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N37: Release (#1155)
Co-authored-by: Joe Clay <[email protected]>
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content/news/037/bombercrab.jpg

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content/news/037/index.md

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title = "This Month in Rust GameDev #37 - August 2022"
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transparent = true
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date = 2022-09-05
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draft = true
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date = 2022-09-24
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draft = false
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<!-- no toc -->
@@ -32,15 +32,9 @@ Feel free to send PRs about your own projects!
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- [Announcements](#announcements)
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- [Game Updates](#game-updates)
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- [Engine Updates](#engine-updates)
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- [Learning Material Updates](#learning-material-updates)
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- [Tooling Updates](#tooling-updates)
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- [Library Updates](#library-updates)
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- [Popular Workgroup Issues in Github](#popular-workgroup-issues-in-github)
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- [Other News](#other-news)
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- [Discussions](#discussions)
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- [Requests for Contribution](#requests-for-contribution)
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- [Jobs](#jobs)
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- [Bonus](#bonus)
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<!--
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Ideal section structure is:
@@ -148,7 +142,7 @@ The source code is available on [GitHub][combobox-source].
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![Mole Rancher Screenshot](mole_rancher.png)
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[Mole Rancher][mole-rancher] is a game where you made it through university, got
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your PhD,and now you have been selected to work in an top secret experimental
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your PhD, and now you have been selected to work in an top secret experimental
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facility which promises a way to generate infinite energy through the combination
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of various strange particles.
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@@ -191,6 +185,15 @@ Twitch][rust-gamedev-twitch].
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[@GraphiteEditor]: https://twitter.com/GraphiteEditor
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[@switchborg]: https://twitter.com/switchborg
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### [Bombercrab Challenge Report][bombercrab-article]
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![screenshot of the game: many players, block and an explosion](bombercrab.jpg)
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[Pablo Mansanet shared a report][bombercrab-article] about how
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the 2022 Tokyo Rust Game Hack went.
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[bombercrab-article]: https://blog.tonari.no/rust-game-hack-2022
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## Game Updates
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### [Catacomb 2-64k][catacomb-2-repo]
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The port uses the [Rust-SDL2 bindings][rust-sdl2-bindings]. More exact ports
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of id Software games are expected in the future, with the introduction of a
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refactoring tool based on the [Language Server Protocol][language-server-protocol]
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/[Rust Analyzer][rust-analyzer].
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refactoring tool based on the
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[Language Server Protocol][language-server-protocol]/[Rust Analyzer][rust-analyzer].
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[catacomb-2-repo]: https://github.com/64kramsystem/catacomb_ii-64k
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[64ramsystem-blog]: https://saveriomiroddi.github.io
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[Join the Discord server][cybergate-dis] to participate in upcoming Phase 5.0!
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_Discussions: [/r/rust_gamedev](https://www.reddit.com/r/rust_gamedev/comments/x60n9y/cybergate_45_progress_browser_udp_client_with/)_
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_Discussions: [/r/rust_gamedev](https://reddit.com/r/rust_gamedev/comments/x60n9y/cybergate_45_progress_browser_udp_client_with/)_
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[cybergate-yt]: https://youtube.com/channel/UClrsOso3Xk2vBWqcsHC3Z4Q
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[cybergate-dis]: https://discord.gg/R7DkHqw7zJ
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The aquarium can be controlled in various different ways:
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- System monitoring binary to show CPU usage, disk usage and processes.
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- System monitoring binary to show CPU usage, disk usage, and processes.
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- Integrate with Google Sheets to control fishes.
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- Back it with an URL that generates a JSON file.
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versions of the games written in Python with the PyGame Zero framework.
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[Infinite Bunner]: https://github.com/ollej/rust-bunner-macroquad
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[@ollej]: https://twitter.com/ollej
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[rust-game-ports]: https://github.com/rust-gamedev/rust-game-ports
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[Code the Classics vol 1]: https://wireframe.raspberrypi.org/books/code-the-classics1
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[Math It] was made with [Bevy] for the [Bevy Jam 2].
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The goal of the game is to get as close as possible
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to the target number, and compete with others on a global leaderboard.
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to the target number and compete with others on a global leaderboard.
