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In order to ensure this library works with native AOT, we should have a test as described in https://devblogs.microsoft.com/dotnet/creating-aot-compatible-libraries/#analyzing-.net-libraries. We currently have the Roslyn Analzyers enabled, but the analyzers unfortunately can't catch all issues.
We can follow other repos implementations for this. A good starting point would be
https://github.com/dotnet/extensions/tree/main/test/Libraries/Microsoft.Extensions.AotCompatibility.TestApp
https://github.com/dotnet/extensions/blob/799a1db854dac00e51b0765bdd6cd3494b4b6b5d/eng/pipelines/templates/BuildAndTest.yml#L119-L121
The text was updated successfully, but these errors were encountered:
+1. This it really needed for my Unity-MCP server to let it work in runtime games to let developer to write commands in their games directly.
Sorry, something went wrong.
This issue is about adding a test.
What problem are you hitting?
+1. This it really needed for my Unity-MCP server to let it work in runtime games to let developer to write commands in their games directly. This issue is about adding a test. What problem are you hitting?
There is no problem. Test would be helpful to cover the feature.
eiriktsarpalis
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In order to ensure this library works with native AOT, we should have a test as described in https://devblogs.microsoft.com/dotnet/creating-aot-compatible-libraries/#analyzing-.net-libraries. We currently have the Roslyn Analzyers enabled, but the analyzers unfortunately can't catch all issues.
We can follow other repos implementations for this. A good starting point would be
https://github.com/dotnet/extensions/tree/main/test/Libraries/Microsoft.Extensions.AotCompatibility.TestApp
https://github.com/dotnet/extensions/blob/799a1db854dac00e51b0765bdd6cd3494b4b6b5d/eng/pipelines/templates/BuildAndTest.yml#L119-L121
The text was updated successfully, but these errors were encountered: