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CameraMultiTarget.cs
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using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Rockbyte.CMT
{
public class CameraMultiTarget : MonoBehaviour
{
public float Pitch;
public float Yaw;
public float Roll;
public float PaddingLeft;
public float PaddingRight;
public float PaddingUp;
public float PaddingDown;
public float MoveSmoothTime = 0.19f;
private Camera _camera;
private GameObject[] _targets = new GameObject[0];
private DebugProjection _debugProjection;
private Vector3 _velocity = Vector3.zero;
enum DebugProjection { DISABLE, IDENTITY, ROTATED }
enum ProjectionEdgeHits { TOP_BOTTOM, LEFT_RIGHT }
public void SetTargets(GameObject[] targets)
{
_targets = targets;
}
private void Awake()
{
_camera = gameObject.GetComponent<Camera>();
_debugProjection = DebugProjection.ROTATED;
}
private void LateUpdate()
{
if (_targets.Length == 0)
return;
var targetPositionAndRotation = TargetPositionAndRotation(_targets);
transform.position = Vector3.SmoothDamp(transform.position, targetPositionAndRotation.Position, ref _velocity, MoveSmoothTime);
transform.rotation = targetPositionAndRotation.Rotation;
}
PositionAndRotation TargetPositionAndRotation(GameObject[] targets)
{
float halfVerticalFovRad = (_camera.fieldOfView * Mathf.Deg2Rad) / 2f;
float halfHorizontalFovRad = Mathf.Atan(Mathf.Tan(halfVerticalFovRad) * _camera.aspect);
var rotation = Quaternion.Euler(Pitch, Yaw, Roll);
var inverseRotation = Quaternion.Inverse(rotation);
var targetsRotatedToCameraIdentity = targets.Select(target => inverseRotation * target.transform.position).ToArray();
float furthestPointDistanceFromCamera = targetsRotatedToCameraIdentity.Max(target => target.z);
float projectionPlaneZ = furthestPointDistanceFromCamera + 3f;
ProjectionHits viewProjectionLeftAndRightEdgeHits =
ViewProjectionEdgeHits(targetsRotatedToCameraIdentity, ProjectionEdgeHits.LEFT_RIGHT, projectionPlaneZ, halfHorizontalFovRad).AddPadding(PaddingRight, PaddingLeft);
ProjectionHits viewProjectionTopAndBottomEdgeHits =
ViewProjectionEdgeHits(targetsRotatedToCameraIdentity, ProjectionEdgeHits.TOP_BOTTOM, projectionPlaneZ, halfVerticalFovRad).AddPadding(PaddingUp, PaddingDown);
var requiredCameraPerpedicularDistanceFromProjectionPlane =
Mathf.Max(
RequiredCameraPerpedicularDistanceFromProjectionPlane(viewProjectionTopAndBottomEdgeHits, halfVerticalFovRad),
RequiredCameraPerpedicularDistanceFromProjectionPlane(viewProjectionLeftAndRightEdgeHits, halfHorizontalFovRad)
);
Vector3 cameraPositionIdentity = new Vector3(
(viewProjectionLeftAndRightEdgeHits.Max + viewProjectionLeftAndRightEdgeHits.Min) / 2f,
(viewProjectionTopAndBottomEdgeHits.Max + viewProjectionTopAndBottomEdgeHits.Min) / 2f,
projectionPlaneZ - requiredCameraPerpedicularDistanceFromProjectionPlane);
DebugDrawProjectionRays(cameraPositionIdentity,
viewProjectionLeftAndRightEdgeHits,
viewProjectionTopAndBottomEdgeHits,
requiredCameraPerpedicularDistanceFromProjectionPlane,
targetsRotatedToCameraIdentity,
projectionPlaneZ,
halfHorizontalFovRad,
halfVerticalFovRad);
return new PositionAndRotation(rotation * cameraPositionIdentity, rotation);
}
private static float RequiredCameraPerpedicularDistanceFromProjectionPlane(ProjectionHits viewProjectionEdgeHits, float halfFovRad)
{
float distanceBetweenEdgeProjectionHits = viewProjectionEdgeHits.Max - viewProjectionEdgeHits.Min;
return (distanceBetweenEdgeProjectionHits / 2f) / Mathf.Tan(halfFovRad);
}
private ProjectionHits ViewProjectionEdgeHits(IEnumerable<Vector3> targetsRotatedToCameraIdentity, ProjectionEdgeHits alongAxis, float projectionPlaneZ, float halfFovRad)
{
float[] projectionHits = targetsRotatedToCameraIdentity
.SelectMany(target => TargetProjectionHits(target, alongAxis, projectionPlaneZ, halfFovRad))