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[Math It]: https://vrixyz.itch.io/math-it
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[Bevy Jam 2]: https://itch.io/jam/bevy-jam-2
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[Gamercade]: https://gamercade.io
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[Gamercade-Discord]: https://discord.gg/Qafv2Fpt5j
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[Gamercade-Github]: https://github.com/gamercade-io/gamercade_console
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[Gamercade-Video]: https://www.youtube.com/watch?v=cRsOvefap_U
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## Learning Material Updates
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[Gamercade-Video]: https://youtube.com/watch?v=cRsOvefap_U
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## Tooling Updates
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[bevy_kira_audio]: https://github.com/NiklasEi/bevy_kira_audio/
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[Kira]: https://github.com/tesselode/kira
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[@nikl_me]: https://twitter.com/nikl_me
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[Bevy]: https://bevyengine.org/
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[0.11.0]: https://github.com/NiklasEi/bevy_kira_audio/blob/main/CHANGELOG.md#v0110
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[0.12.0]: https://github.com/NiklasEi/bevy_kira_audio/blob/main/CHANGELOG.md#v0120
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[@nikl_me]: https://twitter.com/nikl_me
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[bevy_asset_loader]: https://github.com/NiklasEi/bevy_asset_loader/
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[Bevy]: https://bevyengine.org/
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### [Notan v0.6][Notan]
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Learn more about this release in the [release post][shipyard-release-post].
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_Discussions:
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[/r/rust](https://www.reddit.com/r/rust/comments/wi71lu/shipyard_06_release/)
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[/r/rust_gamedev](https://www.reddit.com/r/rust_gamedev/comments/wi72vc/shipyard_06_release/)_
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[/r/rust](https://reddit.com/r/rust/comments/wi71lu/shipyard_06_release/)
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[/r/rust_gamedev](https://reddit.com/r/rust_gamedev/comments/wi72vc/shipyard_06_release/)_
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[Shipyard]: https://github.com/leudz/shipyard
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[shipyard-visualizer]: https://leudz.github.io/shipyard/visualizer
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features:
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- [Edict] allows to express relations between entities using [`Relation`] trait.
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Relations are linked to a pair of entities - origin and target. This opens a
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wide range of opportunities to create entity graphs with custom logic.
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Relations are linked to a pair of entities - origin and target. This opens a
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wide range of opportunities to create entity graphs with custom logic.
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- Custom hooks for components and relations to trigger actions when component is
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dropped/replaced, or when relation target is dropped.
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dropped/replaced, or when relation target is dropped.
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- Optional [`Component`] trait. [Edict] allows using component types that do not
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implement [`Component`] with some restrictions.
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implement [`Component`] with some restrictions.
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- Change tracking with flexible queries for modified components suitable for
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complex use cases. E.g. incremental saves can fetch all components modified
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since previous save.
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complex use cases. E.g. incremental saves can fetch all components modified
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since previous save.
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- Type-agnostic component borrowing. Component type may define list of types
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that can be borrowed from it. Important use case is borrowing [`dyn Traits`].
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that can be borrowed from it. Important use case is borrowing [`dyn Traits`].
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- [Edict] supports parallel execution. Built-in scheduler uses systems that
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implement [`System`] trait. Functions can be safely transformed into systems
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similarly to [`bevy_ecs`].
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implement [`System`] trait. Functions can be safely transformed into systems
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similarly to [`bevy_ecs`].
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[Edict]: https://github.com/zakarumych/edict
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[@zakarumych]: https://github.com/zakarumych
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[connected components]: https://en.wikipedia.org/wiki/Component_(graph_theory)
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[improved pruning rules]: https://www.researchgate.net/publication/287338108_Improving_jump_point_search
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## Popular Workgroup Issues in Github
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## Other News
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## Discussions
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<!-- Links to handpicked reddit/twitter/urlo/etc threads that provide
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useful information -->
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## Requests for Contribution
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<!-- Links to "good first issue"-labels or direct links to specific tasks -->
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## Jobs
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<!-- An optional section for new jobs related to Rust gamedev -->
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## Bonus
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<!-- Bonus section to make the newsletter more interesting
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and highlight events from the past. -->
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<!-- TODO: do i need to put announcements here? oR move them to the next month? -->
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- Other game updates:
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- [Caveth][caveth] is a game made with macroquad
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where you can shoot enemies with a cannon.
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- [Im-Oab released a free Steam demo of the shump Flesh][flesh-demo]
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and also added [new enemy types](https://twitter.com/Im_Oab/status/1557714901434781696),
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[boss animations](https://twitter.com/Im_Oab/status/1564581193454354432),
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and [bullet shadows](https://twitter.com/Im_Oab/status/1562015685521604610).
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- [Spherical Go][spherical-go] if the Go game's implementation
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with a variety of spherical fields.
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- [Combine and Conquer has a new devlog about 0.10 version][cnc-0-10] that brings
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vector graphics, "merger" and "splitter" structures, new tech-tree UI,
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overlay improvements, and new tiers for existing structures.
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- [bevy-cheeseball] is a 3D marble game inspired by Monkey Ball
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and made with Bevy and Rapier.
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- [Punchy][punchy-v0-0-4] was released, featuring MVP for the first boss enemy,
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an entirely refactored fighter state model [which was written up on the wiki][punchy-wiki],
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updates to the enemy AI targeting, camera progression boundaries,
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updates to debug tools, a health recovery item,
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and updates to the way attacks are defined and loaded from resources.
