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N15: bevy snake tutorial (#330)
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content/posts/newsletter-015/index.md

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@@ -200,6 +200,18 @@ development for Entity-Component-Systems, Windowing and Event Loops, and WGPU.
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[hecs]: https://github.com/Ralith/hecs
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[pixels]: https://github.com/parasyte/pixels
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### [Creating a Snake Clone in Bevy]
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![Snake clone tutorial output](bevy_snake.gif)
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_Gameplay of snake clone_
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Bevy is a rapidly growing game engine written in Rust. This tutorial walks
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through creating a snake clone, introducing Bevy concepts on the way. The
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tutorial covers resources, systems, timers, entities, components, materials,
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creating a grid system, and spawning/despawning entities.
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[Creating a Snake Clone in Bevy]: https://mbuffett.com/posts/bevy-snake-tutorial/
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### [How to: Rust + SDL2 + OpenGL on the web][how-to-rust-sdl2-opengl-post]
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[@Therocode] published an [article][how-to-rust-sdl2-opengl-post] that

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