.. module:: h11
Contents
- Events
- The state machine
- Special constants
- The Connection object
- Error handling
- Message body framing:
Content-Length
and all that - Re-using a connection: keep-alive and pipelining
- Flow control
- Closing connections
- Switching protocols
- Support for
sendfile()
- Identifying h11 in requests and responses
- Chunked Transfer Encoding Delimiters
h11 has a fairly small public API, with all public symbols available directly at the top level:
.. ipython:: In [2]: import h11 @verbatim In [3]: h11.<TAB> h11.CLIENT h11.MUST_CLOSE h11.CLOSED h11.NEED_DATA h11.Connection h11.PAUSED h11.ConnectionClosed h11.PRODUCT_ID h11.Data h11.ProtocolError h11.DONE h11.RemoteProtocolError h11.EndOfMessage h11.Request h11.ERROR h11.Response h11.IDLE h11.SEND_BODY h11.InformationalResponse h11.SEND_RESPONSE h11.LocalProtocolError h11.SERVER h11.MIGHT_SWITCH_PROTOCOL h11.SWITCHED_PROTOCOL
These symbols fall into three main categories: event classes, special constants used to track different connection states, and the :class:`Connection` class itself. We'll describe them in that order.
Events are the core of h11: the whole point of h11 is to let you think about HTTP transactions as being a series of events sent back and forth between a client and a server, instead of thinking in terms of bytes.
All events behave in essentially similar ways. Let's take
:class:`Request` as an example. Like all events, this is a "final"
class -- you cannot subclass it. And like all events, it has several
fields. For :class:`Request`, there are four of them:
:attr:`~Request.method`, :attr:`~Request.target`,
:attr:`~Request.headers`, and
:attr:`~Request.http_version`. :attr:`~Request.http_version`
defaults to b"1.1"
; the rest have no default, so to create a
:class:`Request` you have to specify their values:
.. ipython:: python req = h11.Request(method="GET", target="/", headers=[("Host", "example.com")])
Event constructors accept only keyword arguments, not positional arguments.
Events have a useful repr:
.. ipython:: python req
And their fields are available as regular attributes:
.. ipython:: python req.method req.target req.headers req.http_version
Notice that these attributes have been normalized to byte-strings. In
general, events normalize and validate their fields when they're
constructed. Some of these normalizations and checks are specific to a
particular event -- for example, :class:`Request` enforces RFC 7230's
requirement that HTTP/1.1 requests must always contain a "Host"
header:
.. ipython:: python # HTTP/1.0 requests don't require a Host: header h11.Request(method="GET", target="/", headers=[], http_version="1.0")
.. ipython:: python :okexcept: # But HTTP/1.1 requests do h11.Request(method="GET", target="/", headers=[])
This helps protect you from accidentally violating the protocol, and also helps protect you from remote peers who attempt to violate the protocol.
A few of these normalization rules are standard across multiple events, so we document them here:
:attr:`headers`: In h11, headers are represented internally as a list of (name, value) pairs, where name and value are both byte-strings, name is always lowercase, and name and value are both guaranteed not to have any leading or trailing whitespace. When constructing an event, we accept any iterable of pairs like this, and will automatically convert native strings containing ascii or :term:`bytes-like object`s to byte-strings and convert names to lowercase:
.. ipython:: python original_headers = [("HOST", bytearray(b"Example.Com"))] req = h11.Request(method="GET", target="/", headers=original_headers) original_headers req.headers
If any names are detected with leading or trailing whitespace, then
this is an error ("in the past, differences in the handling of such
whitespace have led to security vulnerabilities" -- RFC 7230). We also check
for certain other protocol violations, e.g. it's always illegal to
have a newline inside a header value, and Content-Length: hello
is
an error because Content-Length should always be an integer. We may
add additional checks in the future.
While we make sure to expose header names as lowercased bytes, we also preserve the original header casing that is used. Compliant HTTP agents should always treat headers in a case insensitive manner, but this may not always be the case. When sending bytes over the wire we send headers preserving whatever original header casing was used.
It is possible to access the headers in their raw original casing, which may be useful for some user output or debugging purposes.
