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apps/frontend/content/news/article/accelerating-development.md

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date: 2023-02-01T12:00:00-08:00
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**Update: On [April 4, 2024](/news/article/capital-return) we announced that we had returned the remaining $800k in investor capital back to our investors to take a different path. [Read that announcement here](/news/article/capital-return). This article remains here for archival purposes.**
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**Update: On [April 4, 2024](/news/article/capital-return/) we announced that we had returned the remaining $800k in investor capital back to our investors to take a different path. [Read that announcement here](/news/article/capital-return/). This article remains here for archival purposes.**
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There are over 3 billion gamers worldwide, but only a small fraction ever go further and mod the games they play. Modrinth is here to bring modding to every player on the planet—all the while allowing mod creators to make a living off of it.
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Since our founding in 2020 and up until a few months ago, Modrinth has been a purely volunteer project. In the past couple months, the Modrinth team has been more productive than ever. We've released the [Anniversary Update](../two-years-of-modrinth), we're actively working on the launcher once more, and we're laying out plans for how to multiply Modrinth creator payouts.
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Since our founding in 2020 and up until a few months ago, Modrinth has been a purely volunteer project. In the past couple months, the Modrinth team has been more productive than ever. We've released the [Anniversary Update](/news/article/two-years-of-modrinth/), we're actively working on the launcher once more, and we're laying out plans for how to multiply Modrinth creator payouts.
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The vision we have for the future of Modrinth is great, and right alongside that is the need for an amazing team to build out this vision. That's why we [recently announced](https://x.com/modrinth/status/1615416957905342472) that [we're hiring](https://careers.modrinth.com)—we've already come so far on just volunteer work, but for Modrinth to be sustainable and for its growth to be sustainable, we need to pick up the pace.
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apps/frontend/content/news/article/becoming-sustainable.md

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date: 2024-09-13T12:00:00-08:00
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Just over 3 weeks ago, we [launched](/news/article/introducing-modrinth-refreshed-site-look-new-advertising-system) our new ads powered by [Aditude](https://www.aditude.com/). These ads have allowed us to improve creator revenue drastically and become sustainable. Read on for more info!
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Just over 3 weeks ago, we [launched](/news/article/design-refresh/) our new ads powered by [Aditude](https://www.aditude.com/). These ads have allowed us to improve creator revenue drastically and become sustainable. Read on for more info!
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## Creator Revenue
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apps/frontend/content/news/article/capital-return.md

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What started as a hobby project quickly grew into something much bigger, with over twelve thousand creators and millions of players modding their game with Modrinth! Running Modrinth quickly evolved into a full-time job as we worked to scale the platform, develop new features, and fix bugs.
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As our small project that originated in the Fabric Discord server started to get more and more serious, we decided to seek funding to accelerate growth and keep up with the competition. A year and a half ago, we raised a $1.2 million [pre-seed round](/news/article/accelerating-development) of investor capital. With the money, we hired full-time developers and part-time community members, some of whom have supported Modrinth since the very beginning. With all this support, we launched creator monetization, authentication, analytics, organizations, collections, the Modrinth App, and support for more project types, growing Modrinth’s user base fifteen-fold!
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As our small project that originated in the Fabric Discord server started to get more and more serious, we decided to seek funding to accelerate growth and keep up with the competition. A year and a half ago, we raised a $1.2 million [pre-seed round](/news/article/accelerating-development/) of investor capital. With the money, we hired full-time developers and part-time community members, some of whom have supported Modrinth since the very beginning. With all this support, we launched creator monetization, authentication, analytics, organizations, collections, the Modrinth App, and support for more project types, growing Modrinth’s user base fifteen-fold!
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But, this rapid growth came at some costs. We let sustainable infrastructure for moderation slip to the back-burner since we could just hire extra moderators to compensate, and more and more of my time as the founder was taken up by things that didn’t make Modrinth better. Bugs and technical debt also gradually infected our codebase as we focused on hyper-growth over maintenance.
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apps/frontend/content/news/article/knossos-v2.1.0.md

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These fixes should have been automatically pulled in, assuming you're using Minotaur `2.+`. If not, you should be upgrading to `2.0.2`.
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Need a guide to migrate from Minotaur v1 to v2? Check the migration guide on the [redesign post](../redesign/#minotaur).
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Need a guide to migrate from Minotaur v1 to v2? Check the migration guide on the [redesign post](/news/article/redesign/#minotaur).

