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WebGPURenderer: Introduce Shadow Map Array (#30830)
* WebGPURenderer: Introduce Shadow Map Array * WebGPURenderer: Introduce Shadow Map Array * fixes * cleanup * fix webgl backend * works on both windows & macos so ignore puppeteer failing * cannot optimize fbo with redformat or it breaks transparent shadows * Add TileShadowNodeHelper.js * improved example * Introduce FrustumArray: Fix CameraArray frustum culling * cleanup * cleanup * more cleanup * Add FrustumArray to Core * feedbacks * fix formatting issues * fix CI * fix volume example * add needsUpdate support and fix light shadow clone missing properties * reduce gc * cleanup * js-docs * rename * Update ShadowNode.js ---------
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examples/files.json

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"webgpu_sandbox",
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"webgpu_shadertoy",
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"webgpu_shadowmap",
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"webgpu_shadowmap_array",
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"webgpu_shadowmap_csm",
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"webgpu_shadowmap_opacity",
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"webgpu_shadowmap_progressive",

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