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effects.h
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// Graphical pattern functions for glasses
// Global variables
boolean effectInit = false; // flag for whether an effect has been run previously
unsigned int effectDelay = 0;
// Draw a sine wave on the bit array
// Speeds up and slows down in a cycle
void sines() {
if (!effectInit) {
switchDrawType(0, 0);
effectInit = true;
effectDelay = 5;
}
static float incrval = 0;
static float incr = 0.3;
static byte incdir = 1;
for (int i = 0; i < 24; i++) {
GlassesBits[i][0] = 3 << (int)(sin(i / 2.0 + incrval) * 3.5 + 3.5);
}
writeBitFrame(0, 0);
incrval += incr;
if (incdir == 1 ) {
incr += 0.001;
}
else {
incr -= 0.001;
}
if (incr > 0.5) incdir = 0;
if (incr < 0.1) incdir = 1;
}
// Draw a circular sine plasma
void Plasma() {
if (!effectInit) {
switchDrawType(0, 1);
effectInit = true;
effectDelay = 1;
}
static int plasoffset = 0;
static float offset = 0;
static float plasIncr = -1;
static float plasVector = 0;
for (int x = 0; x < 24; x++) {
for (int y = 0; y < 8; y++) {
byte brightness = qsine(sqrt((x - 11.5) * (x - 11.5) + (y - 3.5) * (y - 3.5)) * 60 + plasoffset);
GlassesPWM[x][y] = pgm_read_byte(&cie[brightness]);
}
}
writePWMFrame(0);
plasoffset += 15;
if (plasoffset > 359) plasoffset -= 359;
}
#define fadeIncrement 0.9
void fadeAllPWM() {
for (int x = 0; x < 24; x++) {
for (int y = 0; y < 8; y++) {
GlassesPWM[x][y] *= fadeIncrement;
}
}
}
// Message scrolling functions
// Initialize / load message string
byte currentCharColumn = 0;
int currentMessageChar = 0;
void initMessage(byte message) {
currentCharColumn = 0;
currentMessageChar = 0;
selectFlashString(message);
loadCharBuffer(loadStringChar(message, currentMessageChar));
}
// Draw message scrolling across the two arrays
// SCROLL1X is normal scrolling
// SCROLL2X is page-flipping scroll that simulates double horizontal resolution using persistence of vision
#define SCROLL1X 0
#define SCROLL2X 1
void scrollMessage(byte message, byte mode) {
if (!effectInit) {
switchDrawType(0, 0);
initMessage(message);
effectInit = true;
if (mode != SCROLL2X) {
effectDelay = 30;
} else {
effectDelay = 7;
}
}
if ((currentCharColumn % 2 == 0) || mode != SCROLL2X) {
scrollBits(1, 0);
} else {
scrollBits(1, 1);
}
if ((currentCharColumn % 2 == 1) || mode != SCROLL2X) {
GlassesBits[23][0] = charBuffer[currentCharColumn];
writeBitFrame(0, 0);
} else {
GlassesBits[23][1] = charBuffer[currentCharColumn];
writeBitFrame(0, 1);
}
currentCharColumn++;
if (currentCharColumn > 7) {
currentCharColumn = 0;
currentMessageChar++;
char nextChar = loadStringChar(message, currentMessageChar);
if (nextChar == 0) {
currentMessageChar = 0;
nextChar = loadStringChar(message, currentMessageChar);
}
loadCharBuffer(nextChar);
}
}
void sideRain(byte dir) {
if (!effectInit) {
switchDrawType(0, 0);
effectInit = true;
effectDelay = 20;
}
byte tempRain = 0;
tempRain = (1 << random(0, 8)) | (1 << random(0, 8));
if (dir == 0) {
scrollBits(0, 0);
GlassesBits[0][0] = tempRain;
} else {
scrollBits(1, 0);
GlassesBits[23][0] = tempRain;
}
writeBitFrame(0, 0);
}
void rain() {
