File tree 2 files changed +4
-4
lines changed
2 files changed +4
-4
lines changed Original file line number Diff line number Diff line change @@ -27,10 +27,10 @@ if [ ! -d $PLUGIN_TARGET_SUBDIR ]; then
27
27
mkdir $PLUGIN_TARGET_SUBDIR
28
28
fi
29
29
30
- cp -R " $BUILD_OUTPUT_DIR /$PROJECT_NAME -release.aar" $PLUGIN_TARGET_SUBDIR
30
+ # cp -R "$BUILD_OUTPUT_DIR/$PROJECT_NAME-release.aar" $PLUGIN_TARGET_SUBDIR
31
31
32
- echo " force livesync" > " $PLUGIN_TARGET_SUBDIR /sync"
32
+ # echo "force livesync" > "$PLUGIN_TARGET_SUBDIR/sync"
33
33
34
- echo " Android library was copied to $PLUGIN_TARGET_SUBDIR "
34
+ # echo "Android library was copied to $PLUGIN_TARGET_SUBDIR"
35
35
36
36
cd $CURRENT_DIR
Original file line number Diff line number Diff line change 314
314
);
315
315
runOnlyForDeploymentPostprocessing = 0;
316
316
shellPath = /bin/sh;
317
- shellScript = "\nPROJECT_NAME=\"Canvas\"\n# define output folder environment variable\nUNIVERSAL_OUTPUTFOLDER=${PROJECT_DIR}/../../plugin/platforms/ios/${PROJECT_NAME}.framework\n\nrm -rf \"${BUILD_DIR}/${CONFIGURATION}-iphoneos/include/\"\n\n# Step 1. Build Device and Simulator versions\nxcodebuild -project ${PROJECT_NAME}.xcodeproj ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos OBJROOT=\"${OBJROOT}/DependentBuilds\" BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\"\nxcodebuild -project ${PROJECT_NAME}.xcodeproj -scheme OpenCVAdditions -configuration Debug ONLY_ACTIVE_ARCH=NO -sdk iphonesimulator OBJROOT=\"${OBJROOT}/DependentBuilds\" BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\"\n\n# make sure the output directory exists\nmkdir -p \"${UNIVERSAL_OUTPUTFOLDER}\"\n\n# Step 2. Create universal binary file using lipo\nlipo -create -output \"${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}\" \"${BUILD_DIR}/${CONFIGURATION}-iphoneos/lib${PROJECT_NAME}.a\" \"${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/lib${PROJECT_NAME}.a\"\n\ncp \"${PROJECT_DIR}/${PROJECT_NAME}/Info.plist\" \"${UNIVERSAL_OUTPUTFOLDER}\"\nmkdir -p \"${UNIVERSAL_OUTPUTFOLDER}/Modules\"\ncp \"${PROJECT_DIR}/${PROJECT_NAME}/module.modulemap\" \"${UNIVERSAL_OUTPUTFOLDER}/Modules/\"\n\nmkdir -p \"${UNIVERSAL_OUTPUTFOLDER}/Headers\"\nrm -rf \"${UNIVERSAL_OUTPUTFOLDER}/Headers/\"*\ncp -R \"${BUILD_DIR}/${CONFIGURATION}\"-iphoneos/include/${PROJECT_NAME}/* \"${UNIVERSAL_OUTPUTFOLDER}/Headers\"\n";
317
+ shellScript = "\nPROJECT_NAME=\"Canvas\"\n# define output folder environment variable\nUNIVERSAL_OUTPUTFOLDER=${PROJECT_DIR}/../../plugin/platforms/ios/${PROJECT_NAME}.framework\n\nrm -rf \"${BUILD_DIR}/${CONFIGURATION}-iphoneos/include/\"\n\n# Step 1. Build Device and Simulator versions\nxcodebuild -project ${PROJECT_NAME}.xcodeproj ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos OBJROOT=\"${OBJROOT}/DependentBuilds\" BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\"\nxcodebuild -project ${PROJECT_NAME}.xcodeproj -scheme OpenCVAdditions -configuration Debug ONLY_ACTIVE_ARCH=NO -sdk iphonesimulator OBJROOT=\"${OBJROOT}/DependentBuilds\" BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\"\n\n# make sure the output directory exists\nmkdir -p \"${UNIVERSAL_OUTPUTFOLDER}\"\n\n# Step 2. Create universal binary file using lipo\nlipo -create -output \"${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}\" \"${BUILD_DIR}/${CONFIGURATION}-iphoneos/lib${PROJECT_NAME}.a\" \"${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/lib${PROJECT_NAME}.a\"\n\ncp \"${PROJECT_DIR}/${PROJECT_NAME}/Info.plist\" \"${UNIVERSAL_OUTPUTFOLDER}\"\nmkdir -p \"${UNIVERSAL_OUTPUTFOLDER}/Modules\"\ncp \"${PROJECT_DIR}/${PROJECT_NAME}/module.modulemap\" \"${UNIVERSAL_OUTPUTFOLDER}/Modules/\"\n\nmkdir -p \"${UNIVERSAL_OUTPUTFOLDER}/Headers\"\nrm -rf \"${UNIVERSAL_OUTPUTFOLDER}/Headers/\"*\n#cp -R \"${BUILD_DIR}/${CONFIGURATION}\"-iphoneos/include/${PROJECT_NAME}/* \"${UNIVERSAL_OUTPUTFOLDER}/Headers\"\n";
318
318
};
319
319
/* End PBXShellScriptBuildPhase section */
320
320
You can’t perform that action at this time.
0 commit comments