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Improve volumetric fog demo (#1014)
- Add fog shader example courtesy of alghost (https://godotshaders.com/shader/moving-gradient-noise-fog-mist-for-godot-4/). - Add textured floor to make volumetric fog easier to see. - Add keys to adjust volumetric fog quality (higher values are sharper). - Increase volumetric fog energy on one of the SpotLights to show the difference.
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6 files changed

+168
-8
lines changed

6 files changed

+168
-8
lines changed

3d/volumetric_fog/README.md

+3-1
Original file line numberDiff line numberDiff line change
@@ -10,11 +10,13 @@ Showcased features are:
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- The difference is demonstrated with a moving fog volume.
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- Global density adjustment. With FogVolume nodes that have a positive density,
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it's possible to apply volumetric fog only in specific areas.
13+
- Custom FogVolume shader with real-time 3D noise
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([provided by alghost](https://godotshaders.com/shader/moving-gradient-noise-fog-mist-for-godot-4/)).
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Language: GDScript
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Renderer: Vulkan Clustered
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## Screenshots
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20-
![Screenshot](screenshots/volumetric_fog.png)
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![Screenshot](screenshots/volumetric_fog.webp)

3d/volumetric_fog/camera.gd

+26-2
Original file line numberDiff line numberDiff line change
@@ -3,6 +3,9 @@ extends Camera3D
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const MOUSE_SENSITIVITY = 0.002
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const MOVE_SPEED = 0.6
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var volumetric_fog_volume_size = ProjectSettings.get_setting("rendering/environment/volumetric_fog/volume_size")
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var volumetric_fog_volume_depth = ProjectSettings.get_setting("rendering/environment/volumetric_fog/volume_depth")
8+
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var rot = Vector3()
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var velocity = Vector3()
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@@ -60,10 +63,31 @@ func _input(event):
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elif event.is_action_pressed("decrease_fog_density"):
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get_world_3d().environment.volumetric_fog_density = clamp(get_world_3d().environment.volumetric_fog_density - 0.01, 0.0, 1.0)
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update_label()
66+
elif event.is_action_pressed("increase_volumetric_fog_quality"):
67+
volumetric_fog_volume_size = clamp(volumetric_fog_volume_size + 16, 16, 384)
68+
volumetric_fog_volume_depth = clamp(volumetric_fog_volume_depth + 16, 16, 384)
69+
RenderingServer.environment_set_volumetric_fog_volume_size(volumetric_fog_volume_size, volumetric_fog_volume_depth)
70+
update_label()
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elif event.is_action_pressed("decrease_volumetric_fog_quality"):
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volumetric_fog_volume_size = clamp(volumetric_fog_volume_size - 16, 16, 384)
73+
volumetric_fog_volume_depth = clamp(volumetric_fog_volume_depth - 16, 16, 384)
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RenderingServer.environment_set_volumetric_fog_volume_size(volumetric_fog_volume_size, volumetric_fog_volume_depth)
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update_label()
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func update_label():
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if get_world_3d().environment.volumetric_fog_temporal_reprojection_enabled:
67-
label.text = "Fog density: %.2f\nTemporal reprojection: Enabled\nTemporal reprojection strength: %.2f" % [get_world_3d().environment.volumetric_fog_density, get_world_3d().environment.volumetric_fog_temporal_reprojection_amount]
80+
label.text = "Fog density: %.2f\nTemporal reprojection: Enabled\nTemporal reprojection strength: %.2f\nVolumetric fog quality: %d×%d×%d" % [
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get_world_3d().environment.volumetric_fog_density,
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get_world_3d().environment.volumetric_fog_temporal_reprojection_amount,
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volumetric_fog_volume_size,
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volumetric_fog_volume_size,
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volumetric_fog_volume_depth,
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]
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else:
69-
label.text = "Fog density: %.2f\nTemporal reprojection: Disabled" % get_world_3d().environment.volumetric_fog_density
88+
label.text = "Fog density: %.2f\nTemporal reprojection: Disabled\nVolumetric fog quality: %d×%d×%d" % [
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get_world_3d().environment.volumetric_fog_density,
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volumetric_fog_volume_size,
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volumetric_fog_volume_size,
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volumetric_fog_volume_depth,
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]

