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N22: A/B Street (#647)
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content/news/022/index.md

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@@ -101,6 +101,28 @@ May's full weekly devlogs: "This Week In Veloren...":
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[veloren]: https://veloren.net
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[veloren-glider]: https://www.reddit.com/r/Veloren/comments/nc4tvo/i_cant_believe_how_beautiful_this_game_is/
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### [A/B Street]
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![Most of West Seattle has poor access to public libraries](abstreet.png)
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[A/B Street] by [@dabreegster] is a traffic simulation game exploring how small
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changes to roads affect cyclists, transit users, pedestrians, and drivers, with
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support for any city with OpenStreetMap coverage. The project aims to engage
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more citizens with transportation planning, letting people advocate for real
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changes they want to see.
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In May, travel time stopped being the only "score" for how well road changes
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work. Risk exposure of cyclists crossing dangerous intersections or travelling
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in front of high-speed traffic is now measured, with lots of data visualization
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work by Michael. Trevor also revived the 15-minute isochrone tool, finding
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areas of a city without easy access to education, hospitals, or other
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facilities. We also moved the map import process, with over 100 supported maps,
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to the cloud from a single poor laptop. OpenStreetMap importing now handles
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multiple turn lanes, U-turns, and stop signs much better.
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[A/B Street]: https://github.com/a-b-street/abstreet
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[@dabreegster]: https://twitter.com/CarlinoDustin
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## Engine Updates
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## Learning Material Updates

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