.. ipython:: python original_headers = [("Host", "example.com")] req = h11.Request(method="GET", target="/", headers=original_headers) req.headers.raw_items()
It's not just headers we normalize to being byte-strings: the same
type-conversion logic is also applied to the :attr:`Request.method`
and :attr:`Request.target` field, and -- for consistency -- all
:attr:`http_version` fields. In particular, we always represent HTTP
version numbers as byte-strings like b"1.1"
. :term:`Bytes-like
object`s and native strings will be automatically converted to byte
strings. Note that the HTTP standard specifically guarantees that all HTTP
version numbers will consist of exactly two digits separated by a dot,
so comparisons like req.http_version < b"1.1"
are safe and valid.
When manually constructing an event, you generally shouldn't specify
:attr:`http_version`, because it defaults to b"1.1"
, and if you
attempt to override this to some other value then
:meth:`Connection.send` will reject your event -- h11 only speaks
HTTP/1.1. But it does understand other versions of HTTP, so you might
receive events with other http_version
values from remote peers.
Here's the complete set of events supported by h11:
.. autoclass:: Request
.. autoclass:: InformationalResponse
.. autoclass:: Response
.. autoclass:: Data
.. autoclass:: EndOfMessage
.. autoclass:: ConnectionClosed
Now that you know what the different events are, the next question is: what can you do with them?
A basic HTTP request/response cycle looks like this:
- The client sends:
- one :class:`Request` event with request metadata and headers,
- zero or more :class:`Data` events with the request body (if any),
- and an :class:`EndOfMessage` event.
- And then the server replies with:
- zero or more :class:`InformationalResponse` events,
- one :class:`Response` event,
- zero or more :class:`Data` events with the response body (if any),
- and a :class:`EndOfMessage` event.
And once that's finished, both sides either close the connection, or they go back to the top and re-use it for another request/response cycle.
To coordinate this interaction, the h11 :class:`Connection` object maintains several state machines: one that tracks what the client is doing, one that tracks what the server is doing, and a few more tiny ones to track whether :ref:`keep-alive <keepalive-and-pipelining>` is enabled and whether the client has proposed to :ref:`switch protocols <switching-protocols>`. h11 always keeps track of all of these state machines, regardless of whether it's currently playing the client or server role.
The state machines look like this (click on each to expand):
.. ipython:: python :suppress: import sys import subprocess subprocess.check_call([sys.executable, sys._h11_hack_docs_source_path + "/make-state-diagrams.py"])
If you squint at the first two diagrams, you can see the client's IDLE -> SEND_BODY -> DONE path and the server's IDLE -> SEND_RESPONSE -> SEND_BODY -> DONE path, which encode the basic sequence of events we described above. But there's a fair amount of other stuff going on here as well.
The first thing you should notice is the different colors. These correspond to the different ways that our state machines can change state.
- Dark blue arcs are event-triggered transitions: if we're in state A, and this event happens, when we switch to state B. For the client machine, these transitions always happen when the client sends an event. For the server machine, most of them involve the server sending an event, except that the server also goes from IDLE -> SEND_RESPONSE when the client sends a :class:`Request`.
- Green arcs are state-triggered transitions: these are somewhat unusual, and are used to couple together the different state machines -- if, at any moment, one machine is in state A and another machine is in state B, then the first machine immediately transitions to state C. For example, if the CLIENT machine is in state DONE, and the SERVER machine is in the CLOSED state, then the CLIENT machine transitions to MUST_CLOSE. And the same thing happens if the CLIENT machine is in the state DONE and the keep-alive machine is in the state disabled.
- There are also two purple arcs labeled :meth:`~Connection.start_next_cycle`: these correspond to an explicit method call documented below.
Here's why we have all the stuff in those diagrams above, beyond what's needed to handle the basic request/response cycle:
- Server sending a :class:`Response` directly from :data:`IDLE`: This is used for error responses, when the client's request never arrived (e.g. 408 Request Timed Out) or was unparseable gibberish (400 Bad Request) and thus didn't register with our state machine as a real :class:`Request`.
- The transitions involving :data:`MUST_CLOSE` and :data:`CLOSE`: keep-alive and shutdown handling; see :ref:`keepalive-and-pipelining` and :ref:`closing`.
- The transitions involving :data:`MIGHT_SWITCH_PROTOCOL` and :data:`SWITCHED_PROTOCOL`: See :ref:`switching-protocols`.
