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sync cocos2d#19996 and cocos2d#19972: refactor DrawNode
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-156
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+88
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cocos/2d/CCDrawNode.cpp

+88-156
Original file line numberDiff line numberDiff line change
@@ -37,65 +37,9 @@
3737

3838
NS_CC_BEGIN
3939

40-
// Vec2 == CGPoint in 32-bits, but not in 64-bits (OS X)
41-
// that's why the "v2f" functions are needed
42-
static Vec2 v2fzero(0.0f,0.0f);
43-
44-
static inline Vec2 v2f(float x, float y)
45-
{
46-
Vec2 ret(x, y);
47-
return ret;
48-
}
49-
50-
static inline Vec2 v2fadd(const Vec2 &v0, const Vec2 &v1)
51-
{
52-
return v2f(v0.x+v1.x, v0.y+v1.y);
53-
}
54-
55-
static inline Vec2 v2fsub(const Vec2 &v0, const Vec2 &v1)
56-
{
57-
return v2f(v0.x-v1.x, v0.y-v1.y);
58-
}
59-
60-
static inline Vec2 v2fmult(const Vec2 &v, float s)
40+
static inline Tex2F v2ToTex2F(const Vec2 &v)
6141
{
62-
return v2f(v.x * s, v.y * s);
63-
}
64-
65-
static inline Vec2 v2fperp(const Vec2 &p0)
66-
{
67-
return v2f(-p0.y, p0.x);
68-
}
69-
70-
static inline Vec2 v2fneg(const Vec2 &p0)
71-
{
72-
return v2f(-p0.x, - p0.y);
73-
}
74-
75-
static inline float v2fdot(const Vec2 &p0, const Vec2 &p1)
76-
{
77-
return p0.x * p1.x + p0.y * p1.y;
78-
}
79-
80-
static inline Vec2 v2fnormalize(const Vec2 &p)
81-
{
82-
Vec2 r(p.x, p.y);
83-
r.normalize();
84-
return v2f(r.x, r.y);
85-
}
86-
87-
static inline Vec2 __v2f(const Vec2 &v)
88-
{
89-
//#ifdef __LP64__
90-
return v2f(v.x, v.y);
91-
// #else
92-
// return * ((Vec2*) &v);
93-
// #endif
94-
}
95-
96-
static inline Tex2F __t(const Vec2 &v)
97-
{
98-
return *(Tex2F*)&v;
42+
return {v.x, v.y};
9943
}
10044

10145
// implementation of DrawNode
@@ -318,9 +262,8 @@ void DrawNode::drawPoint(const Vec2& position, const float pointSize, const Colo
318262
{
319263
ensureCapacityGLPoint(1);
320264

321-
V2F_C4B_T2F *point = (V2F_C4B_T2F*)(_bufferGLPoint + _bufferCountGLPoint);
322-
V2F_C4B_T2F a = {position, Color4B(color), Tex2F(pointSize,0)};
323-
*point = a;
265+
V2F_C4B_T2F *point = V2F_C4B_T2F *point = _bufferGLPoint + _bufferCountGLPoint;
266+
*point = {position, Color4B(color), Tex2F(pointSize,0)};
324267

325268
_customCommandGLPoint.updateVertexBuffer(point, _bufferCountGLPoint*sizeof(V2F_C4B_T2F), sizeof(V2F_C4B_T2F));
326269
_bufferCountGLPoint += 1;
@@ -337,11 +280,10 @@ void DrawNode::drawPoints(const Vec2 *position, unsigned int numberOfPoints, con
337280
{
338281
ensureCapacityGLPoint(numberOfPoints);
339282

340-
V2F_C4B_T2F *point = (V2F_C4B_T2F*)(_bufferGLPoint + _bufferCountGLPoint);
283+
V2F_C4B_T2F *point = _bufferGLPoint + _bufferCountGLPoint;
341284
for(unsigned int i=0; i < numberOfPoints; i++)
342285
{
343-
V2F_C4B_T2F a = {position[i], Color4B(color), Tex2F(pointSize,0)};
344-
*(point + i) = a;
286+
*(point + i) = {position[i], Color4B(color), Tex2F(pointSize,0)};
345287
}
346288

347289
_customCommandGLPoint.updateVertexBuffer(point, _bufferCountGLPoint*sizeof(V2F_C4B_T2F), numberOfPoints*sizeof(V2F_C4B_T2F));
@@ -354,13 +296,10 @@ void DrawNode::drawLine(const Vec2 &origin, const Vec2 &destination, const Color
354296
{
355297
ensureCapacityGLLine(2);
356298