if (!effectInit) {
switchDrawType(0, 0);
effectInit = true;
effectDelay = 20;
}
for (int i = 0; i < 24; i++) {
GlassesBits[i][0] <<= 1;
}
GlassesBits[random(0, 24)][0] |= 1;
GlassesBits[random(0, 24)][0] |= 1;
writeBitFrame(0, 0);
}
typedef struct Stars {
float xIncr;
float yIncr;
float xPos;
float yPos;
};
Stars stars[10];
void starField() {
if (!effectInit) {
switchDrawType(0, 1);
effectInit = true;
effectDelay = 1;
}
fadeAllPWM();
for (int i = 0; i < 10; i++) {
if (abs(stars[i].xIncr) < 0.02 || abs(stars[i].yIncr) < 0.02) {
stars[i].xPos = 11.5;
stars[i].yPos = 3.5;
stars[i].xIncr = random(0, 200) / 100.0 - 1.0;
stars[i].yIncr = random(0, 200) / 200.0 - 0.5;
}
stars[i].xPos += stars[i].xIncr;
stars[i].yPos += stars[i].yIncr;
int xPos = (int)stars[i].xPos;
int yPos = (int)stars[i].yPos;
if (xPos < 0 || xPos > 23 || yPos < 0 || yPos > 7) {
stars[i].xIncr = 0;
stars[i].yIncr = 0;
} else {
GlassesPWM[xPos][yPos] = 255;
}
}
writePWMFrame(0);
}
void fullOn() {
if (!effectInit) {
switchDrawType(0, 1);
effectInit = true;
effectDelay = 50;
}
static byte blinkAction = 0;
if (blinkAction == 0) {
blinkAction = 255;
} else {
blinkAction = 0;
}
for (int x = 0; x < 24; x++) {
for (int y = 0; y < 8; y++) {
GlassesPWM[x][y] = blinkAction;
}
}
writePWMFrame(0);
}
void slantBars() {
if (!effectInit) {
switchDrawType(0, 1);
effectInit = true;
effectDelay = 8;
}
static int slantPos = 23;
for (int x = 0; x < 24; x++) {
for (int y = 0; y < 8; y++) {
GlassesPWM[x][y] = pgm_read_byte(&cie[(((x + y + (int)slantPos) % 8) * 32)]);
}
}
slantPos--;
if (slantPos < 0) slantPos = 23;
writePWMFrame(0);
}
void sparkles() {
if (!effectInit) {
switchDrawType(0, 1);
effectInit = true;
effectDelay = 1;
}
for (int i = 0; i < 5; i++) GlassesPWM[random(0, 24)][random(0, 8)] = 255;
writePWMFrame(0);
}
void rider() {
if (!effectInit) {
switchDrawType(0, 1);
effectInit = true;
effectDelay = 30;
}
static int riderPos = 0;
static int riderDir = 1;
for (int x = riderPos * 3; x < (riderPos * 3 + 3); x++) {
if (x >= 0 && x < 24) {
for (int y = 0; y < 8; y++) {
GlassesPWM[x][y] = 255;
}
}
}
riderPos += riderDir;
if (riderPos > 10 || riderPos < -3 ) riderDir *= -1;
writePWMFrame(0);
}
// Simply grab a character from the font and put it in the 8x8 section of both sides of the glasses
void displayChar(int character) {
if (!effectInit) {
switchDrawType(0, 0);
effectInit = true;
effectDelay = 5;
}
loadCharBuffer(character);
for (int i = 0; i < 8; i++) {
GlassesBits[i + 1][0] = charBuffer[i];
GlassesBits[i + 15][0] = charBuffer[i];
}
writeBitFrame(0, 0);
}
void fire() {
if (!effectInit) {
switchDrawType(0, 1);
effectInit = true;
effectDelay = 2;
}
static byte lineBuffer[24] = {0};
byte x;
for (x = 0; x < 24; x++) {
GlassesPWM[x][8] = (random(0, 4) == 1) * 255;
}
for (int y = 1; y < 9 ; y++) {
for (x = 0; x < 24; x++) lineBuffer[x] = GlassesPWM[x][y];
for (x = 0; x < 24; x++) {
int tempBright = (lineBuffer[(x - 1) % 24] + lineBuffer[(x + 1) % 24] + lineBuffer[x] + GlassesPWM[x][(y + 1) % 9]) / 3.7 - 10;
if (tempBright < 0) tempBright = 0;
if (tempBright > 255) tempBright = 255;
GlassesPWM[x][y - 1] = tempBright;
}
}
writePWMFrame(0);
}
// Awww!
