Skip to content

Commit 4b6ce34

Browse files
committed
Fixed JSDoc path
1 parent 1bc8cb5 commit 4b6ce34

File tree

1 file changed

+4
-3
lines changed

1 file changed

+4
-3
lines changed

src/gameobjects/components/RenderSteps.js

+4-3
Original file line numberDiff line numberDiff line change
@@ -42,7 +42,7 @@ if (typeof WEBGL_RENDERER)
4242
* it allows those processes to defer `renderWebGL`
4343
* and otherwise manage the flow of rendering.
4444
*
45-
* @method Phaser.GameObjects.GameObject#renderWebGLStep
45+
* @method Phaser.GameObjects.Components.RenderSteps#renderWebGLStep
4646
* @webglOnly
4747
* @since 4.0.0
4848
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - The WebGL Renderer instance to render with.
@@ -85,10 +85,11 @@ if (typeof WEBGL_RENDERER)
8585
* It should call the next render step in the list.
8686
* This allows render steps to control the rendering flow.
8787
*
88-
* @method Phaser.GameObjects.GameObject#addRenderStep
88+
* @method Phaser.GameObjects.Components.RenderSteps#addRenderStep
8989
* @param {Phaser.Types.GameObjects.RenderWebGLStep} fn - The render step function to add.
9090
* @param {number} [index] - The index in the render list to add the step to. Omit to add to the end.
91-
* @returns {this}
91+
*
92+
* @return {this} This Game Object instance.
9293
*/
9394
addRenderStep: function (fn, index)
9495
{

0 commit comments

Comments
 (0)