@@ -357,6 +357,39 @@ rich text (bold, italic, underline, size and some layout improvements).
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[ KAS-text ] : https://github.com/kas-gui/kas-text
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[ @dhardy ] : https://github.com/dhardy
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+ ### [ Dotrix]
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+ ![ Animated low-poly character rendered by Dotrix] ( dotrix-rendering.png )
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+ _ A screenshot of running low-poly female model_
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+
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+ The goal of [ Dotrix] is to become a 3D engine for the new RPG project. The
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+ engine is free and open source, delivering a set of common high-level features
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+ like skeletal animation, skybox, terrain, camera controlling, input mapping and
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+ many others. It is built on top of the
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+ [ wgpu] ( https://github.com/gfx-rs/wgpu-rs/ ) with an ECS core which is a part of
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+ the engine.
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+
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+ Currently supported features:
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+
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+ - Linear ECS with systems as simple functions, that can have optional context
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+ - Import of textures from PNG files
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+ - Import of multiple assets from GLTF files (textures, meshes, skins and
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+ animations)
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+ - FPS and delta time counters
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+ - Rendering of meshes and simple scenes with light and camera controls
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+ - Rendering of skeletal animations
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+ - 3 showcase demo applications
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+
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+ Next in sprint:
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+ - Input management and mapping
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+ - Full camera control with mouse
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+ - Skybox renderer
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+
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+ [ Dotrix ] : https://github.com/lowenware/dotrix
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+ [ Developer's Twitter ] : https://twitter.com/lowenware
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+ [ Developer's Discrod ] : https://discord.gg/DrzwBysNRd
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+
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### [ Tetra]
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[ Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month,
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