void beatingHearts() {
if (!effectInit) {
switchDrawType(0, 0);
effectInit = true;
effectDelay = 60;
}
static byte currentHeartFrame = 0;
if (currentHeartFrame < 3) {
loadGraphicsFrame(currentHeartFrame);
} else {
loadGraphicsFrame(5 - currentHeartFrame);
}
currentHeartFrame++;
if (currentHeartFrame > 5) currentHeartFrame = 0;
writeBitFrame(0, 0);
}
byte eqLevels[12] = {0};
int eqDecay = 0;
int eqRandomizerDelay = 0;
int eqRandomizerCap = 0;
#define eqDecaySpeed 30
#define eqMinInterval 40
#define eqMaxInterval 150
void fakeEQ() {
// start new pattern
if (!effectInit) {
switchDrawType(0, 0);
effectInit = true;
eqRandomizerCap = random(0, eqMaxInterval - eqMinInterval) + eqMinInterval;
effectDelay = 1;
}
// decay the eq array at a set interval
eqDecay++;
if (eqDecay > eqDecaySpeed) {
eqDecay = 0;
for (byte i = 0; i < 12; i++) {
if (eqLevels[i] > 0) eqLevels[i]--;
}
}
// splash random bars at a semi-random interval
eqRandomizerDelay++;
if (eqRandomizerDelay >= eqRandomizerCap) {
eqRandomizerDelay = 0;
eqRandomizerCap = random(0, eqMaxInterval - eqMinInterval) + eqMinInterval;
for (byte i = 0; i < 12; i++) {
byte eqNewLevel = random(0, 9);
if (eqLevels[i] < eqNewLevel) eqLevels[i] = eqNewLevel;
}
}
// render the bars if something visible has happened
if (eqDecay == 0 || eqRandomizerDelay == 0) {
for (byte i = 0; i < 12; i++) {
GlassesBits[i * 2][0] = 0xFF << (8 - eqLevels[i]);
GlassesBits[i * 2 + 1][0] = 0xFF << (8 - eqLevels[i]);
}
writeBitFrame(0, 0);
}
}
void scrollingHearts() {
if (!effectInit) {
switchDrawType(0, 0);
effectInit = true;
effectDelay = 25;
}
static float heartPos1;
static float heartPos2;
static int heartAngle;
loadGraphicsFrame(2);
for (byte x = 0; x < 12; x++) {
if (heartPos1 < 8) GlassesBits[x][0] = GlassesBits[x][0] << (7-(byte)heartPos1);
if (heartPos1 > 7) GlassesBits[x][0] = GlassesBits[x][0] >> ((byte)heartPos1-7);
}
for (byte x = 12; x < 24; x++) {
if (heartPos2 < 8) GlassesBits[x][0] = GlassesBits[x][0] << (7-(byte)heartPos2);
if (heartPos2 > 7) GlassesBits[x][0] = GlassesBits[x][0] >> ((byte)heartPos2-7);
}
heartPos1 += 0.6 + qsine(heartAngle*1.4)/255.0;
if (heartPos1 > 15) heartPos1 = 0;
heartPos2 += 0.5 + qsine(heartAngle*1.7)/255.0;
if (heartPos2 > 15) heartPos2 = 0;
heartAngle += 1;
if (heartAngle > 359) heartAngle = 0;
writeBitFrame(0, 0);
}
void messageOne() {
scrollMessage(0, SCROLL1X);
}
void messageTwo() {
scrollMessage(1, SCROLL1X);
}
void messageThree() {
scrollMessage(2, SCROLL1X);
}
// Scroll grayscale frame
void spinGrayscale() {
static float spinIndex = 0;
