\UnityEditor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(UnityDir)Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="ExtensionLoader.cs" />
<Compile Include="UnityAPIWrapper.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>