@@ -261,5 +261,53 @@ suite('p5.Shader', function() {
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var curShader = myp5 . _renderer . userFillShader ;
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assert . isTrue ( curShader === null ) ;
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} ) ;
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+
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+ test ( 'isTextureShader returns true if there is a sampler' , function ( ) {
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+ var s = myp5 . _renderer . _getLightShader ( ) ;
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+ myp5 . shader ( s ) ;
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+ assert . isTrue ( s . isTextureShader ( ) ) ;
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+ } ) ;
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+
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+ test ( 'isTextureShader returns false if there is no sampler' , function ( ) {
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+ var s = myp5 . _renderer . _getColorShader ( ) ;
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+ myp5 . shader ( s ) ;
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+ assert . isFalse ( s . isTextureShader ( ) ) ;
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+ } ) ;
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+
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+ test ( 'isLightShader returns true if there are lighting uniforms' , function ( ) {
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+ var s = myp5 . _renderer . _getLightShader ( ) ;
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+ myp5 . shader ( s ) ;
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+ assert . isTrue ( s . isLightShader ( ) ) ;
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+ } ) ;
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+
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+ test ( 'isLightShader returns false if there are no lighting uniforms' , function ( ) {
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+ var s = myp5 . _renderer . _getPointShader ( ) ;
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+ myp5 . shader ( s ) ;
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+ assert . isFalse ( s . isLightShader ( ) ) ;
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+ } ) ;
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+
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+ test ( 'isNormalShader returns true if there is a normal attribute' , function ( ) {
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+ var s = myp5 . _renderer . _getNormalShader ( ) ;
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+ myp5 . shader ( s ) ;
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+ assert . isTrue ( s . isNormalShader ( ) ) ;
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+ } ) ;
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+
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+ test ( 'isNormalShader returns false if there is no normal attribute' , function ( ) {
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+ var s = myp5 . _renderer . _getPointShader ( ) ;
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+ myp5 . shader ( s ) ;
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+ assert . isFalse ( s . isNormalShader ( ) ) ;
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+ } ) ;
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+
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+ test ( 'isStrokeShader returns true if there is a stroke weight uniform' , function ( ) {
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+ var s = myp5 . _renderer . _getLineShader ( ) ;
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+ myp5 . shader ( s ) ;
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+ assert . isTrue ( s . isStrokeShader ( ) ) ;
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+ } ) ;
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+
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+ test ( 'isStrokeShader returns false if there is no stroke weight uniform' , function ( ) {
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+ var s = myp5 . _renderer . _getLightShader ( ) ;
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+ myp5 . shader ( s ) ;
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+ assert . isFalse ( s . isStrokeShader ( ) ) ;
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+ } ) ;
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} ) ;
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} ) ;
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