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N14: Way of Rhea (#296)
* First pass at way of rhea update * Rewords * Replaces asterisks w/ dashes in list * Fixes formatting (hopefully resolves lints) * N14: WoR: Optimize image * N14: WoR: Style tweaks Co-authored-by: Andrey Lesnikov <[email protected]>
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content/posts/newsletter-014/index.md

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@@ -85,6 +85,35 @@ Some of this month's updates:
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[mkirk]: https://github.com/michaelkirk
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[NoSuchThingAsRandom]: https://github.com/NoSuchThingAsRandom/
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### [Way of Rhea]
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[![Way of Rhea logo](way-of-rhea-header.jpg)][Way of Rhea]
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[Way of Rhea] is a puzzle platformer that takes place in a world where you can
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only interact with items that match your current color.
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Changes since the last update:
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- The circuit level has been reworked:
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it's now split into three different levels
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and the puzzles are better tutorialized, and there are more of them.
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- A tiny amount of screen shake was added to the game.
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- Work has begun on a couple of new levels for the ice biome:
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![Ice Biome](way-of-rhea-ice-biome.png)
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In this biome, you have to learn to predict the behavior of these little
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crabs to solve the puzzles:
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![Snowcrab](way-of-rhea-snowcrab.png)
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Follow [@AnthropicSt] or [@masonremaley] on Twitter or
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[sign up for the mailing list][anthropic-newsletter] for updates.
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[Way of Rhea]: https://store.steampowered.com/app/1110620/Way_of_Rhea/
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[@AnthropicSt]: https://twitter.com/anthropicst
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[@masonremaley]: https://twitter.com/masonremaley
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[anthropic-newsletter]: https://www.anthropicstudios.com/newsletter/signup/tech
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### [Citybound]
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![Live editing of procedural architecture rules](citybound.png)
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