3d/volumetric_fog/project.godot

+11
Original file line numberDiff line numberDiff line change
@@ -76,8 +76,19 @@ toggle_mouse_capture={
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194341,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
79+
increase_volumetric_fog_quality={
80+
"deadzone": 0.5,
81+
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194323,"key_label":0,"unicode":0,"echo":false,"script":null)
82+
]
83+
}
84+
decrease_volumetric_fog_quality={
85+
"deadzone": 0.5,
86+
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194324,"key_label":0,"unicode":0,"echo":false,"script":null)
87+
]
88+
}
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8090
[rendering]
8191

92+
textures/default_filters/anisotropic_filtering_level=4
8293
anti_aliasing/quality/msaa_3d=2
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anti_aliasing/quality/use_debanding=true
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3d/volumetric_fog/volumetric_fog.tscn

+128-5
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
[gd_scene load_steps=19 format=3 uid="uid://d1d6jy84lcpg7"]
1+
[gd_scene load_steps=26 format=3 uid="uid://d1d6jy84lcpg7"]
22

33
[ext_resource type="Script" path="res://camera.gd" id="1_mfjvp"]
44
[ext_resource type="CompressedTexture3D" uid="uid://bpvy0e34otmhk" path="res://icon_outlined.png" id="2_8fjmj"]
@@ -19,6 +19,40 @@ tonemap_mode = 2
1919
glow_enabled = true
2020
volumetric_fog_enabled = true
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22+
[sub_resource type="Gradient" id="Gradient_cqs75"]
23+
offsets = PackedFloat32Array(0, 0.313433, 1)
24+
colors = PackedColorArray(0, 0, 0, 1, 0.473976, 0.473976, 0.473976, 1, 1, 1, 1, 1)
25+
26+
[sub_resource type="FastNoiseLite" id="FastNoiseLite_cjmew"]
27+
frequency = 0.005
28+
fractal_type = 2
29+
fractal_octaves = 4
30+
fractal_lacunarity = 3.0
31+
fractal_gain = 2.0
32+
fractal_weighted_strength = 0.4
33+
domain_warp_enabled = true
34+
35+
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_6pkhb"]
36+
seamless = true
37+
as_normal_map = true
38+
bump_strength = 0.5
39+
color_ramp = SubResource("Gradient_cqs75")
40+
noise = SubResource("FastNoiseLite_cjmew")
41+
42+
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_8w53i"]
43+
seamless = true
44+
color_ramp = SubResource("Gradient_cqs75")
45+
noise = SubResource("FastNoiseLite_cjmew")
46+
47+
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qrpkj"]
48+
albedo_color = Color(0, 0, 0, 1)
49+
roughness_texture = SubResource("NoiseTexture2D_8w53i")
50+
normal_enabled = true
51+
normal_texture = SubResource("NoiseTexture2D_6pkhb")
52+
uv1_scale = Vector3(0.25, 0.25, 0.25)
53+
uv1_triplanar = true
54+
texture_filter = 5
55+
2256
[sub_resource type="FogMaterial" id="FogMaterial_sfd8y"]
2357
density = -1.6842
2458

@@ -149,6 +183,79 @@ emission = Color(0, 0.501961, 1, 1)
149183
edge_fade = 0.0
150184
density_texture = ExtResource("2_8fjmj")
151185