357-
V2F_C4B_T2F *point = (V2F_C4B_T2F*)(_bufferGLLine + _bufferCountGLLine);
299+
V2F_C4B_T2F *point = _bufferGLLine + _bufferCountGLLine;
358300

359-
V2F_C4B_T2F a = {origin, Color4B(color), Tex2F(0.0, 0.0)};
360-
V2F_C4B_T2F b = {destination, Color4B(color), Tex2F(0.0, 0.0)};
361-
362-
*point = a;
363-
*(point+1) = b;
301+
*point = {origin, Color4B(color), Tex2F(0.0, 0.0)};
302+
*(point+1) = {destination, Color4B(color), Tex2F(0.0, 0.0)};
364303

365304
_customCommandGLLine.updateVertexBuffer(point, _bufferCountGLLine*sizeof(V2F_C4B_T2F), 2*sizeof(V2F_C4B_T2F));
366305
_bufferCountGLLine += 2;
@@ -370,10 +309,10 @@ void DrawNode::drawLine(const Vec2 &origin, const Vec2 &destination, const Color
370309

371310
void DrawNode::drawRect(const Vec2 &origin, const Vec2 &destination, const Color4F &color)
372311
{
373-
drawLine(Vec2(origin.x, origin.y), Vec2(destination.x, origin.y), color);
374-
drawLine(Vec2(destination.x, origin.y), Vec2(destination.x, destination.y), color);
375-
drawLine(Vec2(destination.x, destination.y), Vec2(origin.x, destination.y), color);
376-
drawLine(Vec2(origin.x, destination.y), Vec2(origin.x, origin.y), color);
312+
drawLine(origin, Vec2(destination.x, origin.y), color);
313+
drawLine(Vec2(destination.x, origin.y), destination, color);
314+
drawLine(destination, Vec2(origin.x, destination.y), color);
315+
drawLine(Vec2(origin.x, destination.y), origin, color);
377316
}
378317

379318
void DrawNode::drawPoly(const Vec2 *poli, unsigned int numberOfPoints, bool closePolygon, const Color4F &color)
@@ -390,25 +329,20 @@ void DrawNode::drawPoly(const Vec2 *poli, unsigned int numberOfPoints, bool clos
390329
ensureCapacityGLLine(vertex_count);
391330
}
392331

393-
V2F_C4B_T2F *point = (V2F_C4B_T2F*)(_bufferGLLine + _bufferCountGLLine);
332+
V2F_C4B_T2F *point = _bufferGLLine + _bufferCountGLLine;
394333
V2F_C4B_T2F *cursor = point;
395334

396335
unsigned int i = 0;
397-
for(; i<numberOfPoints-1; i++)
336+
for(; i < numberOfPoints - 1; i++)
398337
{
399-
V2F_C4B_T2F a = {poli[i], Color4B(color), Tex2F(0.0, 0.0)};
400-
V2F_C4B_T2F b = {poli[i+1], Color4B(color), Tex2F(0.0, 0.0)};
401-
402-
*point = a;
403-
*(point+1) = b;
338+
*point = {poli[i], Color4B(color), Tex2F(0.0, 0.0)};
339+
*(point + 1) = {poli[i+1], Color4B(color), Tex2F(0.0, 0.0)};
404340
point += 2;
405341
}
406342
if(closePolygon)
407343
{
408-
V2F_C4B_T2F a = {poli[i], Color4B(color), Tex2F(0.0, 0.0)};
409-
V2F_C4B_T2F b = {poli[0], Color4B(color), Tex2F(0.0, 0.0)};
410-
*point = a;
411-
*(point+1) = b;
344+
*point = {poli[i], Color4B(color), Tex2F(0.0, 0.0)};
345+
*(point + 1) = {poli[0], Color4B(color), Tex2F(0.0, 0.0)};
412346
}
413347

414348
_customCommandGLLine.updateVertexBuffer(cursor, _bufferCountGLLine*sizeof(V2F_C4B_T2F), vertex_count*sizeof(V2F_C4B_T2F));
@@ -559,77 +493,77 @@ void DrawNode::drawDot(const Vec2 &pos, float radius, const Color4F &color)
559493

