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## Engine Updates
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+ ### [ miniquad]
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+ [ ![ diff] ( miniquad_pr.png )] [ miniquad-pr ]
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+ [ miniquad] is a pure rust, cross-platform graphics library.
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+ [ The biggest PR in miniquad's history] [ miniquad-pr ] landed this month, finishing
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+ the effort of removing all the ` sapp ` legacy.
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+ Changes includes:
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+ - no more ` sapp-* ` crates. Now its just one crate, the miniquad!
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+ No mess with individual crates anymore, no ffi for
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+ miniquad - sapp communication.
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+ - on linux miniquad do not depend/statically link with lib* -dev packages.
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+ Miniquad can choose between glx/egl, x11/wayland at runtime.
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+ - MacOS implementation do not depend on any Objective C code anymore.
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+ [ miniquad ] : https://github.com/not-fl3/miniquad/
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+ [ miniquad-pr ] : https://github.com/not-fl3/miniquad/pull/278
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## Learning Material Updates
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### [ Intro to Material/Shaders in Bevy] [ bevy-materials-playlist ]
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