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* If no parameters are given, the default values are used as:
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* @param {Number} [aspect] camera frustum aspect ratio .The default value = this._renderer.width / this._renderer.height;
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* @param {Number} [near] frustum near plane length or the near clipping plane. The default value = this.defaultEyeZ * 0.1;
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* @param {Number} [far] frustum far plane length or the far clipping plane. The default value = this.defaultEyeZ * 10;
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* However,If you prefer a fixed field of view, you can use the old defaults:
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* fov- The default field of view for the camera is such that the full height of renderer is visible when it is positioned at a default distance of 800 units from the camera.
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* - Field of view: PI/3 (60 degrees)
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* - Canvas aspect ratio: width / height
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* - Near clipping plane: eyeZ / 10
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* - Far clipping plane: eyeZ * 10
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* aspect- The default aspect ratio is the ratio of renderer's width to renderer's height.
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