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Fix minor formatting issues
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+7
-7
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4 files changed

+7
-7
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docs/reST/ext/documenters.py

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@@ -64,7 +64,7 @@ def get_doc(self, encoding=None, ignore=1):
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return [""]
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def process_doc(self, docstrings: list[str]):
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def process_doc(self, docstrings):
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for docstring in docstrings:
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if not docstring:
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continue

docs/reST/ref/time.rst

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@@ -8,4 +8,3 @@
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.. autopgclass:: Clock
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:members: tick, tick_busy_loop, get_time, get_rawtime, get_fps
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pyproject.toml

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@@ -59,7 +59,7 @@ requires = [
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"ninja<=1.11.1.1",
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"cython<=3.0.11",
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"sphinx<=7.2.6",
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"autoapi<=3.3.2",
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"sphinx-autoapi<=3.3.2",
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]
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build-backend = 'mesonpy'
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src_py/cursors.py

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@@ -133,10 +133,11 @@ class Cursor:
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**Creating a cursor without passing arguments**
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In addition to the cursor constants available and described above,
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you can also call ``pygame.cursors.Cursor()``, and your cursor is ready (doing that is the same as
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calling ``pygame.cursors.Cursor(pygame.SYSTEM_CURSOR_ARROW)``.
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Doing one of those calls actually creates a system cursor using the default native image.
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In addition to the cursor constants available and described above, you can
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also call ``pygame.cursors.Cursor()``, and your cursor is ready (doing that
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is the same as calling ``pygame.cursors.Cursor(pygame.SYSTEM_CURSOR_ARROW)``.
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Doing one of those calls actually creates a system cursor using the default
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native image.
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**Creating a color cursor**
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