.ToArray();
return new ProjectionHits(projectionHits.Max(), projectionHits.Min());
}
private float[] TargetProjectionHits(Vector3 target, ProjectionEdgeHits alongAxis, float projectionPlaneDistance, float halfFovRad)
{
float distanceFromProjectionPlane = projectionPlaneDistance - target.z;
float projectionHalfSpan = Mathf.Tan(halfFovRad) * distanceFromProjectionPlane;
if (alongAxis == ProjectionEdgeHits.LEFT_RIGHT)
{
return new[] { target.x + projectionHalfSpan, target.x - projectionHalfSpan };
}
else
{
return new[] { target.y + projectionHalfSpan, target.y - projectionHalfSpan };
}
}
private void DebugDrawProjectionRays(Vector3 cameraPositionIdentity, ProjectionHits viewProjectionLeftAndRightEdgeHits,
ProjectionHits viewProjectionTopAndBottomEdgeHits, float requiredCameraPerpedicularDistanceFromProjectionPlane,
IEnumerable<Vector3> targetsRotatedToCameraIdentity, float projectionPlaneZ, float halfHorizontalFovRad,
float halfVerticalFovRad)
{
if (_debugProjection == DebugProjection.DISABLE)
return;
DebugDrawProjectionRay(
cameraPositionIdentity,
new Vector3((viewProjectionLeftAndRightEdgeHits.Max - viewProjectionLeftAndRightEdgeHits.Min) / 2f,
(viewProjectionTopAndBottomEdgeHits.Max - viewProjectionTopAndBottomEdgeHits.Min) / 2f,
requiredCameraPerpedicularDistanceFromProjectionPlane), new Color32(31, 119, 180, 255));
DebugDrawProjectionRay(
cameraPositionIdentity,
new Vector3((viewProjectionLeftAndRightEdgeHits.Max - viewProjectionLeftAndRightEdgeHits.Min) / 2f,
-(viewProjectionTopAndBottomEdgeHits.Max - viewProjectionTopAndBottomEdgeHits.Min) / 2f,
requiredCameraPerpedicularDistanceFromProjectionPlane), new Color32(31, 119, 180, 255));
DebugDrawProjectionRay(
cameraPositionIdentity,
new Vector3(-(viewProjectionLeftAndRightEdgeHits.Max - viewProjectionLeftAndRightEdgeHits.Min) / 2f,
(viewProjectionTopAndBottomEdgeHits.Max - viewProjectionTopAndBottomEdgeHits.Min) / 2f,
requiredCameraPerpedicularDistanceFromProjectionPlane), new Color32(31, 119, 180, 255));
DebugDrawProjectionRay(
cameraPositionIdentity,
new Vector3(-(viewProjectionLeftAndRightEdgeHits.Max - viewProjectionLeftAndRightEdgeHits.Min) / 2f,
-(viewProjectionTopAndBottomEdgeHits.Max - viewProjectionTopAndBottomEdgeHits.Min) / 2f,
requiredCameraPerpedicularDistanceFromProjectionPlane), new Color32(31, 119, 180, 255));
foreach (var target in targetsRotatedToCameraIdentity)
{
float distanceFromProjectionPlane = projectionPlaneZ - target.z;
float halfHorizontalProjectionVolumeCircumcircleDiameter = Mathf.Sin(Mathf.PI - ((Mathf.PI / 2f) + halfHorizontalFovRad)) / (distanceFromProjectionPlane);
float projectionHalfHorizontalSpan = Mathf.Sin(halfHorizontalFovRad) / halfHorizontalProjectionVolumeCircumcircleDiameter;
float halfVerticalProjectionVolumeCircumcircleDiameter = Mathf.Sin(Mathf.PI - ((Mathf.PI / 2f) + halfVerticalFovRad)) / (distanceFromProjectionPlane);
float projectionHalfVerticalSpan = Mathf.Sin(halfVerticalFovRad) / halfVerticalProjectionVolumeCircumcircleDiameter;
DebugDrawProjectionRay(target,
new Vector3(projectionHalfHorizontalSpan, 0f, distanceFromProjectionPlane),
new Color32(214, 39, 40, 255));
DebugDrawProjectionRay(target,
new Vector3(-projectionHalfHorizontalSpan, 0f, distanceFromProjectionPlane),
new Color32(214, 39, 40, 255));
DebugDrawProjectionRay(target,
new Vector3(0f, projectionHalfVerticalSpan, distanceFromProjectionPlane),
new Color32(214, 39, 40, 255));
DebugDrawProjectionRay(target,
new Vector3(0f, -projectionHalfVerticalSpan, distanceFromProjectionPlane),
new Color32(214, 39, 40, 255));
}
}
private void DebugDrawProjectionRay(Vector3 start, Vector3 direction, Color color)
{
Quaternion rotation = _debugProjection == DebugProjection.IDENTITY ? Quaternion.identity : transform.rotation;
Debug.DrawRay(rotation * start, rotation * direction, color);
}
}
}