- That weird :data:`ERROR` state hanging out all lonely on the bottom: to avoid cluttering the diagram, we don't draw any arcs coming into this node, but that doesn't mean it can't be entered. In fact, it can be entered from any state: if any exception occurs while trying to send/receive data, then the corresponding machine will transition directly to this state. Once there, though, it can never leave -- that part of the diagram is accurate. See :ref:`error-handling`.
And finally, note that in these diagrams, all the labels that are in italics are informal English descriptions of things that happen in the code, while the labels in upright text correspond to actual objects in the public API. You've already seen the event objects like :class:`Request` and :class:`Response`; there are also a set of opaque sentinel values that you can use to track and query the client and server's states.
h11 exposes some special constants corresponding to the different states in the client and server state machines described above. The complete list is:
.. data:: IDLE SEND_RESPONSE SEND_BODY DONE MUST_CLOSE CLOSED MIGHT_SWITCH_PROTOCOL SWITCHED_PROTOCOL ERROR
For example, we can see that initially the client and server start in state :data:`IDLE` / :data:`IDLE`:
.. ipython:: python conn = h11.Connection(our_role=h11.CLIENT) conn.states
And then if the client sends a :class:`Request`, then the client switches to state :data:`SEND_BODY`, while the server switches to state :data:`SEND_RESPONSE`:
.. ipython:: python conn.send(h11.Request(method="GET", target="/", headers=[("Host", "example.com")])); conn.states
And we can test these values directly using constants like :data:`SEND_BODY`:
.. ipython:: python conn.states[h11.CLIENT] is h11.SEND_BODY
This shows how the :class:`Connection` type tracks these state machines and lets you query their current state.
The above also showed the special constants that can be used to indicate the two different roles that a peer can play in an HTTP connection:
.. data:: CLIENT SERVER
And finally, there are also two special constants that can be returned from :meth:`Connection.next_event`:
.. data:: NEED_DATA PAUSED
These special constants are part of a PseudoEvent
enum.
.. autoclass:: Connection .. automethod:: receive_data .. automethod:: next_event .. automethod:: send .. automethod:: send_with_data_passthrough .. automethod:: send_failed .. automethod:: start_next_cycle .. attribute:: our_role :data:`CLIENT` if this is a client; :data:`SERVER` if this is a server. .. attribute:: their_role :data:`SERVER` if this is a client; :data:`CLIENT` if this is a server. .. autoattribute:: states .. autoattribute:: our_state .. autoattribute:: their_state .. attribute:: their_http_version The version of HTTP that our peer claims to support. ``None`` if we haven't yet received a request/response. This is preserved by :meth:`start_next_cycle`, so it can be handy for a client making multiple requests on the same connection: normally you don't know what version of HTTP the server supports until after you do a request and get a response -- so on an initial request you might have to assume the worst. But on later requests on the same connection, the information will be available here. .. attribute:: client_is_waiting_for_100_continue True if the client sent a request with the ``Expect: 100-continue`` header, and is still waiting for a response (i.e., the server has not sent a 100 Continue or any other kind of response, and the client has not gone ahead and started sending the body anyway). See `RFC 7231 section 5.1.1 <https://tools.ietf.org/html/rfc7231#section-5.1.1>`_ for details. .. attribute:: they_are_waiting_for_100_continue True if :attr:`their_role` is :data:`CLIENT` and :attr:`client_is_waiting_for_100_continue`. .. autoattribute:: trailing_data
Given the vagaries of networks and the folks on the other side of them, it's extremely important to be prepared for errors.
Most errors in h11 are signaled by raising one of :exc:`ProtocolError`'s two concrete base classes, :exc:`LocalProtocolError` and :exc:`RemoteProtocolError`:
.. autoexception:: ProtocolError
.. autoexception:: LocalProtocolError
.. autoexception:: RemoteProtocolError
There are four cases where these exceptions might be raised:
- When trying to instantiate an event object (:exc:`LocalProtocolError`): This indicates that something about your event is invalid. Your event wasn't constructed, but there are no other consequences -- feel free to try again.
- When calling :meth:`Connection.start_next_cycle` (:exc:`LocalProtocolError`): This indicates that the connection is not ready to be re-used, because one or both of the peers are not in the :data:`DONE` state. The :class:`Connection` object remains usable, and you can try again later.