apps/frontend/content/news/article/two-years-of-modrinth-history.md

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title: "Two years of Modrinth: a retrospective"
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summary: The history of Modrinth as we know it from December 2020 to December 2022.
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date: 2023-01-07
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thumbnail: ../two-years-of-modrinth/thumbnail.jpg
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thumbnail: /news/article/two-years-of-modrinth/thumbnail.jpg
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Let's rewind a bit and take a look at the past two years of Modrinth's history. We've come so far from our pre-beta HexFabric days to today. A good portion of our pre-beta history can be found in the [What is Modrinth](../what-is-modrinth) blog post, but Modrinth obviously is not the same platform it was two years ago.
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Let's rewind a bit and take a look at the past two years of Modrinth's history. We've come so far from our pre-beta HexFabric days to today. A good portion of our pre-beta history can be found in the [What is Modrinth](/news/article/what-is-modrinth/) blog post, but Modrinth obviously is not the same platform it was two years ago.
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## December 2020: Modrinth Beta begins
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![Modrinth's brand new design, rolling out with the launch of Beta](../modrinth-beta/new-design.jpg)
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![Modrinth's brand new design, rolling out with the launch of Beta](/news/article/modrinth-beta/new-design.jpg)
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> Modrinth's brand new design, rolling out with the launch of Beta
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December was the release of the initial [Modrinth Beta](../modrinth-beta), bringing a completely different interface and the ability for mods to be created for the first time. This interface has since been completely discarded, but this is what Modrinth looked like for well over a year. It's hard to believe!
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December was the release of the initial [Modrinth Beta](/news/article/modrinth-beta/), bringing a completely different interface and the ability for mods to be created for the first time. This interface has since been completely discarded, but this is what Modrinth looked like for well over a year. It's hard to believe!
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December also brought the introduction of the [Minotaur](https://github.com/modrinth/minotaur) Gradle plugin for the first time for upload automation. Minotaur today also looks nothing like it did when it was introduced, but it still accomplishes the same exact thing.
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Remember the interface introduced in December 2020? Let's scrap it! Actually, it wasn't entirely scrapped, but it got a treatment similar to the [Ship of Theseus](https://en.wikipedia.org/wiki/Ship_of_Theseus) to the point that it was barely recognizable.
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![The Modrinth homepage](../redesign/thumbnail.jpg)
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![The Modrinth homepage](/news/article/redesign/thumbnail.jpg)
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> The former Modrinth homepage
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Alongside this was the official announcement of API v2, as well as the introduction of the project gallery, the changelog tab, dependencies, and many other things. [Here's the blog post announcement for the redesign](../redesign)!
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Alongside this was the official announcement of API v2, as well as the introduction of the project gallery, the changelog tab, dependencies, and many other things. [Here's the blog post announcement for the redesign](/news/article/redesign/)!
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February also brought the introduction of several new Modrinth Team members to the fold, including Prospector and triphora, both of whom are still on the team, alongside Hutzdog and venashial, who we thank for helping us through much of 2022.
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## March-April 2022: Small changes and preparation for modpacks
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A couple weeks after the redesign we pushed out some changes which included improvements to several tabs on project pages and many bug fixes. [The blog post from that can be found here](../knossos-v2.1.0).
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A couple weeks after the redesign we pushed out some changes which included improvements to several tabs on project pages and many bug fixes. [The blog post from that can be found here](/news/article/knossos-v2.1.0/).
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The next couple months were spent preparing for the release of modpacks. This is the first introduction of our "early adopters" program, still in use today, allowing a feedback loop of authors and other community members to create the best product that we can. Without early adopters, many of the features on Modrinth which you've come to love, including modpacks, plugins, resource packs, would be less than ideal.
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## May 2022: Modpacks in alpha
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In May, we finally did the big release of modpacks on Modrinth. Well, in alpha, anyway—but that was less of a marker of instability and more a marker of being incomplete without the launcher. [The modpack alpha release blog post can be found here](../modpacks-alpha).
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In May, we finally did the big release of modpacks on Modrinth. Well, in alpha, anyway—but that was less of a marker of instability and more a marker of being incomplete without the launcher. [The modpack alpha release blog post can be found here](/news/article/modpacks-alpha/).
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When we first announced modpacks, the initial format had been set in stone for a couple years, and it had been decided that CurseForge links would be allowed within them. This got turned on its head due to an email sent to us by Overwolf. More information on that can be found on the [Changes to Modrinth Modpacks blog post](../modpack-changes).
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When we first announced modpacks, the initial format had been set in stone for a couple years, and it had been decided that CurseForge links would be allowed within them. This got turned on its head due to an email sent to us by Overwolf. More information on that can be found on the [Changes to Modrinth Modpacks blog post](/news/article/modpack-changes/).
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![Progryck](../modpack-changes/thumbnail.jpg)
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![Progryck](/news/article/modpack-changes/thumbnail.jpg)
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## June-August 2022: Plugins and resource packs
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The summer of 2022 was largely dedicated to working on releasing creator monetization. First, though, we made a pit stop to introduce plugins and resource packs to Modrinth. [Find that blog post here](../plugins-resource-packs).
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The summer of 2022 was largely dedicated to working on releasing creator monetization. First, though, we made a pit stop to introduce plugins and resource packs to Modrinth. [Find that blog post here](/news/article/plugins-resource-packs/).
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Plugins in particular were tricky since we had to account for projects which had both mod and plugin versions. It was at this point we realized that the project type system isn't entirely what we cracked it up to be, and we're hoping to completely replace it once API v4 rolls around, as far away as that may sound. For now, though, it will suffice.
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## September-November 2022: Creator monetization
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With plugins and resource packs done, we continued working on creator monetization. This included [a brief experiment](../carbon-ads) with a different ad provider before we eventually switched to creating [our own ad system](https://adrinth.com).
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With plugins and resource packs done, we continued working on creator monetization. This included [a brief experiment](/news/article/carbon-ads/) with a different ad provider before we eventually switched to creating [our own ad system](https://adrinth.com).
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November brought the actual beta release of creator monetization—[here's the blog post for that](../creator-monetization-beta). We are continuing to develop and refine this system to ensure authors continue to earn money from publishing projects on Modrinth.
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November brought the actual beta release of creator monetization—[here's the blog post for that](/news/article/creator-monetization-beta/). We are continuing to develop and refine this system to ensure authors continue to earn money from publishing projects on Modrinth.
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## December 2022-January 2023: Anniversary Update
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That, of course, brings us to today's [Anniversary Update](../two-years-of-modrinth)! Now that you're done reading this, feel free to go back over to that post and read about everything that's new in the Anniversary Update so that I don't have to repeat myself. Take a look at our New Year's Resolutions for 2023 while you're at it, too!
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That, of course, brings us to today's [Anniversary Update](/news/article/two-years-of-modrinth/)! Now that you're done reading this, feel free to go back over to that post and read about everything that's new in the Anniversary Update so that I don't have to repeat myself. Take a look at our New Year's Resolutions for 2023 while you're at it, too!