186+
[sub_resource type="Shader" id="Shader_1xpcs"]
187+
code = "shader_type fog;
188+
189+
/* main fog shader */
190+
uniform float base_density: hint_range(0, 1) = 0.8;
191+
uniform vec3 base_color: source_color;
192+
uniform float fade_out_height = 2.0;
193+
uniform float fade_out_distance = 1.5;
194+
195+
uniform vec3 noise_amounts = vec3(0.4, 0.35, 0.25); // should add up to 1
196+
uniform vec3 noise_scales = vec3(1.0, 2.0, 4.0);
197+
uniform vec3 noise_velocity1 = vec3(0.5, 0.0, 0.0);
198+
uniform vec3 noise_velocity2 = vec3(1, 0.0, -1);
199+
uniform vec3 noise_velocity3 = vec3(0.0, 0.6, 0.3);
200+
201+
202+
/* gradient_noise_3d.gdshaderinc */
203+
// The MIT License
204+
// Copyright © 2013 Inigo Quilez
205+
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the \"Software\"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
206+
207+
// All noise functions here:
208+
//
209+
// https://www.shadertoy.com/playlist/fXlXzf&from=0&num=12
210+
211+
vec3 hash(vec3 p) {
212+
p = vec3(dot(p,vec3(127.1,311.7, 74.7)),
213+
dot(p,vec3(269.5,183.3,246.1)),
214+
dot(p,vec3(113.5,271.9,124.6)));
215+
216+
return -1.0 + 2.0 * fract(sin(p) * 43758.5453123);
217+
}
218+
219+
// 3D gradient noise function
220+
float noise(vec3 p) {
221+
vec3 i = floor(p);
222+
vec3 f = fract(p);
223+
224+
vec3 u = f*f*(3.0-2.0*f);
225+
226+
return mix( mix( mix( dot( hash( i + vec3(0.0,0.0,0.0) ), f - vec3(0.0,0.0,0.0) ),
227+
dot( hash( i + vec3(1.0,0.0,0.0) ), f - vec3(1.0,0.0,0.0) ), u.x),
228+
mix( dot( hash( i + vec3(0.0,1.0,0.0) ), f - vec3(0.0,1.0,0.0) ),
229+
dot( hash( i + vec3(1.0,1.0,0.0) ), f - vec3(1.0,1.0,0.0) ), u.x), u.y),
230+
mix( mix( dot( hash( i + vec3(0.0,0.0,1.0) ), f - vec3(0.0,0.0,1.0) ),
231+
dot( hash( i + vec3(1.0,0.0,1.0) ), f - vec3(1.0,0.0,1.0) ), u.x),
232+
mix( dot( hash( i + vec3(0.0,1.0,1.0) ), f - vec3(0.0,1.0,1.0) ),
233+
dot( hash( i + vec3(1.0,1.0,1.0) ), f - vec3(1.0,1.0,1.0) ), u.x), u.y), u.z );
234+
}
235+
236+
void fog() {
237+
vec3 base_pos = WORLD_POSITION * vec3(0.1, 0.5, 0.1);
238+
DENSITY = base_density;
239+
float noise1 = noise(base_pos * noise_scales.x + TIME * noise_velocity1) * noise_amounts.x;
240+
float noise2 = noise(base_pos * noise_scales.y + TIME * noise_velocity2) * noise_amounts.y;
241+
float noise3 = noise(base_pos * noise_scales.z + TIME * noise_velocity3) * noise_amounts.z;
242+
DENSITY *= smoothstep(-0.1, 0.0, noise1 + noise2 + noise3);
243+
DENSITY *= 1.0 - smoothstep(fade_out_height, fade_out_height + fade_out_distance, WORLD_POSITION.y);
244+
ALBEDO = base_color;
245+
}"
246+
247+
[sub_resource type="ShaderMaterial" id="ShaderMaterial_481nw"]
248+
shader = SubResource("Shader_1xpcs")
249+
shader_parameter/base_density = 1.0
250+
shader_parameter/base_color = Color(1, 0, 0, 1)
251+
shader_parameter/fade_out_height = 0.0
252+
shader_parameter/fade_out_distance = 8.0
253+
shader_parameter/noise_amounts = Vector3(0.4, 0.35, 0.25)
254+
shader_parameter/noise_scales = Vector3(1, 2, 4)
255+
shader_parameter/noise_velocity1 = Vector3(0.5, 0, 0)
256+
shader_parameter/noise_velocity2 = Vector3(1, 0, -1)
257+
shader_parameter/noise_velocity3 = Vector3(0, 0.6, 0.3)
258+
152259
[node name="Node3D" type="Node3D"]
153260

154261
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
@@ -173,7 +280,9 @@ offset_right = 812.0
173280
offset_bottom = 299.0
174281
theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
175282
theme_override_constants/outline_size = 4
176-
text = "Temporal reprojection: Disabled"
283+
text = "Fog density: 0.05
284+
Temporal reprojection: Disabled
285+
Volumetric fog quality: 64×64×64"
177286

178287
[node name="HelpLabel" type="Label" parent="Camera3D"]
179288
anchors_preset = 2
@@ -189,29 +298,35 @@ theme_override_constants/outline_size = 4
189298
text = "W/A/S/D/Mouse: Move
190299
Left/Right arrows: Adjust global fog density
191300
Space: Toggle temporal reprojection
192-
Up/Down arrows or mouse wheel: Adjust temporal reprojection intensity"
301+
Up/Down arrows or mouse wheel: Adjust temporal reprojection intensity
302+
Page Up/Down: Adjust volumetric fog quality"
193303

