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N45: Bevy roguelike tutorial (#1371)
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content/news/045/bevy_roguelike.gif

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content/news/045/index.md

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@@ -293,6 +293,24 @@ _Discussions: [/r/rust_gamedev](https://reddit.com/r/rust_gamedev/comments/12bnz
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[bevy-tdd]: https://edgardocarreras.com/blog/tdd-in-rust-game-engine-bevy
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### [Bevy Roguelike Tutorial][bevy-roguelike-blog]
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![a couple characters moving around and interacting](bevy_roguelike.gif)
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[@maciekglowka][bevy-roguelike-mastodon] started a blog series on creating a
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roguelike game using Bevy Engine.
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There are currently seven parts, focusing mostly on setting up a basic
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game architecture. The topics discussed so far include: separating logic from
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graphics in the ECS; designing a turn-based game loop; command pattern
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for the unit actions.
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The first part of the series can be found [here][bevy-roguelike-blog].
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_Discussions: [/r/roguelikedev](https://www.reddit.com/r/roguelikedev/comments/12rvj30/creating_a_roguelike_in_bevy_engine/)_
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[bevy-roguelike-mastodon]: https://mastodon.gamedev.place/@maciekglowka
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[bevy-roguelike-blog]: https://maciejglowka.com/blog/bevy-roguelike-tutorial-devlog-part-1
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## Tooling Updates
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### [Rustracer][rustracer]

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