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cell_prism.h
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// The libMesh Finite Element Library.
// Copyright (C) 2002-2022 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef LIBMESH_CELL_PRISM_H
#define LIBMESH_CELL_PRISM_H
// Local includes
#include "libmesh/cell.h"
namespace libMesh
{
/**
* The \p Prism is an element in 3D with 5 sides.
*
* \author Benjamin S. Kirk
* \date 2002
* \brief The base class for all prismatic element types.
*/
class Prism : public Cell
{
public:
/**
* Default prismatic element, takes number of nodes and
* parent. Derived classes implement 'true' elements.
*/
Prism(const unsigned int nn, Elem * p, Node ** nodelinkdata) :
Cell(nn, Prism::n_sides(), p, _elemlinks_data, nodelinkdata)
{
// Make sure the interior parent isn't undefined
if (LIBMESH_DIM > 3)
this->set_interior_parent(nullptr);
}
Prism (Prism &&) = delete;
Prism (const Prism &) = delete;
Prism & operator= (const Prism &) = delete;
Prism & operator= (Prism &&) = delete;
virtual ~Prism() = default;
/**
* \returns The \p Point associated with local \p Node \p i,
* in master element rather than physical coordinates.
*/
virtual Point master_point (const unsigned int i) const override final
{
libmesh_assert_less(i, this->n_nodes());
return Point(_master_points[i][0],
_master_points[i][1],
_master_points[i][2]);
}
/**
* \returns 6. All prism-derivatives are guaranteed to have at
* least 6 nodes.
*/
virtual unsigned int n_nodes() const override { return 6; }
/**
* \returns 5.
*/
virtual unsigned int n_sides() const override final { return 5; }
/**
* \returns 6. All prisms have 6 vertices.
*/
virtual unsigned int n_vertices() const override final { return 6; }
virtual unsigned int n_vertices_on_side(const unsigned short s) const override final
{ libmesh_assert_less(s, this->n_sides()); return 4 - (s == 0 || s == 4); }
/**
* \returns 9. All prisms have 9 edges.
*/
virtual unsigned int n_edges() const override final { return 9; }
/**
* \returns 5. All prisms have 5 faces.
*/
virtual unsigned int n_faces() const override final { return 5; }
/**
* \returns 8.
*/
virtual unsigned int n_children() const override final { return 8; }
/**
* \returns \p true if the specified child is on the specified side.
*/
virtual bool is_child_on_side(const unsigned int c,
const unsigned int s) const override final;
/**
* \returns \p true if the specified edge is on the specified side.
*/
virtual bool is_edge_on_side(const unsigned int e,
const unsigned int s) const override final;
/**
* Don't hide Elem::key() defined in the base class.
*/
using Elem::key;
/**
* \returns An id associated with the \p s side of this element.
* The id is not necessarily unique, but should be close. This is
* particularly useful in the \p MeshBase::find_neighbors() routine.
*/
virtual dof_id_type key (const unsigned int s) const override;
/**
* \returns \p Prism6::side_nodes_map[side][side_node] after doing some range checking.
*/
virtual unsigned int local_side_node(unsigned int side,
unsigned int side_node) const override;
/**
* \returns \p Prism6::edge_nodes_map[edge][edge_node] after doing some range checking.
*/
virtual unsigned int local_edge_node(unsigned int edge,
unsigned int edge_node) const override;
/**
* \returns A primitive triangle or quad for face i.
*/
virtual std::unique_ptr<Elem> side_ptr (const unsigned int i) override final;
/**
* Rebuilds a primitive triangle or quad for face i.
*/
virtual void side_ptr (std::unique_ptr<Elem> & side, const unsigned int i) override final;
virtual std::vector<unsigned int> sides_on_edge(const unsigned int e) const override final;
/**
* Two triangular sides, three orientations.
*/
virtual unsigned int n_permutations() const override final { return 6; }
virtual void orient(BoundaryInfo *) override final;
/**
* This maps each edge to the sides that contain said edge.
*/
static const unsigned int edge_sides_map[9][2];
protected:
/**
* Helper for n_nodes_on_side() for Prism-derived classes.
*
* That is, returns \p PrismClass::nodes_per_side for sides 1-3, and
* the same value minus \p remove_num for sides 0 and 4.
*/
template <class PrismClass, unsigned short remove_num>
unsigned int _n_nodes_on_side(const unsigned short s) const
{
static_assert(std::is_base_of<Prism, PrismClass>::value, "Not a Prism");
return this->_n_nodes_on_side_constant<PrismClass>(s) - ((s == 0 || s == 4) ? remove_num : 0);
}
/**
* Data for links to parent/neighbor/interior_parent elements.
*/
Elem * _elemlinks_data[6+(LIBMESH_DIM>3)];
/**
* Matrix that tells which vertices define the location
* of mid-side (or second-order) nodes. for the first
* 9 second-order nodes, this matrix is identical for
* \p Prism15 and \p Prism18, therefore store it here.
*/
static const unsigned short int _second_order_adjacent_vertices[9][2];
/**
* Vector that names a child sharing each second order node.
*/
static const unsigned short int _second_order_vertex_child_number[18];
/**
* Vector that names the child vertex index for each second order node.
*/
static const unsigned short int _second_order_vertex_child_index[18];
/**
* Master element node locations
*/
static const Real _master_points[18][3];
};
} // namespace libMesh
#endif // LIBMESH_CELL_PRISM_H