Skip to content

Commit 2cda2b7

Browse files
N16: Tetra and ogmo3 (#367)
1 parent 399005a commit 2cda2b7

File tree

1 file changed

+25
-0
lines changed

1 file changed

+25
-0
lines changed

content/posts/newsletter-016/index.md

+25
Original file line numberDiff line numberDiff line change
@@ -92,6 +92,31 @@ most of the updated [WebGPU samples][wgpu-samples].
9292
[gpu-descriptor]: https://github.com/zakarumych/gpu-descriptor
9393
[wgpu-samples]: https://austineng.github.io/webgpu-samples
9494

95+
### [Tetra]
96+
97+
[Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month,
98+
versions 0.5.3 and 0.5.4 were released, with some frequently requested features:
99+
100+
- A `Mesh` API, allowing users to create arbitary 2D geometry
101+
- Experimental support for high-DPI rendering
102+
103+
There has also been numerous bug fixes and documentation improvements. For full
104+
details and a list of breaking changes, see the [changelog][tetra-changelog].
105+
106+
[tetra]: https://github.com/17cupsofcoffee/tetra
107+
[tetra-changelog]: https://github.com/17cupsofcoffee/tetra/blob/main/CHANGELOG.md
108+
109+
### [ogmo3]
110+
111+
[ogmo3] is a Rust crate for parsing projects and levels created with
112+
[Ogmo Editor 3]. This month, version 0.1 was released, adding serialization
113+
support, and helper methods for unpacking layer data. The [sample code][ogmo3-sample]
114+
has also been updated to show the new helpers in action.
115+
116+
[ogmo3]: https://github.com/17cupsofcoffee/ogmo3
117+
[Ogmo Editor 3]: https://ogmo-editor-3.github.io/
118+
[ogmo3-sample]: https://github.com/17cupsofcoffee/ogmo3/blob/main/examples/sample.rs
119+
95120
## Popular Workgroup Issues in Github
96121

97122
<!-- Up to 10 links to interesting issues -->

0 commit comments

Comments
 (0)