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- Other learning material updates:
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- [Console #118 - Interview with Connor of rend3][console-118]
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- PhaestusFox added a bunch of new videos
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to their ["Bevy Basics"][bevy-basics] YouTube series.
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- [@fronkongames shared a quick guide][unity-guide] to integrating Rust code
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into Unity.
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- [@samkevich published a "Learn OpenGL with Rust" series][learn_gl_with_rust].
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- [@jack1232 released a "Rust wgpu Graphics Programming Tutorial" YouTube series][yt-wgpu].
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- Other engine updates:
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- [Fyrox v0.27][fyrox-0-27] features a new Fish Folly game example,
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compile-time reflection, plugin, and scripting
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improvements, and two new book chapters about [particle systems][fyrox-book-1]
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and [terrain][fyrox-book-2].
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- [Pyxel v0.18][pyxel]'s main highlight is the experimental web support.
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- [Bevy released a blog post][bevy-birthday] about the second birthday
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of the engine with a retrospective and future plans.
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- Other tooling updates:
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- [@HackerFoo shared a video][noumenal-vid] of a WIP meta-editor to record
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contact movement to create interactive tutorials for Noumenal.
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- [nbody-wasm-sim] is a WebGPU N-Body astrophysics simulation in Rust + WASM.
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- [wgen] is a simple multi-threaded heightmap generator made with egui and three_d.
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- [bevy-shell-template] is an opinionated, monolithic template for Bevy
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with cross-platform CI/CD, native + WASM launchers,
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and managed cross-platform deployment.
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- Other library updates:
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- [bevy_streamdeck] is a Bevy plugin to interact with Stream Deck.
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- [kira v0.7 release][kira-0-7] brings a bunch of important bug fixes
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some of which require breaking changes.
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- [egui v0.19][egui] brings a lot of various small API improvements and optimizations.
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- [Alex Dixon shared a blog post][maths-rs-post] about creating another
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linear algebra library - [maths-rs].
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- [fundsp] is an audio digital signal processing library for audio processing
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and synthesis.
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- [bevy_ecs_tilemap] is an ECS-friendly tilemap rendering crate for Bevy.
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[flesh-demo]: https://store.steampowered.com/app/1660850/Flesh/?beta=0
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[caveth]: https://github.com/Dequog/caveth
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[spherical-go]: https://github.com/Dominux/spherical-go
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[cnc-0-10]: https://buckmartin.de/combine-and-conquer/2022-08-20-v0.0.10.html
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[bevy-cheeseball]: https://github.com/Rust-Ninja-Sabi/rust-bevy-cheeseball
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[punchy-v0-0-4]: https://reddit.com/r/rust_gamedev/comments/x1ekmg/fish_folk_punchy_v004
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[punchy-wiki]: https://github.com/fishfolks/punchy/wiki/Fighter-State-Machine
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[bevy-basics]: https://youtube.com/playlist?list=PL6uRoaCCw7GN_lJxpKS3j-KXuThRiSXc6
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[console-118]: https://console.substack.com/p/console-118
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[unity-guide]: https://rjgameiro.medium.com/let-fun-rust-unity-f7f62609ba49
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[learn_gl_with_rust]: https://github.com/samkevich/learn_gl_with_rust
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[yt-wgpu]: https://youtube.com/playlist?list=PL_UrKDEhALdJS0VrLPn7dqC5A4W1vCAUT
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[fyrox-0-27]: https://fyrox.rs/blog/post/feature-highlights-0-27
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[fyrox-book-1]: https://fyrox-book.github.io/fyrox/scene/particle_system_node.html
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[fyrox-book-2]: https://fyrox-book.github.io/fyrox/scene/terrain_node.html
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[pyxel]: https://twitter.com/kitao/status/1564234852185960449
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[bevy-birthday]: https://bevyengine.org/news/bevys-second-birthday/
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[noumenal-vid]: https://youtube.com/watch?v=qJOPLxFfbMw
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[nbody-wasm-sim]: https://github.com/simbleau/nbody-wasm-sim
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[wgen]: https://github.com/jice-nospam/wgen
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[bevy-shell-template]: https://github.com/kurbos/bevy-shell-template
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[bevy_streamdeck]: https://github.com/vleue/bevy_streamdeck
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[kira-0-7]: https://github.com/tesselode/kira/releases/tag/v0.7.0
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[egui]: https://twitter.com/ernerfeldt/status/1561010036255739904
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[maths-rs]: https://github.com/polymonster/maths-rs
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[maths-rs-post]: https://www.polymonster.co.uk/blog/maths-rs
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[fundsp]: https://github.com/SamiPerttu/fundsp
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[bevy_ecs_tilemap]: https://github.com/StarArawn/bevy_ecs_tilemap
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