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3 | 3 | // Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
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4 | 4 | // You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
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5 | 5 | //-----------------------------------------------------------------------------
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6 |
| -// A) You may edit imconfig.h (and not overwrite it when updating imgui, or maintain a patch/branch with your modifications to imconfig.h) |
7 |
| -// B) or add configuration directives in your own file and compile with #define IMGUI_USER_CONFIG "myfilename.h" |
8 |
| -// If you do so you need to make sure that configuration settings are defined consistently _everywhere_ dear imgui is used, which include |
9 |
| -// the imgui*.cpp files but also _any_ of your code that uses imgui. This is because some compile-time options have an affect on data structures. |
| 6 | +// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it) |
| 7 | +// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template. |
| 8 | +//----------------------------------------------------------------------------- |
| 9 | +// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp |
| 10 | +// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures. |
10 | 11 | // Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
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11 | 12 | // Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using.
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12 | 13 | //-----------------------------------------------------------------------------
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13 | 14 |
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14 | 15 | #pragma once
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15 | 16 |
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16 | 17 | //---- Define assertion handler. Defaults to calling assert().
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| 18 | +// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement. |
17 | 19 | //#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
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18 | 20 | //#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
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19 | 21 |
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20 |
| -//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows. |
| 22 | +//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows |
| 23 | +// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility. |
| 24 | +// DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions() |
| 25 | +// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details. |
21 | 26 | //#define IMGUI_API __declspec( dllexport )
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22 | 27 | //#define IMGUI_API __declspec( dllimport )
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23 | 28 |
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24 |
| -//---- Don't define obsolete functions/enums names. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names. |
| 29 | +//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names. |
25 | 30 | //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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26 | 31 |
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27 |
| -//---- Don't implement demo windows functionality (ShowDemoWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty) |
28 |
| -//---- It is very strongly recommended to NOT disable the demo windows during development. Please read the comments in imgui_demo.cpp. |
29 |
| -//#define IMGUI_DISABLE_DEMO_WINDOWS |
| 32 | +//---- Disable all of Dear ImGui or don't implement standard windows. |
| 33 | +// It is very strongly recommended to NOT disable the demo windows during development. Please read comments in imgui_demo.cpp. |
| 34 | +//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty. |
| 35 | +//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. Not recommended. |
| 36 | +//#define IMGUI_DISABLE_METRICS_WINDOW // Disable metrics/debugger and other debug tools: ShowMetricsWindow() and ShowStackToolWindow() will be empty. |
30 | 37 |
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31 | 38 | //---- Don't implement some functions to reduce linkage requirements.
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32 |
| -//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. |
33 |
| -//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow. |
34 |
| -//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function. |
35 |
| -//#define IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself if you don't want to link with vsnprintf. |
36 |
| -//#define IMGUI_DISABLE_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 wrapper so you can implement them yourself. Declare your prototypes in imconfig.h. |
| 39 | +//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a) |
| 40 | +//#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW) |
| 41 | +//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a) |
| 42 | +//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime). |
| 43 | +//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default). |
| 44 | +//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf) |
| 45 | +//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself. |
| 46 | +//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies) |
| 47 | +//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function. |
37 | 48 | //#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
|
| 49 | +//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available |
38 | 50 |
|
39 | 51 | //---- Include imgui_user.h at the end of imgui.h as a convenience
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40 | 52 | //#define IMGUI_INCLUDE_IMGUI_USER_H
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41 | 53 |
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42 | 54 | //---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
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43 | 55 | //#define IMGUI_USE_BGRA_PACKED_COLOR
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44 | 56 |
|
| 57 | +//---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...) |
| 58 | +//#define IMGUI_USE_WCHAR32 |
| 59 | + |
45 | 60 | //---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
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46 |
| -// By default the embedded implementations are declared static and not available outside of imgui cpp files. |
| 61 | +// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files. |
47 | 62 | //#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
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48 | 63 | //#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
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49 | 64 | //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
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50 | 65 | //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
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51 | 66 |
|
| 67 | +//---- Use stb_printf's faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined) |
| 68 | +// Requires 'stb_sprintf.h' to be available in the include path. Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by STB sprintf. |
| 69 | +// #define IMGUI_USE_STB_SPRINTF |
| 70 | + |
| 71 | +//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui) |
| 72 | +// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided). |
| 73 | +// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'. |
| 74 | +//#define IMGUI_ENABLE_FREETYPE |
| 75 | + |
| 76 | +//---- Use stb_truetype to build and rasterize the font atlas (default) |
| 77 | +// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend. |
| 78 | +//#define IMGUI_ENABLE_STB_TRUETYPE |
| 79 | + |
52 | 80 | //---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
|
53 | 81 | // This will be inlined as part of ImVec2 and ImVec4 class declarations.
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54 | 82 | /*
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|
61 | 89 | operator MyVec4() const { return MyVec4(x,y,z,w); }
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62 | 90 | */
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63 | 91 |
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64 |
| -//---- Use 32-bit vertex indices (default is 16-bit) to allow meshes with more than 64K vertices. Render function needs to support it. |
| 92 | +//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices. |
| 93 | +// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices). |
| 94 | +// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer. |
| 95 | +// Read about ImGuiBackendFlags_RendererHasVtxOffset for details. |
65 | 96 | //#define ImDrawIdx unsigned int
|
66 | 97 |
|
| 98 | +//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly) |
| 99 | +//struct ImDrawList; |
| 100 | +//struct ImDrawCmd; |
| 101 | +//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data); |
| 102 | +//#define ImDrawCallback MyImDrawCallback |
| 103 | + |
| 104 | +//---- Debug Tools: Macro to break in Debugger |
| 105 | +// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.) |
| 106 | +//#define IM_DEBUG_BREAK IM_ASSERT(0) |
| 107 | +//#define IM_DEBUG_BREAK __debugbreak() |
| 108 | + |
| 109 | +//---- Debug Tools: Have the Item Picker break in the ItemAdd() function instead of ItemHoverable(), |
| 110 | +// (which comes earlier in the code, will catch a few extra items, allow picking items other than Hovered one.) |
| 111 | +// This adds a small runtime cost which is why it is not enabled by default. |
| 112 | +//#define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX |
| 113 | + |
| 114 | +//---- Debug Tools: Enable slower asserts |
| 115 | +//#define IMGUI_DEBUG_PARANOID |
| 116 | + |
67 | 117 | //---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
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68 | 118 | /*
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69 | 119 | namespace ImGui
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