560494
void DrawNode::drawRect(const Vec2 &p1, const Vec2 &p2, const Vec2 &p3, const Vec2& p4, const Color4F &color)
561495
{
562-
drawLine(Vec2(p1.x, p1.y), Vec2(p2.x, p2.y), color);
563-
drawLine(Vec2(p2.x, p2.y), Vec2(p3.x, p3.y), color);
564-
drawLine(Vec2(p3.x, p3.y), Vec2(p4.x, p4.y), color);
565-
drawLine(Vec2(p4.x, p4.y), Vec2(p1.x, p1.y), color);
496+
drawLine(p1, p2, color);
497+
drawLine(p2, p3, color);
498+
drawLine(p3, p4, color);
499+
drawLine(p4, p1, color);
566500
}
567501

568502
void DrawNode::drawSegment(const Vec2 &from, const Vec2 &to, float radius, const Color4F &color)
569503
{
570504
unsigned int vertex_count = 6*3;
571505
ensureCapacity(vertex_count);
572506

573-
Vec2 a = __v2f(from);
574-
Vec2 b = __v2f(to);
575-
576-
577-
Vec2 n = v2fnormalize(v2fperp(v2fsub(b, a)));
578-
Vec2 t = v2fperp(n);
579-
580-
Vec2 nw = v2fmult(n, radius);
581-
Vec2 tw = v2fmult(t, radius);
582-
Vec2 v0 = v2fsub(b, v2fadd(nw, tw));
583-
Vec2 v1 = v2fadd(b, v2fsub(nw, tw));
584-
Vec2 v2 = v2fsub(b, nw);
585-
Vec2 v3 = v2fadd(b, nw);
586-
Vec2 v4 = v2fsub(a, nw);
587-
Vec2 v5 = v2fadd(a, nw);
588-
Vec2 v6 = v2fsub(a, v2fsub(nw, tw));
589-
Vec2 v7 = v2fadd(a, v2fadd(nw, tw));
507+
Vec2 a = from;
508+
Vec2 b = to;
509+
510+
511+
Vec2 n = ((b - a).getPerp()).getNormalized();
512+
Vec2 t = n.getPerp();
513+
514+
Vec2 nw = n * radius;
515+
Vec2 tw = t * radius;
516+
Vec2 v0 = b - (nw + tw);
517+
Vec2 v1 = b + (nw - tw);
518+
Vec2 v2 = b - nw;
519+
Vec2 v3 = b + nw;
520+
Vec2 v4 = a - nw;
521+
Vec2 v5 = a + nw;
522+
Vec2 v6 = a - (nw - tw);
523+
Vec2 v7 = a + (nw + tw);
590524

591525

592526
V2F_C4B_T2F_Triangle *triangles = (V2F_C4B_T2F_Triangle *)(_buffer + _bufferCount);
593527

594528
V2F_C4B_T2F_Triangle triangles0 = {
595-
{v0, Color4B(color), __t(v2fneg(v2fadd(n, t)))},
596-
{v1, Color4B(color), __t(v2fsub(n, t))},
597-
{v2, Color4B(color), __t(v2fneg(n))},
529+
{v0, Color4B(color), v2ToTex2F(-(n + t))},
530+
{v1, Color4B(color), v2ToTex2F(n - t)},
531+
{v2, Color4B(color), v2ToTex2F(-n)},
598532
};
599533
triangles[0] = triangles0;
600-
534+
601535
V2F_C4B_T2F_Triangle triangles1 = {
602-
{v3, Color4B(color), __t(n)},
603-
{v1, Color4B(color), __t(v2fsub(n, t))},
604-
{v2, Color4B(color), __t(v2fneg(n))},
536+
{v3, Color4B(color), v2ToTex2F(n)},
537+
{v1, Color4B(color), v2ToTex2F(n - t)},
538+
{v2, Color4B(color), v2ToTex2F(-n)},
605539
};
606540
triangles[1] = triangles1;
607-
541+
608542
V2F_C4B_T2F_Triangle triangles2 = {
609-
{v3, Color4B(color), __t(n)},
610-
{v4, Color4B(color), __t(v2fneg(n))},
611-
{v2, Color4B(color), __t(v2fneg(n))},
543+
{v3, Color4B(color), v2ToTex2F(n)},
544+
{v4, Color4B(color), v2ToTex2F(-n)},
545+
{v2, Color4B(color), v2ToTex2F(-n)},
612546
};
613547
triangles[2] = triangles2;
614548

