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N16: Add rg3d (#383)
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content/posts/newsletter-016/index.md

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@@ -363,6 +363,34 @@ has also been updated to show the new helpers in action.
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[Ogmo Editor 3]: https://ogmo-editor-3.github.io/
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[ogmo3-sample]: https://github.com/17cupsofcoffee/ogmo3/blob/main/examples/sample.rs
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### [rg3d]
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[![a scene with lightning and multiple hi-poly character models](rg3d_instancing.jpg)][rg3d_twit]
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[rg3d] is a game engine that aims to be easy to use and provide large set
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of out-of-box features. Some of the recent updates:
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- Migrated to nalgebra from custom linear algebra.
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- Replaced custom physics engine with Rapier.
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- Implemented sound backend for macOS.
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- Environment mapping - now objects can have reflections.
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- Implemented geometry instancing - now you can render tons of objects with
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low overhead.
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- Performance improvements.
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- Added [gobo] for spot lights.
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- Added CPU lightmapper - it is possible now to "bake" static lighting
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into a texture to improve performance.
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- Lots of other bugfixes and improvements.
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Join the [rg3d's Discord channel][rg3d_discord]
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or follow [Dmitry Stepanov on twitter][rg3d_twitter].
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[rg3d]: https://github.com/mrDIMAS/rg3d
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[rg3d_twit]: https://twitter.com/DmitryS36934349/status/1328797761874046977
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[rg3d_discord]: https://discord.gg/xENF5Uh
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[rg3d_twitter]: https://twitter.com/DmitryS36934349
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[gobo]: https://en.wikipedia.org/wiki/Gobo_(lighting)
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### [F1 Telemetry TUI]
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![f1-telemetry-tui](f1-tui.gif)
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