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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="3D Navigation"
config/description="Navigation demo for 3D scenes, with a character
able to pathfind around a static 3D environment.
The navigation path is drawn using a line.
Code is provided for polyline following in 3D."
config/tags=PackedStringArray("3d", "ai", "demo", "official")
run/main_scene="res://navmesh.tscn"
config/features=PackedStringArray("4.3")
config/icon="res://icon.webp"
[debug]
gdscript/warnings/untyped_declaration=1
[physics]
common/physics_ticks_per_second=120
common/physics_interpolation=true
[rendering]
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
anti_aliasing/quality/msaa_3d=2