194304
[node name="Ground" type="CSGBox3D" parent="."]
195305
size = Vector3(1024, 1.99, 1024)
306+
material = SubResource("StandardMaterial3D_qrpkj")
196307

197308
[node name="Ground2" type="CSGBox3D" parent="Ground"]
198309
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.282, 0, 5.62229)
199310
operation = 2
200311
size = Vector3(3, 2, 4)
312+
material = SubResource("StandardMaterial3D_qrpkj")
201313

202314
[node name="Ground3" type="CSGBox3D" parent="Ground"]
203315
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.87312, 0, 2.69763)
204316
operation = 2
205317
size = Vector3(3, 2, 4)
318+
material = SubResource("StandardMaterial3D_qrpkj")
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207320
[node name="CSGBox3D" type="CSGBox3D" parent="."]
208321
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5, 0)
209322
size = Vector3(8, 8, 8)
323+
material = SubResource("StandardMaterial3D_qrpkj")
210324

211325
[node name="CSGBox3D" type="CSGBox3D" parent="CSGBox3D"]
212326
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.4)
213327
operation = 2
214328
size = Vector3(7.5, 7.5, 7.5)
329+
material = SubResource("StandardMaterial3D_qrpkj")
215330

216331
[node name="FogVolumeNegativeDensity" type="FogVolume" parent="."]
217332
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5, 0)
@@ -263,6 +378,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.67463, 1.836, -4.89264)
263378
light_color = Color(1, 0.337255, 0, 1)
264379
light_energy = 0.1
265380
light_volumetric_fog_energy = 500.0
381+
light_specular = 0.0
266382
omni_range = 3.0
267383

268384
[node name="OmniLight3DShadow" type="OmniLight3D" parent="."]
@@ -273,20 +389,22 @@ shadow_enabled = true
273389
omni_range = 6.0
274390

275391
[node name="SpotLight3D" type="SpotLight3D" parent="."]
276-
transform = Transform3D(0.966384, -0.226046, -0.1225, 0, 0.476461, -0.879196, 0.257105, 0.84964, 0.460444, -7.19085, -3.7099, 10.7572)
392+
transform = Transform3D(0.966384, -0.226045, -0.1225, 0, 0.476461, -0.879196, 0.257105, 0.84964, 0.460444, -9.82684, -3.7099, 4.88511)
277393
light_color = Color(0, 0.439216, 1, 1)
278394
light_energy = 4.0
395+
light_volumetric_fog_energy = 25.0
396+
spot_angle = 35.0
279397

280398
[node name="FogVolumeAlbedoTweak" type="FogVolume" parent="."]
281399
transform = Transform3D(-0.89393, -0.0897075, -0.439138, 0, 0.979766, -0.200148, 0.448207, -0.178918, -0.875842, -15.8913, -15.118, 8.26876)
282400
size = Vector3(8, 8, 8)
283401
material = SubResource("FogMaterial_8xcc6")
284402

285403
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
286-
autoplay = "move_fog_volume"
287404
libraries = {
288405
"": SubResource("AnimationLibrary_avffy")
289406
}
407+
autoplay = "move_fog_volume"
290408

291409
[node name="MovingBox" type="MeshInstance3D" parent="."]
292410
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 10)
@@ -300,3 +418,8 @@ material = SubResource("FogMaterial_ktn3i")
300418
transform = Transform3D(-2.98023e-08, 4.82913e-08, -1, -4.2222e-08, -1, -4.82913e-08, -1, 4.2222e-08, -1.49012e-08, 17, 17, 12)
301419
size = Vector3(32, 32, 4)
302420
material = SubResource("FogMaterial_yomn8")
421+
422+
[node name="FogVolumeShader" type="FogVolume" parent="."]
423+
transform = Transform3D(-2.98023e-08, 4.82913e-08, -1, -4.2222e-08, -1, -4.82913e-08, -1, 4.2222e-08, -1.49012e-08, -34.4124, 5, 12)
424+
size = Vector3(32, 8, 32)
425+
material = SubResource("ShaderMaterial_481nw")

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