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N30: Extreme Bevy (#939)
Co-authored-by: Joe Clay <[email protected]>
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@@ -590,6 +590,30 @@ You can read it [here][rflb-post].
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[justin_rhw]: https://twitter.com/justin_rhw
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[rflb-post]: https://justinryanh.github.io/post/refactoring_from_legion_to_bevy/
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### [Extreme Bevy][extreme-bevy]
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![Screenshot of Extreme Bevy](extreme-bevy.png)
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Extreme Bevy is a [tutorial series][extreme-bevy] on how to create a low-latency
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P2P web game.
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It covers how to:
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- Use [Matchbox][matchbox] for setting up P2P connections using WebRTC data
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channels.
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- Implement rollback using [GGRS][ggrs]
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- And using [Bevy][extreme-bevy-bevy] with the above
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The game itself is also live [here][extreme-bevy-game], and [its source is on
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GitHub][extreme-bevy-source]
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[ggrs]: https://github.com/gschup/ggrs
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[matchbox]: https://helsing.studio/posts/introducing-matchbox
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[extreme-bevy]: https://helsing.studio/posts/extreme-bevy
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[extreme-bevy-source]: https://github.com/johanhelsing/extreme_bevy
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[extreme-bevy-game]: https://helsing.studio/extreme
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[extreme-bevy-bevy]: https://bevyengine.org
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### [Writing an AH Scanner in Rust][trimoq-post]
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[![AH scanner workflow](ah-scanner.png)][trimoq-post]

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