- When calling :meth:`Connection.next_event` (:exc:`RemoteProtocolError`): This indicates that the remote peer has violated our protocol assumptions. This is unrecoverable -- we don't know what they're doing and we cannot safely proceed. :attr:`Connection.their_state` immediately becomes :data:`ERROR`, and all further calls to :meth:`~Connection.next_event` will also raise :exc:`RemoteProtocolError`. :meth:`Connection.send` still works as normal, so if you're implementing a server and this happens then you have an opportunity to send back a 400 Bad Request response. But aside from that, your only real option is to close your socket and make a new connection.
- When calling :meth:`Connection.send` or :meth:`Connection.send_with_data_passthrough` (:exc:`LocalProtocolError`): This indicates that you violated our protocol assumptions. This is also unrecoverable -- h11 doesn't know what you're doing, its internal state may be inconsistent, and we cannot safely proceed. :attr:`Connection.our_state` immediately becomes :data:`ERROR`, and all further calls to :meth:`~Connection.send` will also raise :exc:`LocalProtocolError`. The only thing you can reasonably due at this point is to close your socket and make a new connection.
So that's how h11 tells you about errors that it detects. In some cases, it's also useful to be able to tell h11 about an error that you detected. In particular, the :class:`Connection` object assumes that after you call :meth:`Connection.send`, you actually send that data to the remote peer. But sometimes, for one reason or another, this doesn't actually happen.
Here's a concrete example. Suppose you're using h11 to implement an HTTP client that keeps a pool of connections so it can re-use them when possible (see :ref:`keepalive-and-pipelining`). You take a connection from the pool, and start to do a large upload... but then for some reason this gets cancelled (maybe you have a GUI and a user clicked "cancel"). This can cause h11's model of this connection to diverge from reality: for example, h11 might think that you successfully sent the full request, because you passed an :class:`EndOfMessage` object to :meth:`Connection.send`, but in fact you didn't, because you never sent the resulting bytes. And then – here's the really tricky part! – if you're not careful, you might think that it's OK to put this connection back into the connection pool and re-use it, because h11 is telling you that a full request/response cycle was completed. But this is wrong; in fact you have to close this connection and open a new one.
The solution is simple: call :meth:`Connection.send_failed`, and now h11 knows that your send failed. In this case, :attr:`Connection.our_state` immediately becomes :data:`ERROR`, just like if you had tried to do something that violated the protocol.
There are two different headers that HTTP/1.1 uses to indicate a
framing mechanism for request/response bodies: Content-Length
and
Transfer-Encoding
. Our general philosophy is that the way you tell
h11 what configuration you want to use is by setting the appropriate
headers in your request / response, and then h11 will both pass those
headers on to the peer and encode the body appropriately.
Currently, the only supported Transfer-Encoding
is chunked
.
On requests, this means:
No
Content-Length
orTransfer-Encoding
: no body, equivalent toContent-Length: 0
.Content-Length: ...
: You're going to send exactly the specified number of bytes. h11 will keep track and signal an error if your :class:`EndOfMessage` doesn't happen at the right place.Transfer-Encoding: chunked
: You're going to send a variable / not yet known number of bytes.Note 1: only HTTP/1.1 servers are required to support
Transfer-Encoding: chunked
, and as a client you have to decide whether to send this header before you get to see what protocol version the server is using.Note 2: even though HTTP/1.1 servers are required to support
Transfer-Encoding: chunked
, this doesn't necessarily mean that they actually do -- e.g., applications using Python's standard WSGI API cannot accept chunked requests.Nonetheless, this is the only way to send request where you don't know the size of the body ahead of time, so if that's the situation you find yourself in then you might as well try it and hope.
On responses, things are a bit more subtle. There are effectively two cases:
Content-Length: ...