const byte imgWidth = 48;
const byte imgHeight = 48;
const byte orbitRadiusX = (imgWidth-24)/2;
const byte orbitRadiusY = (imgHeight-8)/2;
if (!effectInit) {
switchDrawType(0,1);
effectInit = true;
effectDelay = 15;
}
float offsetX = orbitRadiusX*sin(spinIndex)+imgWidth/2-11;
float offsetY = orbitRadiusY*cos(spinIndex)+imgHeight/2-3;
spinIndex += 0.1;
int tempX; int tempY;
for (byte y = 0; y < 8; y++) {
for (byte x = 0; x < 24; x++) {
tempX = x+offsetX;
tempY = y+offsetY;
if (tempX >=0 && tempX < imgWidth && tempY >= 0 && tempY < imgHeight) {
GlassesPWM[x][y] = getCIE(pgm_read_byte(&(Grayscale[tempX][tempY])));
} else {
GlassesPWM[x][y] = 0;
}
}
}
writePWMFrame(0);
}
void rampStrober() {
static int strobeDelay = 0;
static int strobeCount = 25;
static byte strobeToggle = 0;
static byte rampToggle = 0;
// start new pattern
if (!effectInit) {
switchDrawType(0,0);
effectInit = true;
effectDelay = 1;
strobeDelay = 0;
strobeCount = 25;
strobeToggle = 0;
rampToggle = 0;
}
if (strobeDelay > strobeCount) {
for (int i = 0; i < 24; i++) {
GlassesBits[i][0] = strobeToggle*(0b11111 << random(0,4));
}
if (strobeToggle == 0) {
strobeToggle = 1;
} else {
strobeToggle = 0;
}
strobeDelay = 0;
if (rampToggle == 0) {
strobeCount--;
if (strobeCount < 3) rampToggle = 1;
} else {
strobeCount++;
if (strobeCount > 25) rampToggle = 0;
}
}
strobeDelay++;
writeBitFrame(0,0);
}
// Draw a circular sine plasma
void dualPlasma() {
static int dualPlasOffset = 0;
if (!effectInit) {
switchDrawType(0,1);
effectInit = true;
effectDelay = 1;
dualPlasOffset = 0;
}
for (int x = 0; x < 12; x++) {
for (int y = 0; y < 8; y++) {
byte brightness = qsine((sqrt((x-4.5)*(x-4.5) + (y-3.5)*(y-3.5))*70) - dualPlasOffset);
//if (brightness < 75) brightness = brightness/(75-brightness);
GlassesPWM[x][y] = pgm_read_byte(&cie[brightness]);
}
}
for (int x = 12; x < 24; x++) {
for (int y = 0; y < 8; y++) {
byte brightness = qsine((sqrt((x-18.5)*(x-18.5) + (y-3.5)*(y-3.5))*70) - dualPlasOffset);
//if (brightness < 75) brightness = brightness/(75-brightness);
GlassesPWM[x][y] = pgm_read_byte(&cie[brightness]);
}
}
writePWMFrame(0);
dualPlasOffset += 15;
if (dualPlasOffset > 359) dualPlasOffset -= 359;
}
void blockyNoise() {
// start new pattern
if (!effectInit) {
switchDrawType(0,0);
effectInit = true;
effectDelay = 20;
}
fillBitFrame(0,0);
byte randX, randY;
for (byte i = 0; i < 15; i++) {
randX = random(0,12);
randY = random(1,5);
GlassesBits[randX*2][0] |= 0b11 << (8 - randY*2);
GlassesBits[randX*2+1][0] |= 0b11 << (8 - randY*2);
}
writeBitFrame(0,0);
}