615549
V2F_C4B_T2F_Triangle triangles3 = {
616-
{v3, Color4B(color), __t(n)},
617-
{v4, Color4B(color), __t(v2fneg(n))},
618-
{v5, Color4B(color), __t(n) },
550+
{v3, Color4B(color), v2ToTex2F(n)},
551+
{v4, Color4B(color), v2ToTex2F(-n)},
552+
{v5, Color4B(color), v2ToTex2F(n) },
619553
};
620554
triangles[3] = triangles3;
621555

622556
V2F_C4B_T2F_Triangle triangles4 = {
623-
{v6, Color4B(color), __t(v2fsub(t, n))},
624-
{v4, Color4B(color), __t(v2fneg(n)) },
625-
{v5, Color4B(color), __t(n)},
557+
{v6, Color4B(color), v2ToTex2F(t - n)},
558+
{v4, Color4B(color), v2ToTex2F(-n) },
559+
{v5, Color4B(color), v2ToTex2F(n)},
626560
};
627561
triangles[4] = triangles4;
628562

629563
V2F_C4B_T2F_Triangle triangles5 = {
630-
{v6, Color4B(color), __t(v2fsub(t, n))},
631-
{v7, Color4B(color), __t(v2fadd(n, t))},
632-
{v5, Color4B(color), __t(n)},
564+
{v6, Color4B(color), v2ToTex2F(t - n)},
565+
{v7, Color4B(color), v2ToTex2F(t + n)},
566+
{v5, Color4B(color), v2ToTex2F(n)},
633567
};
634568
triangles[5] = triangles5;
635569

@@ -655,9 +589,9 @@ void DrawNode::drawPolygon(const Vec2 *verts, int count, const Color4F &fillColo
655589
for (int i = 0; i < count-2; i++)
656590
{
657591
V2F_C4B_T2F_Triangle tmp = {
658-
{verts[0], Color4B(fillColor), __t(v2fzero)},
659-
{verts[i+1], Color4B(fillColor), __t(v2fzero)},
660-
{verts[i+2], Color4B(fillColor), __t(v2fzero)},
592+
{verts[0], Color4B(fillColor), v2ToTex2F(v2fzero)},
593+
{verts[i+1], Color4B(fillColor), v2ToTex2F(v2fzero)},
594+
{verts[i+2], Color4B(fillColor), v2ToTex2F(v2fzero)},
661595
};
662596

663597
*cursor++ = tmp;
@@ -666,50 +600,48 @@ void DrawNode::drawPolygon(const Vec2 *verts, int count, const Color4F &fillColo
666600
if(outline)
667601
{
668602
struct ExtrudeVerts {Vec2 offset, n;};
669-
struct ExtrudeVerts* extrude = (struct ExtrudeVerts*)malloc(sizeof(struct ExtrudeVerts)*count);
670-
memset(extrude, 0, sizeof(struct ExtrudeVerts)*count);
603+
struct ExtrudeVerts* extrude = (struct ExtrudeVerts*)malloc(sizeof(struct ExtrudeVerts) * count);
671604

672605
for (int i = 0; i < count; i++)
673606
{
674-
Vec2 v0 = __v2f(verts[(i-1+count)%count]);
675-
Vec2 v1 = __v2f(verts[i]);
676-
Vec2 v2 = __v2f(verts[(i+1)%count]);
607+
Vec2 v0 = verts[(i-1+count)%count];
608+
Vec2 v1 = verts[i];
609+
Vec2 v2 = verts[(i+1)%count];
677610

678-
Vec2 n1 = v2fnormalize(v2fperp(v2fsub(v1, v0)));
679-
Vec2 n2 = v2fnormalize(v2fperp(v2fsub(v2, v1)));
611+
Vec2 n1 = ((v1 - v0).getPerp()).getNormalized();
612+
Vec2 n2 = ((v2 - v1).getPerp()).getNormalized();
680613

681-
Vec2 offset = v2fmult(v2fadd(n1, n2), 1.0f / (v2fdot(n1, n2) + 1.0f));
682-
struct ExtrudeVerts tmp = {offset, n2};
683-
extrude[i] = tmp;
614+
Vec2 offset = (n1 + n2) * (1.0f / (Vec2::dot(n1, n2) + 1.0f));
615+
extrude[i] = {offset, n2};
684616
}
685617