: You're going to send exactly the specified number of bytes. h11 will keep track and signal an error if your :class:`EndOfMessage` doesn't happen at the right place.Transfer-Encoding: chunked
, or, neither framing header is provided: These two cases are handled differently at the wire level, but as far as the application is concerned they provide (almost) exactly the same semantics: in either case, you'll send a variable / not yet known number of bytes. The difference between them is thatTransfer-Encoding: chunked
works better (compatible with keep-alive, allows trailing headers, clearly distinguishes between successful completion and network errors), but requires an HTTP/1.1 client; for HTTP/1.0 clients the only option is the no-headers approach where you have to close the socket to indicate completion.Since this is (almost) entirely a wire-level-encoding concern, h11 abstracts it: when sending a response you can set either
Transfer-Encoding: chunked
or leave off both framing headers, and h11 will treat both cases identically: it will automatically pick the best option given the client's advertised HTTP protocol level.You need to watch out for this if you're using trailing headers (i.e., a non-empty
headers
attribute on :class:`EndOfMessage`), since trailing headers are only legal if we actually ended up usingTransfer-Encoding: chunked
. Trying to send a non-empty set of trailing headers to a HTTP/1.0 client will raise a :exc:`LocalProtocolError`. If this use case is important to you, check :attr:`Connection.their_http_version` to confirm that the client speaks HTTP/1.1 before you attempt to send any trailing headers.
HTTP/1.1 allows a connection to be re-used for multiple request/response cycles (also known as "keep-alive"). This can make things faster by letting us skip the costly connection setup, but it does create some complexities: we have to keep track of whether a connection is reusable, and when there are multiple requests and responses flowing through the same connection we need to be careful not to get confused about which request goes with which response.
h11 considers a connection to be reusable if, and only if, both
sides (a) speak HTTP/1.1 (HTTP/1.0 did have some complex and fragile
support for keep-alive bolted on, but h11 currently doesn't support
that -- possibly this will be added in the future), and (b) neither
side has explicitly disabled keep-alive by sending a Connection:
close
header.
If you plan to make only a single request or response and then close
the connection, you should manually set the Connection: close
header in your request/response. h11 will notice and update its state
appropriately.
There are also some situations where you are required to send a
Connection: close
header, e.g. if you are a server talking to a
client that doesn't support keep-alive. You don't need to worry about
these cases -- h11 will automatically add this header when
necessary. Just worry about setting it when it's actually something
that you're actively choosing.
If you want to re-use a connection, you have to wait until both the request and the response have been completed, bringing both the client and server to the :data:`DONE` state. Once this has happened, you can explicitly call :meth:`Connection.start_next_cycle` to reset both sides back to the :data:`IDLE` state. This makes sure that the client and server remain synched up.
If keep-alive is disabled for whatever reason -- someone set
Connection: close
, lack of protocol support, one of the sides just
unilaterally closed the connection -- then the state machines will
skip past the :data:`DONE` state directly to the :data:`MUST_CLOSE` or
:data:`CLOSED` states. In this case, trying to call
:meth:`~Connection.start_next_cycle` will raise an error, and the only
thing you can legally do is to close this connection and make a new
one.
HTTP/1.1 also allows for a more aggressive form of connection re-use, in which a client sends multiple requests in quick succession, and then waits for the responses to stream back in order ("pipelining"). This is generally considered to have been a bad idea, because it makes things like error recovery very complicated.
As a client, h11 does not support pipelining. This is enforced by the structure of the state machine: after sending one :class:`Request`, you can't send another until after calling :meth:`~Connection.start_next_cycle`, and you can't call :meth:`~Connection.start_next_cycle` until the server has entered the :data:`DONE` state, which requires reading the server's full response.
As a server, h11 provides the minimal support for pipelining required to comply with the HTTP/1.1 standard: if the client sends multiple pipelined requests, then we handle the first request until we reach the :data:`DONE` state, and then :meth:`~Connection.next_event` will pause and refuse to parse any more events until the response is completed and :meth:`~Connection.start_next_cycle` is called. See the next section for more details.
Presumably you know when you want to send things, and the :meth:`~Connection.send` interface is very simple: it just immediately returns all the data you need to send for the given event, so you can apply whatever send buffer strategy you want. But reading from the remote peer is a bit trickier: you don't want to read data from the remote peer if it can't be processed (i.e., you want to apply backpressure and avoid building arbitrarily large in-memory buffers), and you definitely don't want to block waiting on data from the remote peer at the same time that it's blocked waiting for you, because that will cause a deadlock.
One complication here is that if you're implementing a server, you
have to be prepared to handle :class:`Request`s that have an
Expect: 100-continue
header. You can read the spec for the full
details, but basically what this header means is that after sending
the :class:`Request`, the client plans to pause and wait until they
see some response from the server before they send that request's
:class:`Data`. The server's response would normally be an
:class:`InformationalResponse` with status 100 Continue
, but it
could be anything really (e.g. a full :class:`Response` with a 4xx
status code). The crucial thing as a server, though, is that you
should never block trying to read a request body if the client is
blocked waiting for you to tell them to send the request body.
