From 28629d242e0293602fa05ea38e0e56dde82d5305 Mon Sep 17 00:00:00 2001 From: sunag Date: Mon, 29 Jul 2024 01:21:07 -0300 Subject: [PATCH] WebGPURenderer: Rename .getRawShaderAsync() to .getShaderAsync() --- examples/webgpu_tsl_editor.html | 4 ++-- src/renderers/common/Renderer.js | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/examples/webgpu_tsl_editor.html b/examples/webgpu_tsl_editor.html index 1aaa83bef2efac..033b552d1741fd 100644 --- a/examples/webgpu_tsl_editor.html +++ b/examples/webgpu_tsl_editor.html @@ -181,12 +181,12 @@ if ( options.output === 'WGSL' ) { - rawShader = await renderer.debug.getRawShaderAsync( scene, camera, mesh ); + rawShader = await renderer.debug.getShaderAsync( scene, camera, mesh ); } else if ( options.output === 'GLSL ES 3.0' ) { - rawShader = await webGLRenderer.debug.getRawShaderAsync( scene, camera, mesh ); + rawShader = await webGLRenderer.debug.getShaderAsync( scene, camera, mesh ); } diff --git a/src/renderers/common/Renderer.js b/src/renderers/common/Renderer.js index 174a2c003f3e44..a1e0f406e465ed 100644 --- a/src/renderers/common/Renderer.js +++ b/src/renderers/common/Renderer.js @@ -148,7 +148,7 @@ class Renderer { this.debug = { checkShaderErrors: true, onShaderError: null, - getRawShaderAsync: async ( scene, camera, object ) => { + getShaderAsync: async ( scene, camera, object ) => { await this.compileAsync( scene, camera );