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N17: raw-gl-context (#438)
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content/posts/newsletter-017/index.md

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@@ -535,6 +535,19 @@ _Discussions:
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[/r/rust](https://www.reddit.com/r/rust/comments/kkf1jz/kira_game_audio_library_v030_persequence_custom/),
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[Twitter](https://twitter.com/tesselode/status/1342878087990685700)_
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### [raw-gl-context]
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[raw-gl-context] is a cross-platform library for OpenGL context creation which
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had its initial release in December. raw-gl-context works in any situation
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where a [RawWindowHandle] is available, so it can be used with [winit] and
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other windowing libraries that provide one, as well as in more diverse
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situations such as audio plugins. Currently supported platforms are Windows,
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macOS, and X11.
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[raw-gl-context]: https://github.com/glowcoil/raw-gl-context
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[RawWindowHandle]: https://github.com/rust-windowing/raw-window-handle
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[winit]: https://github.com/rust-windowing/winit
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### [SPIR-Q] v0.4.10
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[SPIR-Q] is a light-weight SPIR-V query library which supports one-pass shader

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