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RangeTree.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace Advanced.Algorithms.DataStructures;
/// <summary>
/// A multi-dimentional range tree implementation.
/// </summary>
public class RangeTree<T> : IEnumerable<T[]> where T : IComparable
{
private readonly int dimensions;
private readonly HashSet<T[]> items = new(new ArrayComparer<T>());
private readonly OneDimentionalRangeTree<T> tree = new();
public RangeTree(int dimensions)
{
if (dimensions <= 0) throw new Exception("Dimension should be greater than 0.");
this.dimensions = dimensions;
}
public int Count { get; private set; }
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public IEnumerator<T[]> GetEnumerator()
{
return items.GetEnumerator();
}
/// <summary>
/// Time complexity: O(n).
/// </summary>
public void Insert(T[] value)
{
ValidateDimensions(value);
if (items.Contains(value)) throw new Exception("value exists.");
var currentTree = tree;
//get all overlaps
//and insert next dimension value to each overlapping node
for (var i = 0; i < dimensions; i++) currentTree = currentTree.Insert(value[i]).Tree;
items.Add(value);
Count++;
}
/// <summary>
/// Time complexity: O(n).
/// </summary>
public void Delete(T[] value)
{
ValidateDimensions(value);
if (!items.Contains(value)) throw new Exception("Item not found.");
var found = false;
DeleteRecursive(tree, value, 0, ref found);
items.Remove(value);
Count--;
}
/// <summary>
/// Recursively move until last dimension and then delete if found.
/// </summary>
private void DeleteRecursive(OneDimentionalRangeTree<T> tree, T[] value,
int currentDimension, ref bool found)
{
var node = tree.Find(value[currentDimension]);
if (node != null)
{
if (currentDimension + 1 == dimensions)
found = true;
else
DeleteRecursive(node.Tree, value, currentDimension + 1, ref found);
}
//delete node if next dimension has no elements
//or when this is the last dimension and we found element
if (node != null && found && (currentDimension + 1 == dimensions
|| node.Tree.Count == 0 && currentDimension + 1 < dimensions))
tree.Delete(value[currentDimension]);
}
/// <summary>
/// Get all points within given range.
/// Time complexity: O(n).
/// </summary>
public List<T[]> RangeSearch(T[] start, T[] end)
{
ValidateDimensions(start);
ValidateDimensions(end);
return RangeSearch(tree, start, end, 0);
}
/// <summary>
/// Recursively visit node and return points within given range.
/// </summary>
private List<T[]> RangeSearch(
OneDimentionalRangeTree<T> currentTree,
T[] start, T[] end, int dimension)
{
var nodes = currentTree.RangeSearch(start[dimension], end[dimension]);
if (dimension + 1 == dimensions)
{
var result = new List<T[]>();
foreach (var value in nodes.SelectMany(x => x.Values))
{
var thisDimResult = new T[dimensions];
thisDimResult[dimension] = value;
result.Add(thisDimResult);
}
return result;
}
else
{
var result = new List<T[]>();
foreach (var node in nodes)
{
var nextDimResult = RangeSearch(node.Tree, start, end, dimension + 1);
foreach (var value in node.Values)
foreach (var nextResult in nextDimResult)
{
nextResult[dimension] = value;
result.Add(nextResult);
}
}
return result;
}
}
/// <summary>
/// Validate dimensions for point length.
/// </summary>
private void ValidateDimensions(T[] start)
{
if (start == null) throw new ArgumentNullException(nameof(start));
if (start.Length != dimensions) throw new Exception($"Expecting {dimensions} points.");
}
}
/// <summary>
/// One dimensional range tree
/// by nesting node with r-b tree for next dimension.
/// </summary>
internal class OneDimentionalRangeTree<T> where T : IComparable
{
internal RedBlackTree<RangeTreeNode<T>> Tree = new();
internal int Count => Tree.Count;
internal RangeTreeNode<T> Find(T value)
{
var result = Tree.FindNode(new RangeTreeNode<T>(value));
if (result == null) throw new Exception("Item not found in this tree.");
return result.Value;
}
internal RangeTreeNode<T> Insert(T value)
{
var newNode = new RangeTreeNode<T>(value);
var existing = Tree.FindNode(newNode);
if (existing != null)
{
existing.Value.Values.Add(value);
return existing.Value;
}
Tree.Insert(newNode);
return newNode;
}
internal void Delete(T value)
{
var existing = Tree.FindNode(new RangeTreeNode<T>(value));
if (existing.Value.Values.Count == 1)
{
Tree.Delete(new RangeTreeNode<T>(value));
return;
}
//remove last
existing.Value.Values.RemoveAt(existing.Value.Values.Count - 1);
}
internal List<RangeTreeNode<T>> RangeSearch(T start, T end)
{
return GetInRange(new List<RangeTreeNode<T>>(),
new Dictionary<RedBlackTreeNode<RangeTreeNode<T>>, bool>(),
Tree.Root, start, end);
}
private List<RangeTreeNode<T>> GetInRange(List<RangeTreeNode<T>> result,
Dictionary<RedBlackTreeNode<RangeTreeNode<T>>, bool> visited,
RedBlackTreeNode<RangeTreeNode<T>> currentNode,
T start, T end)
{
if (currentNode.IsLeaf)
{
//start is less than current node
if (!InRange(currentNode, start, end)) return result;
result.Add(currentNode.Value);
}
//if start is less than current
//move left
else
{
if (start.CompareTo(currentNode.Value.Value) <= 0)
{
if (currentNode.Left != null) GetInRange(result, visited, currentNode.Left, start, end);
//start is less than current node
if (!visited.ContainsKey(currentNode)
&& InRange(currentNode, start, end))
{
result.Add(currentNode.Value);
visited.Add(currentNode, false);
}
}
//if start is greater than current
//and end is greater than current
//move right
if (end.CompareTo(currentNode.Value.Value) < 0) return result;
{
if (currentNode.Right != null) GetInRange(result, visited, currentNode.Right, start, end);
//start is less than current node
if (visited.ContainsKey(currentNode) || !InRange(currentNode, start, end)) return result;
result.Add(currentNode.Value);
visited.Add(currentNode, false);
}
}
return result;
}
/// <summary>
/// Checks if current node is in search range.
/// </summary>
private bool InRange(RedBlackTreeNode<RangeTreeNode<T>> currentNode, T start, T end)
{
//start is less than current and end is greater than current
return start.CompareTo(currentNode.Value.Value) <= 0
&& end.CompareTo(currentNode.Value.Value) >= 0;
}
}
/// <summary>
/// Range tree node.
/// </summary>
internal class RangeTreeNode<T> : IComparable where T : IComparable
{
internal RangeTreeNode(T value)
{
Values = new List<T>(new[] { value });
Tree = new OneDimentionalRangeTree<T>();
}
internal T Value => Values[0];
internal List<T> Values { get; set; }
internal OneDimentionalRangeTree<T> Tree { get; set; }
public int CompareTo(object obj)
{
return Value.CompareTo(((RangeTreeNode<T>)obj).Value);
}
}