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## Learning Material Updates
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+ ### How to: WGPU + Winit + ECS + Pixels
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+ [ @nyxtom ] ( https://twitter.com/nyxtom ) published several articles on game
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+ development for Entity-Component-Systems, Windowing and Event Loops, and WGPU.
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+ - [ ECS in Rust] ( https://nyxtom.dev/2020/10/06/ecs-in-rust/ )
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+ written as a high level introduction to entity component systems and
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+ using the [ hecs] ( https://github.com/Ralith/hecs ) crate.
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+ - [ Winit and Pixels] ( https://nyxtom.dev/2020/10/07/winit-rust/ )
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+ introduces cross platform window management/event loops and provides a
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+ tutorial for writing simple pixel graphics and 2d game development using
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+ the [ Pixels] ( https://github.com/parasyte/pixels ) crate (based on WGPU).
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+ - [ Framebuffers, WGPU and Rust] ( https://nyxtom.dev/2020/10/08/framebuffers/ )
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+ an in depth analysis of high level graphics terminology and a full length
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+ tutorial for setting up the api and clearing the screen with WGPU.
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## Library & Tooling Updates
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## Popular Workgroup Issues in Github
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