Fortunately, h11 makes this easy, because it tracks whether the client
is in the waiting-for-100-continue state, and exposes this as
:attr:`Connection.they_are_waiting_for_100_continue`. So you don't
have to pay attention to the Expect
header yourself; you just have
to make sure that before you block waiting to read a request body, you
execute some code like:
if conn.they_are_waiting_for_100_continue:
do_send(conn, h11.InformationalResponse(100, headers=[...]))
do_read(...)
In fact, if you're lazy (and what programmer isn't?) then you can just do this check before all reads -- it's mandatory before blocking to read a request body, but it's safe at any time.
And the other thing you want to pay attention to is the special values that :meth:`~Connection.next_event` might return: :data:`NEED_DATA` and :data:`PAUSED`.
:data:`NEED_DATA` is what it sounds like: it means that :meth:`~Connection.next_event` is guaranteed not to return any more real events until you've called :meth:`~Connection.receive_data` at least once.
:data:`PAUSED` is a little more subtle: it means that :meth:`~Connection.next_event` is guaranteed not to return any more real events until something else has happened to clear up the paused state. There are three cases where this can happen:
- We received a full request/response from the remote peer, and then we received some more data after that. (The main situation where this might happen is a server responding to a pipelining client.) The :data:`PAUSED` state will go away after you call :meth:`~Connection.start_next_cycle`.
- A successful
CONNECT
orUpgrade:
request has caused the connection to switch to some other protocol (see :ref:`switching-protocols`). This :data:`PAUSED` state is permanent; you should abandon this :class:`Connection` and go do whatever it is you're going to do with your new protocol. - We're a server, and the client we're talking to proposed to switch protocols (see :ref:`switching-protocols`), and now is waiting to find out whether their request was successful or not. Once we either accept or deny their request then this will turn into one of the above two states, so you probably don't need to worry about handling it specially.
Putting all this together --
If your I/O is organized around a "pull" strategy, where your code
requests events as its ready to handle them (e.g. classic synchronous
code, or asyncio's await loop.sock_recv(...)
, or Trio's streams),
then you'll probably want logic that looks something like:
# Replace do_sendall and do_recv with your I/O code
def get_next_event():
while True:
event = conn.next_event()
if event is h11.NEED_DATA:
if conn.they_are_waiting_for_100_continue:
do_sendall(conn, h11.InformationalResponse(100, ...))
conn.receive_data(do_recv())
continue
return event
And then your code that calls this will need to make sure to call it only at appropriate times (e.g., not immediately after receiving :class:`EndOfMessage` or :data:`PAUSED`).
If your I/O is organized around a "push" strategy, where the network drives processing (e.g. you're using Twisted, or implementing an :class:`asyncio.Protocol`), then you'll want to internally apply back-pressure whenever you see :data:`PAUSED`, remove back-pressure when you call :meth:`~Connection.start_next_cycle`, and otherwise just deliver events as they arrive. Something like:
class HTTPProtocol(asyncio.Protocol):
# Save the transport for later -- needed to access the
# backpressure API.
def connection_made(self, transport):
self._transport = transport
# Internal helper function -- deliver all pending events
def _deliver_events(self):
while True:
event = self.conn.next_event()
if event is h11.NEED_DATA:
break
elif event is h11.PAUSED:
# Apply back-pressure
self._transport.pause_reading()
break
else:
self.event_received(event)
# Called by "someone" whenever new data appears on our socket
def data_received(self, data):
self.conn.receive_data(data)
self._deliver_events()
# Called by "someone" whenever the peer closes their socket
def eof_received(self):
self.conn.receive_data(b"")
self._deliver_events()
# asyncio will close our socket unless we return True here.
return True
# Called by your code when its ready to start a new
# request/response cycle
def start_next_cycle(self):
self.conn.start_next_cycle()
# New events might have been buffered internally, and only
# become deliverable after calling start_next_cycle
self._deliver_events()
# Remove back-pressure
self._transport.resume_reading()
# Fill in your code here
def event_received(self, event):
...
