-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathMenu.cpp
335 lines (300 loc) · 9.63 KB
/
Menu.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
/*
MINI VIRTUAL ANALOG SYNTHESIZER
Copyright 2014 Kenneth D. Miller III
Menu Functions
*/
#include "StdAfx.h"
#include "Math.h"
#include "Console.h"
#include "OscillatorNote.h"
#include "Menu.h"
#include "MenuOSC.h"
#include "MenuLFO.h"
#include "MenuFLT.h"
#include "MenuAMP.h"
#include "MenuChorus.h"
#include "MenuCompressor.h"
#include "MenuDistortion.h"
#include "MenuEcho.h"
#include "MenuFlanger.h"
#include "MenuGargle.h"
#include "MenuReverbI3D.h"
#include "MenuReverb.h"
#include "DisplaySpectrumAnalyzer.h"
namespace Menu
{
static Menu * const menu_main[] =
{
&menu_osc[0],
#if NUM_OSCILLATORS >= 2
&menu_osc[1],
#if NUM_OSCILLATORS >= 3
&menu_osc[2],
#if NUM_OSCILLATORS >= 4
&menu_osc[3],
#endif
#endif
#endif
&menu_lfo,
&menu_flt,
&menu_amp,
};
static Menu * const menu_fx[] =
{
&menu_fx_chorus,
&menu_fx_compressor,
&menu_fx_distortion,
&menu_fx_echo,
&menu_fx_flanger,
&menu_fx_gargle,
&menu_fx_reverb3d,
&menu_fx_reverb,
};
PageInfo const page_info[] =
{
{ menu_main, ARRAY_SIZE(menu_main) },
{ menu_fx, ARRAY_SIZE(menu_fx) },
};
COORD const page_pos = { 0, SPECTRUM_HEIGHT + 4 };
// active page
Page active_page = PAGE_MAIN;
// active menu
int active_menu = 0;
int save_menu[PAGE_COUNT];
// menu attributes
WORD const title_attrib[2][3] =
{
{
// component turned off
FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | BACKGROUND_RED,
FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY | BACKGROUND_RED,
FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN,
},
{
// component turned on
FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | BACKGROUND_BLUE,
FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY | BACKGROUND_BLUE,
FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY | BACKGROUND_GREEN | BACKGROUND_BLUE,
}
};
WORD const item_attrib[3] =
{
FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE,
FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE,
FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY | BACKGROUND_BLUE,
};
void UpdateProperty(float &property, int const sign, DWORD const modifiers, float const scale, float const step[], float const minimum, float const maximum)
{
float value = roundf(property * scale);
if (modifiers & (LEFT_ALT_PRESSED | RIGHT_ALT_PRESSED))
value += sign * step[0]; // tiny step
else if (modifiers & (LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED))
value += sign * step[1]; // small step
else if (!(modifiers & (SHIFT_PRESSED)))
value += sign * step[2]; // normal step
else
value += sign * step[3]; // large step
property = Clamp(value / scale, minimum, maximum);
}
void UpdateProperty(int &property, int const sign, DWORD const modifiers, int const scale, int const step[], int const minimum, int const maximum)
{
int value = property * scale;
if (modifiers & (LEFT_ALT_PRESSED | RIGHT_ALT_PRESSED))
value += sign * step[0]; // tiny step
else if (modifiers & (LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED))
value += sign * step[1]; // small step
else if (!(modifiers & (SHIFT_PRESSED)))
value += sign * step[2]; // normal step
else
value += sign * step[3]; // large step
property = Clamp(value / scale, minimum, maximum);
}
// update a logarthmic-frequency property
float const pitch_step[] = { 1, 10, 100, 1200 };
// update a linear percentage property
float const percent_step[] = { 1, 4, 16, 64 };
// update a linear time property
float const time_step[] = { 1, 10, 100, 1000 };
// initialize the menu system
void Init()
{
for (int page = 0; page < ARRAY_SIZE(page_info); ++page)
{
for (int i = 0; i < page_info[page].count; ++i)
{
page_info[page].menu[i]->menu = i;
}
}
}
// set the active page
void SetActivePage(HANDLE hOut, Page page)
{
// clear the area
static DWORD const size = (WINDOW_HEIGHT - 1 - page_pos.Y) * WINDOW_WIDTH;
DWORD written;
FillConsoleOutputCharacter(hOut, 0, size, page_pos, &written);
FillConsoleOutputAttribute(hOut, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE, size, page_pos, &written);
// switch pages
save_menu[active_page] = active_menu;
active_page = page;
active_menu = save_menu[active_page];
// print menus on the new page
for (int i = 0; i < page_info[page].count; ++i)
page_info[page].menu[i]->Print(hOut);
}
// set the active menu
void SetActiveMenu(HANDLE hOut, int menu)
{
if (menu >= 0 && menu < page_info[active_page].count)
{
int active_prev = active_menu;
active_menu = -1;
page_info[active_page].menu[active_prev]->Print(hOut);