686618
for(int i = 0; i < count; i++)
687619
{
688620
int j = (i+1)%count;
689-
Vec2 v0 = __v2f(verts[i]);
690-
Vec2 v1 = __v2f(verts[j]);
621+
Vec2 v0 = verts[i];
622+
Vec2 v1 = verts[j];
691623

692624
Vec2 n0 = extrude[i].n;
693625

694626
Vec2 offset0 = extrude[i].offset;
695627
Vec2 offset1 = extrude[j].offset;
696628

697-
Vec2 inner0 = v2fsub(v0, v2fmult(offset0, borderWidth));
698-
Vec2 inner1 = v2fsub(v1, v2fmult(offset1, borderWidth));
699-
Vec2 outer0 = v2fadd(v0, v2fmult(offset0, borderWidth));
700-
Vec2 outer1 = v2fadd(v1, v2fmult(offset1, borderWidth));
629+
Vec2 inner0 = v0 - offset0 * borderWidth;
630+
Vec2 inner1 = v1 - offset1 * borderWidth;
631+
Vec2 outer0 = v0 + offset0 * borderWidth;
632+
Vec2 outer1 = v1 + offset1 * borderWidth;
701633

702634
V2F_C4B_T2F_Triangle tmp1 = {
703-
{inner0, Color4B(borderColor), __t(v2fneg(n0))},
704-
{inner1, Color4B(borderColor), __t(v2fneg(n0))},
705-
{outer1, Color4B(borderColor), __t(n0)}
635+
{inner0, Color4B(borderColor), v2ToTex2F(-n0)},
636+
{inner1, Color4B(borderColor), v2ToTex2F(-n0)},
637+
{outer1, Color4B(borderColor), v2ToTex2F(n0)}
706638
};
707639
*cursor++ = tmp1;
708640

709641
V2F_C4B_T2F_Triangle tmp2 = {
710-
{inner0, Color4B(borderColor), __t(v2fneg(n0))},
711-
{outer0, Color4B(borderColor), __t(n0)},
712-
{outer1, Color4B(borderColor), __t(n0)}
642+
{inner0, Color4B(borderColor), v2ToTex2F(-n0)},
643+
{outer0, Color4B(borderColor), v2ToTex2F(n0)},
644+
{outer1, Color4B(borderColor), v2ToTex2F(n0)}
713645
};
714646
*cursor++ = tmp2;
715647
}
@@ -732,12 +664,12 @@ void DrawNode::drawSolidRect(const Vec2 &origin, const Vec2 &destination, const
732664
Vec2(origin.x, destination.y)
733665
};
734666

735-
drawSolidPoly(vertices, 4, color );
667+
drawSolidPoly(vertices, 4, color);
736668
}
737669

738670
void DrawNode::drawSolidPoly(const Vec2 *poli, unsigned int numberOfPoints, const Color4F &color)
739671
{
740-
drawPolygon(poli, numberOfPoints, color, 0.0, Color4F(0.0, 0.0, 0.0, 0.0));
672+
drawPolygon(poli, numberOfPoints, color, 0.0, Color4F());
741673
}
742674

743675
void DrawNode::drawSolidCircle(const Vec2& center, float radius, float angle, unsigned int segments, float scaleX, float scaleY, const Color4F &color)
@@ -774,9 +706,9 @@ void DrawNode::drawTriangle(const Vec2 &p1, const Vec2 &p2, const Vec2 &p3, cons
774706
ensureCapacity(vertex_count);
775707

776708
Color4B col = Color4B(color);
777-
V2F_C4B_T2F a = {Vec2(p1.x, p1.y), col, Tex2F(0.0, 0.0) };
778-
V2F_C4B_T2F b = {Vec2(p2.x, p2.y), col, Tex2F(0.0, 0.0) };
779-
V2F_C4B_T2F c = {Vec2(p3.x, p3.y), col, Tex2F(0.0, 0.0) };
709+
V2F_C4B_T2F a = {p1, col, Tex2F(0.0, 0.0) };
710+
V2F_C4B_T2F b = {p2, col, Tex2F(0.0, 0.0) };
711+
V2F_C4B_T2F c = {p3, col, Tex2F(0.0, 0.0) };
780712

781713
V2F_C4B_T2F_Triangle *triangles = (V2F_C4B_T2F_Triangle *)(_buffer + _bufferCount);
782714
V2F_C4B_T2F_Triangle triangle = {a, b, c};

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