And your code that uses this will have to remember to check for :attr:`~Connection.they_are_waiting_for_100_continue` at the appropriate time.
h11 represents a connection shutdown with the special event type
:class:`ConnectionClosed`. You can send this event, in which case
:meth:`~Connection.send` will simply update the state machine and
then return None
. You can receive this event, if you call
conn.receive_data(b"")
. (The actual receipt might be delayed if
the connection is :ref:`paused <flow-control>`.) It's safe and legal
to call conn.receive_data(b"")
multiple times, and once you've
done this once, then all future calls to
:meth:`~Connection.receive_data` will also return
ConnectionClosed()
:
.. ipython:: python conn = h11.Connection(our_role=h11.CLIENT) conn.receive_data(b"") conn.receive_data(b"") conn.receive_data(None)
(Or if you try to actually pass new data in after calling
conn.receive_data(b"")
, that will raise an exception.)
h11 is careful about interpreting connection closure in a half-duplex
fashion. TCP sockets pretend to be a two-way connection, but really
they're two one-way connections. In particular, it's possible for one
party to shut down their sending connection -- which causes the other
side to be notified that the connection has closed via the usual
socket.recv(...) -> b""
mechanism -- while still being able to
read from their receiving connection. (On Unix, this is generally
accomplished via the shutdown(2)
system call.) So, for example, a
client could send a request, and then close their socket for writing
to indicate that they won't be sending any more requests, and then
read the response. It's this kind of closure that is indicated by
h11's :class:`ConnectionClosed`: it means that this party will not be
sending any more data -- nothing more, nothing less. You can see this
reflected in the :ref:`state machine <state-machine>`, in which one
party transitioning to :data:`CLOSED` doesn't immediately halt the
connection, but merely prevents it from continuing for another
request/response cycle.
The state machine also indicates that :class:`ConnectionClosed` events
can only happen in certain states. This isn't true, of course -- any
party can close their connection at any time, and h11 can't stop
them. But what h11 can do is distinguish between clean and unclean
closes. For example, if both sides complete a request/response cycle
and then close the connection, that's a clean closure and everyone
will transition to the :data:`CLOSED` state in an orderly fashion. On
the other hand, if one party suddenly closes the connection while
they're in the middle of sending a chunked response body, or when they
promised a Content-Length:
of 1000 bytes but have only sent 500,
then h11 knows that this is a violation of the HTTP protocol, and will
raise a :exc:`ProtocolError`. Basically h11 treats an unexpected
close the same way it would treat unexpected, uninterpretable data
arriving -- it lets you know that something has gone wrong.
As a client, the proper way to perform a single request and then close the connection is:
- Send a :class:`Request` with
Connection: close
- Send the rest of the request body
- Read the server's :class:`Response` and body
conn.our_state is h11.MUST_CLOSE
will now be true. Callconn.send(ConnectionClosed())
and then close the socket. Or really you could just close the socket -- the thing callingsend
will do is raise an error if you're not in :data:`MUST_CLOSE` as expected. So it's between you and your conscience and your code reviewers.
(Technically it would also be legal to shutdown your socket for writing as step 2.5, but this doesn't serve any purpose and some buggy servers might get annoyed, so it's not recommended.)
As a server, the proper way to perform a response is:
- Send your :class:`Response` and body
- Check if
conn.our_state is h11.MUST_CLOSE
. This might happen for a variety of reasons; for example, if the response had unknown length and the client speaks only HTTP/1.0, then the client will not consider the connection complete until we issue a close.
You should be particularly careful to take into consideration the following note fromx RFC 7230 section 6.6:
If a server performs an immediate close of a TCP connection, there is a significant risk that the client will not be able to read the last HTTP response. If the server receives additional data from the client on a fully closed connection, such as another request that was sent by the client before receiving the server's response, the server's TCP stack will send a reset packet to the client; unfortunately, the reset packet might erase the client's unacknowledged input buffers before they can be read and interpreted by the client's HTTP parser.