active_menu = menu;
page_info[active_page].menu[active_menu]->Print(hOut);
}
}
// switch to the next menu
void NextMenu(HANDLE hOut)
{
SetActiveMenu(hOut, active_menu < page_info[active_page].count - 1 ? active_menu + 1 : 0);
}
// switch to the previous menu
void PrevMenu(HANDLE hOut)
{
SetActiveMenu(hOut, active_menu > 0 ? active_menu - 1 : page_info[active_page].count - 1);
}
// menu key press handler
void Handler(HANDLE hOut, WORD key, DWORD modifiers)
{
page_info[active_page].menu[active_menu]->Handler(hOut, key, modifiers);
}
// menu mouse click handler
void Click(HANDLE hOut, COORD pos)
{
// try dispatching to menus
for (int menu = 0; menu < page_info[active_page].count; ++menu)
{
if (page_info[active_page].menu[menu]->Click(hOut, pos))
break;
}
}
// print menu title bar
void Menu::PrintTitle(HANDLE hOut, bool enable, DWORD flags, char const *on_text, char const *off_text)
{
// print menu name
WORD const attrib = title_attrib[enable][flags];
PrintConsoleWithAttribute(hOut, { rect.Left, rect.Top }, attrib, "F%d %-*s", menu + 1, rect.Right - rect.Left - 3, name);
// print component enabled
if (char const *text = enable ? on_text : off_text)
{
WORD const enable_attrib = (attrib & 0xF8) | (enable ? FOREGROUND_GREEN : (flags ? FOREGROUND_RED : 0));
PrintConsoleWithAttribute(hOut, { rect.Right - 3, rect.Top }, enable_attrib, text);
}
}
// print menu item
void PrintItemFloat(HANDLE hOut, COORD pos, DWORD flags, char const *format, float value)
{
WORD const attrib = item_attrib[flags];
PrintConsoleWithAttribute(hOut, pos, attrib, format, value);
}
void PrintItemString(HANDLE hOut, COORD pos, DWORD flags, char const *format, char const *value)
{
WORD const attrib = item_attrib[flags];
PrintConsoleWithAttribute(hOut, pos, attrib, format, value);
}
void PrintItemBool(HANDLE hOut, COORD pos, SHORT width, DWORD flags, char const *format, bool value)
{
WORD const attrib = item_attrib[flags];
PrintConsoleWithAttribute(hOut, pos, attrib, format);
WORD const value_attrib = (attrib & 0xF8) | (value ? FOREGROUND_GREEN : FOREGROUND_RED);
char const *value_text = value ? " ON" : "OFF";
PrintConsoleWithAttribute(hOut, { pos.X + width - 3, pos.Y }, value_attrib, value_text);
}
// print marker
void Menu::PrintMarker(HANDLE hOut, int index, CHAR_INFO left, CHAR_INFO right)
{
static COORD const zero = { 0, 0 };
static COORD const size = { 1, 1 };
SMALL_RECT region;
region.Left = region.Right = rect.Left - 1;
region.Top = region.Bottom = rect.Top + SHORT(index);
WriteConsoleOutput(hOut, &left, size, zero, ®ion);
region.Left = region.Right = rect.Right;
WriteConsoleOutput(hOut, &right, size, zero, ®ion);
}
// marker data
static CHAR_INFO const marker_left = { 0x10, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY };
static CHAR_INFO const marker_right = { 0x11, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY };
static CHAR_INFO const marker_blank = { 0, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE };
// show selection marker on an item
inline void Menu::ShowMarker(HANDLE hOut, int index)
{
PrintMarker(hOut, index, marker_left, marker_right);
}
// hide selection marker on an item
inline void Menu::HideMarker(HANDLE hOut, int index)
{
PrintMarker(hOut, index, marker_blank, marker_blank);
}
// print the whole menu
void Menu::Print(HANDLE hOut)
{
int flags[2];
if (active_menu >= 0 && this == page_info[active_page].menu[active_menu])
{
ShowMarker(hOut, item);
flags[0] = 1; flags[1] = 2;
}
else
{
HideMarker(hOut, item);
flags[0] = 0; flags[1] = 0;
}
for (int i = 0; i < count; ++i)
{
Print(i, hOut, { rect.Left, rect.Top + SHORT(i) }, flags[item == i]);
}
}
// general key press handler
void Menu::Handler(HANDLE hOut, WORD key, DWORD modifiers)
{
int sign;
COORD pos = { rect.Left, rect.Top };
COORD p = pos;
switch (key)
{
case VK_UP:
case VK_DOWN:
sign = key == VK_DOWN ? 1 : -1;
p.Y = pos.Y + SHORT(item);
HideMarker(hOut, item);
Print(item, hOut, p, 1);
item = (item + count + sign) % count;
p.Y = pos.Y + SHORT(item);
Print(item, hOut, p, 2);
ShowMarker(hOut, item);
break;
case VK_LEFT:
case VK_RIGHT:
sign = key == VK_RIGHT ? 1 : -1;
Update(item, sign, modifiers);
p.Y = pos.Y + SHORT(item);
Print(item, hOut, p, 2);
break;
}
}
// general mouse click handler
bool Menu::Click(HANDLE hOut, COORD pos)
{
if (!Inside(pos))
return false;
SetActiveMenu(hOut, menu);
HideMarker(hOut, item);
Print(item, hOut, { rect.Left, rect.Top + SHORT(item) }, 1);
item = Clamp(pos.Y - rect.Top, 0, count - 1);
Print(item, hOut, { rect.Left, rect.Top + SHORT(item) }, 2);
ShowMarker(hOut, item);
return true;
}
}