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cell_hex.h
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// The libMesh Finite Element Library.
// Copyright (C) 2002-2022 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef LIBMESH_CELL_HEX_H
#define LIBMESH_CELL_HEX_H
// Local includes
#include "libmesh/cell.h"
namespace libMesh
{
/**
* The \p Hex is an element in 3D with 6 sides.
*
* \author Benjamin S. Kirk
* \date 2002
* \brief The base class for all hexahedral element types.
*/
class Hex : public Cell
{
public:
/**
* Default brick element, takes number of nodes and
* parent. Derived classes implement 'true' elements.
*/
Hex(const unsigned int nn, Elem * p, Node ** nodelinkdata) :
Cell(nn, Hex::n_sides(), p, _elemlinks_data, nodelinkdata)
{
// Make sure the interior parent isn't undefined
if (LIBMESH_DIM > 3)
this->set_interior_parent(nullptr);
}
Hex (Hex &&) = delete;
Hex (const Hex &) = delete;
Hex & operator= (const Hex &) = delete;
Hex & operator= (Hex &&) = delete;
virtual ~Hex() = default;
/**
* \returns The \p Point associated with local \p Node \p i,
* in master element rather than physical coordinates.
*/
virtual Point master_point (const unsigned int i) const override final
{
libmesh_assert_less(i, this->n_nodes());
return Point(_master_points[i][0],
_master_points[i][1],
_master_points[i][2]);
}
/**
* \returns 6.
*/
virtual unsigned int n_sides() const override final { return 6; }
/**
* \returns 8. All hexahedra have 8 vertices.
*/
virtual unsigned int n_vertices() const override final { return 8; }
/**
* \returns 4. Every side has four vertices.
*/
virtual unsigned int n_vertices_on_side(const unsigned short libmesh_dbg_var(s)) const override final
{ libmesh_assert_less(s, this->n_sides()); return 4; }
/**
* \returns 12. All hexahedra have 12 edges.
*/
virtual unsigned int n_edges() const override final { return 12; }
/**
* \returns 6. All hexahedra have 6 faces.
*/
virtual unsigned int n_faces() const override final { return 6; }
/**
* \returns 8.
*/
virtual unsigned int n_children() const override final { return 8; }
/**
* \returns \p true if the specified child is on the specified side.
*/
virtual bool is_child_on_side(const unsigned int c,
const unsigned int s) const override final;
/**
* \returns \p true if the specified edge is on the specified side.
*/
virtual bool is_edge_on_side(const unsigned int e,
const unsigned int s) const override final;
/**
* \returns The side number opposite to \p s (for a tensor product
* element), or throws an error otherwise.
*/
virtual unsigned int opposite_side(const unsigned int s) const override final;
/**
* \returns The local node number for the node opposite to node n
* on side \p opposite_side(s) (for a tensor product element), or
* throws an error otherwise.
*/
virtual unsigned int opposite_node(const unsigned int n,
const unsigned int s) const override final;
/**
* Don't hide Elem::key() defined in the base class.
*/
using Elem::key;
/**
* \returns An id associated with the \p s side of this element.
* The id is not necessarily unique, but should be close. This is
* particularly useful in the \p MeshBase::find_neighbors() routine.
*/
virtual dof_id_type key (const unsigned int s) const override;
/**
* \returns \p Hex8::side_nodes_map[side][side_node] after doing some range checking.
*/
virtual unsigned int local_side_node(unsigned int side,
unsigned int side_node) const override;
/**
* \returns \p Hex8::edge_nodes_map[edge][edge_node] after doing some range checking.
*/
virtual unsigned int local_edge_node(unsigned int edge,
unsigned int edge_node) const override;
/**
* \returns A primitive (4-noded) quad for face i.
*/
virtual std::unique_ptr<Elem> side_ptr (const unsigned int i) override final;
/**
* Rebuilds a primitive (4-noded) quad for face i.
*/
virtual void side_ptr (std::unique_ptr<Elem> & side, const unsigned int i) override final;
/**
* \returns A quantitative assessment of element quality based on
* the quality metric \p q specified by the user.
*/
virtual Real quality (const ElemQuality q) const override;
/**
* \returns The suggested quality bounds for the hex based on
* quality measure \p q. These are the values suggested by the
* CUBIT User's Manual.
*/
virtual std::pair<Real, Real> qual_bounds (const ElemQuality q) const override;
virtual std::vector<unsigned int> sides_on_edge(const unsigned int e) const override final;
/**
* Six sides, four orientations per side.
*/
virtual unsigned int n_permutations() const override final { return 24; }
virtual void orient(BoundaryInfo *) override final;
/**
* This maps each edge to the sides that contain said edge.
*/
static const unsigned int edge_sides_map[12][2];
protected:
/**
* Data for links to parent/neighbor/interior_parent elements.
*/
Elem * _elemlinks_data[7+(LIBMESH_DIM>3)];
/**
* Matrix that tells which vertices define the location
* of mid-side (or second-order) nodes. This matrix
* is kept here, since the matrix (for the first 12
* higher-order nodes) is identical for \p Hex20 and
* \p Hex27.
*/
static const unsigned short int _second_order_adjacent_vertices[12][2];
/**
* Vector that names a child sharing each second order node.
*/
static const unsigned short int _second_order_vertex_child_number[27];
/**
* Vector that names the child vertex index for each second order node.
*/
static const unsigned short int _second_order_vertex_child_index[27];
/**
* Master element node locations
*/
static const Real _master_points[27][3];
/**
* Lookup table from child id, child node id to "possible node
* location" (a simple dictionary-index in a 5x5x5 grid)
*/
static const int _child_node_lookup[8][27];
};
} // namespace libMesh
#endif // LIBMESH_CELL_HEX_H