To avoid the TCP reset problem, servers typically close a connection in stages. First, the server performs a half-close by closing only the write side of the read/write connection. The server then continues to read from the connection until it receives a corresponding close by the client, or until the server is reasonably certain that its own TCP stack has received the client's acknowledgement of the packet(s) containing the server's last response. Finally, the server fully closes the connection.
h11 supports two kinds of "protocol switches": requests with method
CONNECT
, and the newer Upgrade:
header, most commonly used for
negotiating WebSocket connections. Both follow the same pattern: the
client proposes that they switch from regular HTTP to some other kind
of interaction, and then the server either rejects the suggestion --
in which case we return to regular HTTP rules -- or else accepts
it. (For CONNECT
, acceptance means a response with 2xx status
code; for Upgrade:
, acceptance means an
:class:`InformationalResponse` with status 101 Switching
Protocols
) If the proposal is accepted, then both sides switch to
doing something else with their socket, and h11's job is done.
As a developer using h11, it's your responsibility to send and
interpret the actual CONNECT
or Upgrade:
request and response,
and to figure out what to do after the handover; it's h11's job to
understand what's going on, and help you make the handover
smoothly.
Specifically, what h11 does is :ref:`pause <flow-control>` parsing incoming data at the boundary between the two protocols, and then you can retrieve any unprocessed data from the :attr:`Connection.trailing_data` attribute.
Many networking APIs provide some efficient way to send particular data, e.g. asking the operating system to stream files directly off of the disk and into a socket without passing through userspace.
It's possible to use these APIs together with h11. The basic strategy is:
- Create some placeholder object representing the special data, that your networking code knows how to "send" by invoking whatever the appropriate underlying APIs are.
- Make sure your placeholder object implements a
__len__
method returning its size in bytes. - Call
conn.send_with_data_passthrough(Data(data=<your placeholder object>))
- This returns a list whose contents are a mixture of (a) bytes-like objects, and (b) your placeholder object. You should send them to the network in order.
Here's a sketch of what this might look like:
class FilePlaceholder:
def __init__(self, file, offset, count):
self.file = file
self.offset = offset
self.count = count
def __len__(self):
return self.count
def send_data(sock, data):
if isinstance(data, FilePlaceholder):
# socket.sendfile added in Python 3.5
sock.sendfile(data.file, data.offset, data.count)
else:
# data is a bytes-like object to be sent directly
sock.sendall(data)
placeholder = FilePlaceholder(open("...", "rb"), 0, 200)
for data in conn.send_with_data_passthrough(Data(data=placeholder)):
send_data(sock, data)
This works with all the different framing modes (Content-Length
,
Transfer-Encoding: chunked
, etc.) -- h11 will add any necessary
framing data, update its internal state, and away you go.
According to RFC 7231, client requests are supposed to include a
User-Agent:
header identifying what software they're using, and
servers are supposed to respond with a Server:
header doing the
same. h11 doesn't construct these headers for you, but to make it
easier for you to construct this header, it provides:
.. data:: PRODUCT_ID A string suitable for identifying the current version of h11 in a ``User-Agent:`` or ``Server:`` header. The version of h11 that was used to build these docs identified itself as: .. ipython:: python h11.PRODUCT_ID
.. versionadded:: 0.7.0
HTTP/1.1 allows for the use of Chunked Transfer Encoding to frame request and response bodies. This form of transfer encoding allows the implementation to provide its body data in the form of length-prefixed "chunks" of data.
RFC 7230 is extremely clear that the breaking points between chunks of data are non-semantic: that is, users should not rely on them or assign any meaning to them. This is particularly important given that RFC 7230 also allows intermediaries such as proxies and caches to change the chunk boundaries as they see fit, or even to remove the chunked transfer encoding entirely.
However, for some applications it is valuable or essential to see the chunk boundaries because the peer implementation has assigned meaning to them. While this is against the specification, if you do really need access to this information h11 makes it available to you in the form of the :data:`Data.chunk_start` and :data:`Data.chunk_end` properties of the :class:`Data` event.
:data:`Data.chunk_start` is set to True
for the first :class:`Data` event
for a given chunk of data. :data:`Data.chunk_end` is set to True
for the
last :class:`Data` event that is emitted for a given chunk of data. h11
guarantees that it will always emit at least one :class:`Data` event for each
chunk of data received from the remote peer, but due to its internal buffering
logic it may return more than one. It is possible for a single :class:`Data`
event to have both :data:`Data.chunk_start` and :data:`Data.chunk_end` set to
True
, in which case it will be the only :class:`Data` event for that chunk
of data.
Again, it is strongly encouraged that you avoid relying on this information if at all possible. This functionality should be considered an escape hatch for when there is no alternative but to rely on the information, rather than a general source of data that is worth relying on.