apps/frontend/content/news/article/two-years-of-modrinth.md

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Modrinth initially [went into beta](../modrinth-beta) on November 30th, 2020. Just over a month ago was November 30th, 2022, marking **two years** since Modrinth was generally available as a platform for everyone to use. Today, we're proud to announce the Anniversary Update, celebrating both two years of Modrinth as well as the coming of the new year, and we'll be discussing our New Year's Resolutions for 2023.
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Modrinth initially [went into beta](/news/article/modrinth-beta/) on November 30th, 2020. Just over a month ago was November 30th, 2022, marking **two years** since Modrinth was generally available as a platform for everyone to use. Today, we're proud to announce the Anniversary Update, celebrating both two years of Modrinth as well as the coming of the new year, and we'll be discussing our New Year's Resolutions for 2023.
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Before you read this post, though, we recommend taking a look at [our retrospective on Modrinth's history through 2020—2022](../two-years-of-modrinth-history). It just wouldn't be right to take a look at the present and the future without also taking a look at our past, seeing how far we've come from our humble beginnings.
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Before you read this post, though, we recommend taking a look at [our retrospective on Modrinth's history through 2020—2022](/news/article/two-years-of-modrinth-history/). It just wouldn't be right to take a look at the present and the future without also taking a look at our past, seeing how far we've come from our humble beginnings.
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With that out of the way, this post primarily serves to announce a few of the smaller features we've been working on after the release of creator monetization. We've bundled these all together as the **Anniversary Update**.
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