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src/gameobjects/components
1 file changed +4
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lines changed Original file line number Diff line number Diff line change @@ -42,7 +42,7 @@ if (typeof WEBGL_RENDERER)
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* it allows those processes to defer `renderWebGL`
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* and otherwise manage the flow of rendering.
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*
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- * @method Phaser.GameObjects.GameObject #renderWebGLStep
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+ * @method Phaser.GameObjects.Components.RenderSteps #renderWebGLStep
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* @webglOnly
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* @since 4.0.0
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* @param {Phaser.Renderer.WebGL.WebGLRenderer } renderer - The WebGL Renderer instance to render with.
@@ -85,10 +85,11 @@ if (typeof WEBGL_RENDERER)
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* It should call the next render step in the list.
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* This allows render steps to control the rendering flow.
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*
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- * @method Phaser.GameObjects.GameObject #addRenderStep
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+ * @method Phaser.GameObjects.Components.RenderSteps #addRenderStep
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* @param {Phaser.Types.GameObjects.RenderWebGLStep } fn - The render step function to add.
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* @param {number } [index] - The index in the render list to add the step to. Omit to add to the end.
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- * @returns {this }
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+ *
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+ * @return {this } This Game Object instance.
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*/
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addRenderStep : function ( fn , index )
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{
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