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Copy file name to clipboardExpand all lines: README.md
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Source code for ObjectBox's Swift binding can be found [in the Source folder](Source/README.md).
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Migrating from pre 1.0 versions
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-------------------------------
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If you've used the ObjectBox betas, there are a few changes we made for the 1.0 release to
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improve the experience before we freeze the API for release. The adjustments you'll have to make are:
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1.`isEmpty()`, `count()`, `all()`, `sum()`, `min()`, `max()` etc. are now functions to make it clearer they may perform a database lookup and aren't just properties to read.
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2. To put a struct and update its ID, use `put(inout)` or `putAndReturnIDs()`. `putImmutable()` is gone.
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3. The old `Id<>` type has been renamed to `EntityId<>`. There is now a new `Id` type that does not use generics.
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4. Changes to standalone relations need to be saved explicitly using a call to `applyToDb()`.
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5. Most calls have been revised to now throw errors, so you'll have to add the requisite `try` statements.
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6.`ToMany` has been revised to no longer need the containing type as a second generic parameter, so change any `ToMany<A, B>` in your code to `ToMany<A>`.
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Other languages/bindings
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------------------------
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ObjectBox is a multi platform database supporting [multiple languages](https://objectbox.io/dev-get-started/):
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*[ObjectBox Go](https://github.com/objectbox/objectbox-go): great for data-driven tools and server applications.
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*[ObjectBox C](https://github.com/objectbox/objectbox-c): native speed with zero copy access to FlatBuffer objects;
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also enables porting ObjectBox to other languages.
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*[ObjectBox Dart](https://github.com/objectbox/objectbox-dart/): build cross-platform apps using Flutter (early version)
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*[ObjectBox Dart/Flutter](https://github.com/objectbox/objectbox-dart/): build cross-platform apps using Flutter (beta version)
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