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@eduardo-camacho - Sorry to tag you here, just in case you have a suggestion on iOS integration. |
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Apologies if the answer here is simple but I'm a bit stuck with regards to integrating the SDK with iOS. Once I've built the 1DS SDK using
build-ios.sh clean release
, how do I wrap the C++ headers for use in an iOS XCode application for Swift? Do I need to import these headers as an iOS framework, create a C++ implementation like EventSender.cpp, and wrap that in Obective-C? The existing cocoa-app example appears to build itself using CMake and CMakeLists.txt but I'm interested in building with XCode instead.On Android, doing this is much clearer as building the 1DS SDK produces a .AAR file that can be imported as a module and built with Android Studio. How can I accomplish something similar using XCode?
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