Compute the cosine of a number.
var cos = require( '@stdlib/math/base/special/cos' );
Computes the cosine of a number
(in radians).
var v = cos( 0.0 );
// returns 1.0
v = cos( 3.141592653589793/4.0 );
// returns ~0.707
v = cos( -3.141592653589793/6.0 );
// returns ~0.866
v = cos( NaN );
// returns NaN
var uniform = require( '@stdlib/random/array/uniform' );
var logEachMap = require( '@stdlib/console/log-each-map' );
var TWO_PI = require( '@stdlib/constants/float64/two-pi' );
var cos = require( '@stdlib/math/base/special/cos' );
var opts = {
'dtype': 'float64'
};
var x = uniform( 100, 0.0, TWO_PI, opts );
logEachMap( 'cos(%0.4f) = %0.4f', x, cos );
#include "stdlib/math/base/special/cos.h"
Computes the cosine of a number
(in radians).
double out = stdlib_base_cos( 0.0 );
// returns 1.0
out = stdlib_base_cos( 3.141592653589793 / 4.0 );
// returns ~-0.707
The function accepts the following arguments:
- x:
[in] double
input value.
double stdlib_base_cos( const double x );
#include "stdlib/math/base/special/cos.h"
#include <stdio.h>
int main( void ) {
const double x[] = { 0.0, 0.523, 0.785, 1.047, 3.14 };
double y;
int i;
for ( i = 0; i < 5; i++ ) {
y = stdlib_base_cos( x[ i ] );
printf( "cos(%lf) = %lf\n", x[ i ], y );
}
}
@stdlib/math/base/special/cospi
: compute cos(πx).@stdlib/math/base/special/cosm1
: compute the cosine of a number minus one.@stdlib/math/base/special/sin
: compute the sine of a number.@stdlib/math/base/special/tan
: evaluate the tangent of a number.