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Update 3d_antialiasing.rst
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tutorials/3d/3d_antialiasing.rst

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@@ -198,7 +198,7 @@ SMAA 1x can be enabled in the Project Settings by changing the value of the
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:ref:`Rendering > Anti Aliasing > Quality > Screen Space AA<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>`
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setting to ``SMAA``.
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Comparison between no antialiasing (left) and SMAA 1x (right):
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Comparison between no antialiasing (left), FXAA (middle), and SMAA 1x (right):
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TODO: image comparing no antialiasing, FXAA, SMAA 1x
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@@ -331,7 +331,7 @@ Antialiasing comparison
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+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+
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| Ghosting artifacts | 🟢 None | 🔴 Yes | 🔴 Yes | 🟢 None | 🟢 None | 🟢 None | 🟢 None |
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+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+
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| Performance cost | 🟡 Medium | 🟡 Medium | 🔴 High | 🟢 Low | 🟢 Low | 🔴 Very High | 🟢 Low |
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| Performance cost | 🟡 Medium | 🟡 Medium | 🔴 High | 🟢 Low | 🟢 Low [4]_ | 🔴 Very High | 🟢 Low |
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+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+
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| Forward+ | ✔️ Yes | ✔️ Yes | ✔️ Yes | ✔️ Yes | ✔️ Yes | ✔️ Yes | ✔️ Yes |
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+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+--------------------------+
@@ -346,4 +346,4 @@ Antialiasing comparison
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.. [2] TAA/FSR2 transparency antialiasing is most effective when using Alpha Scissor.
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.. [3] SSAA has some blur from bilinear downscaling. This can be mitigated by
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using an integer scaling factor of ``2.0``.
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.. [4] SMAA 1x introduces less blurriness than FXAA.
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.. [4] SMAA 1x introduces less blurriness than FXAA at a slightly higher cost than FXAA.

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