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-16
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8 files changed

+21
-16
lines changed

docs/api/ar/scenes/Fog.html

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@@ -17,8 +17,8 @@ <h1>[name]</h1>
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<h2>مثال للكود</h2>
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<code>
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const scene = new THREE.Scene();
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scene.fog = new THREE.Fog( 0xcccccc, 10, 15 );
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const scene = new THREE.Scene();
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scene.fog = new THREE.Fog( 0xcccccc, 10, 15 );
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</code>
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<h2>المنشئ (Constructor)</h2>

docs/api/ar/scenes/FogExp2.html

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@@ -18,8 +18,8 @@ <h1>[name]</h1>
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<h2>مثال للكود</h2>
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<code>
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const scene = new THREE.Scene();
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scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
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const scene = new THREE.Scene();
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scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
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</code>
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<h2>المنشئ (Constructor)</h2>

docs/api/en/scenes/Fog.html

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@@ -16,8 +16,9 @@ <h1>[name]</h1>
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<h2>Code Example</h2>
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<code>const scene = new THREE.Scene();
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scene.fog = new THREE.Fog( 0xcccccc, 10, 15 );
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<code>
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const scene = new THREE.Scene();
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scene.fog = new THREE.Fog( 0xcccccc, 10, 15 );
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</code>
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<h2>Constructor</h2>

docs/api/en/scenes/FogExp2.html

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Original file line numberDiff line numberDiff line change
@@ -18,8 +18,8 @@ <h1>[name]</h1>
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<h2>Code Example</h2>
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<code>
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const scene = new THREE.Scene();
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scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
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const scene = new THREE.Scene();
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scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
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</code>
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<h2>Constructor</h2>

docs/api/it/scenes/Fog.html

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@@ -13,8 +13,9 @@ <h1>[name]</h1>
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<h2>Codice di Esempio</h2>
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<code>const scene = new THREE.Scene();
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scene.fog = new THREE.Fog( 0xcccccc, 10, 15 );
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<code>
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const scene = new THREE.Scene();
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scene.fog = new THREE.Fog( 0xcccccc, 10, 15 );
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</code>
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<h2>Costruttore</h2>

docs/api/it/scenes/FogExp2.html

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@@ -17,8 +17,9 @@ <h1>[name]</h1>
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<h2>Codice di Esempio</h2>
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<code>const scene = new THREE.Scene();
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scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
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<code>
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const scene = new THREE.Scene();
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scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
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</code>
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<h2>Costruttore</h2>

docs/api/zh/scenes/Fog.html

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@@ -13,8 +13,9 @@ <h1>雾([name])</h1>
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<h2>代码示例</h2>
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<code>const scene = new THREE.Scene();
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scene.fog = new THREE.Fog( 0xcccccc, 10, 15 );
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<code>
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const scene = new THREE.Scene();
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scene.fog = new THREE.Fog( 0xcccccc, 10, 15 );
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</code>
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<h2>构造器</h2>

docs/api/zh/scenes/FogExp2.html

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@@ -13,8 +13,9 @@ <h1>雾-指数([name])</h1>
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<h2>代码示例</h2>
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<code>const scene = new THREE.Scene();
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scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
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<code>
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const scene = new THREE.Scene();
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scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
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</code>
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<h2>构造器</h2>

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