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content/posts/newsletter-017/index.md

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@@ -104,6 +104,39 @@ For full details and a list of breaking changes, see the
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[tetra]: https://github.com/17cupsofcoffee/tetra
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[tetra-changelog]: https://github.com/17cupsofcoffee/tetra/blob/main/CHANGELOG.md
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### [macroquad]
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![macroquad_profiling](macroquad-profiling.gif)
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_Macroquad-profiler footage._
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[macroquad] is a cross-platform (Windows/Linux/macOS/Android/iOS/WASM)
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game framework built on top of [miniquad].
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*Macroquad-particles*: [particles editor][particles-web] source code got
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[released][particles-source].
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*Macroquad-profiler*: new `telemetry` module was introduced exposing some frame
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timing data to any third-party visualisation tool. For in-game profiling data
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visualisation `macroquad-profiler` crate is available.
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[Blog post on profiling in macroquad][profiling-blog]
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*Physics-platformer*: new optional crate based on Maddy Thorson's [Celeste and
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TowerFall Physics blogpost][celeste-physics] on platformers physics.
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[Web demo][platformer-web], [source-code][platformer-source]
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*Podcast*: Macroquad was featured in the episode of the [Rust Game Dev Podcast][macroquad-interview]
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[macroquad-interview]: https://rustgamedev.com/episodes/interview-with-fedor-logachev
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[platformer-source]: https://github.com/not-fl3/macroquad/blob/master/examples/platformer.rs
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[platformer-web]: https://not-fl3.github.io/miniquad-samples/platformer.html
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[celeste-physics]: https://maddythorson.medium.com/celeste-and-towerfall-physics-d24bd2ae0fc5
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[miniquad]: https://github.com/not-fl3/miniquad
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[macroquad]: https://github.com/not-fl3/macroquad
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[particles-web]: https://fedorgames.itch.io/macroquad-particles
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[particles-source]: https://github.com/not-fl3/particles-editor
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[profiling-blog]: https://not-fl3.github.io/platformer-book/profiling.html
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->
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