@@ -115,100 +115,46 @@ This month, thanks to 66 contributors, 178 pull requests, and their
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[ generous sponsors] [ bevy-sponsors ] , Bevy 0.4 was released. You can view the
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[ full Bevy 0.4 announcement here] [ bevy-0-4 ] . Here are some highlights:
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- - WASM + WebGL2
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- - Bevy now has a WebGL2 render backend!
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- - Cross Platform Main Function
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- - By adding ` #[bevy_main] ` to your main function,
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- you can now publish the same app code to Windows, MacOS, Linux, Android, iOS,
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- and Web.
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- - Live Shader Reloading
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- - Changes to shaders are automatically recompiled and reloaded at runtime for
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- fast iteration cycles
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- - ECS Improvements
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- - Flexible System Parameters
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- - You can now specify system parameters in any order
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- - Improved compile times
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- - _ Much_ simpler IntoSystem implementation
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- - Easily define your own system parameters
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- - Improved Query Filter API
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- - Filters are now defined separately from components and read more naturally
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- - System Inputs, Outputs, and Chaining
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- - This allows interesting behaviors, such as system error handlers
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- - Schedule V2
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- - Custom Stages: implement your own stage logic
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- - Run Criteria: only run stages when a certain criteria is met
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- - Fixed Timestep: stages can now be run on a fixed timestep
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- - Typed Stage Builders: ergonomically interact with custom stages
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- - States
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- - By popular demand, Bevy now supports States. These are logical "app states"
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- that allow you to enable/disable systems according to the state your app is in.
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- - GLTF Improvements
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- - Camera Importing
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- - Automatic pixel format conversion for images loaded from a GLTF
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- - Default material loading
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- - Hierarchy Fixes
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- - Spawn Scenes as children
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- - Scenes can now be spawned as children, which allows transforming them via
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- their parent
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- - Dynamic Linking
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- - You can now force Bevy to dynamically link, which cuts compile times significantly
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- An example that compiles in ~ 1.4 seconds now compiles in ~ 0.5 seconds!
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- - Text Layout Improvements
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- - Migrated text layout to ` glyph_brush_layout ` , which resolved a number of text
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- bugs
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- - Renderer Optimization
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- - Made most of the cpu render logic incremental, which cut frame time by 2-4x
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- - Optimized text rendering, cutting frame time by ~ 3x
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- - Reflection API
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- - Created a new general-purpose Rust reflection api, which enables interacting
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- with Rust types dynamically. This replaced the ` bevy_property ` and ` bevy_type_registry `
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- systems
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- - 3D Texture Assets
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- - Logging and Profiling
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- - Bevy now has a new LogPlugin, which uses the ` tracing ` crate internally
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- - Created a custom android logcat ` tracing ` backend
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- - Visualizing Bevy system execution is now possible using tracing-chrome
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- - HIDPI
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- - Bevy now handles HIDPI displays properly / displays crisp 2x renders in
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- most cases
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- - Timer Improvements
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- - Quality-of-life improvements: pausing, field accessor methods, ergonomics improvements,
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- and internal refactoring / code quality
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- - Task System
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- - Improved performance (~ 20% in the Breakout example) and resolved a
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- deadlock in single-thread task pools.
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- - Apple Silicon support
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+ - a WebGL2 render backend;
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+ - cross platform main function: ` #[bevy_main] ` ;
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+ - live shader reloading;
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+ - Schedule v2 with custom stages, run criteria, fixed timestep,
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+ and typed stage builders;
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+ - States that allow you to enable/disable systems
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+ according to the state your app is in;
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+ - scenes can now be spawned as children;
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+ - dynamic linking that significantly cuts compile times.
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+ - a new general-purpose Rust reflection API;
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+ - 3D texture assets;
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+ - HIDPI fixes;
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+ - GLTF, timer, text layout, task system, logging & profiling improvements;
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+ - ECS improvements: flexible system parameters, improved query filter API,
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+ and system inputs/outputs/chaining;
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+ - Apple Silicon support!
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_ Discussions:
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- [ /r/rust] ( https://www. reddit.com/r/rust/comments/kge7zy/bevy_04/ ) ,
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+ [ /r/rust] ( https://reddit.com/r/rust/comments/kge7zy/bevy_04/ ) ,
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[ hacker news] ( https://news.ycombinator.com/item?id=25480321 ) ,
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- [ twitter ] ( https://twitter.com/cart_cart/status/1340376850560905218 ) _
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+ [ Twitter ] ( https://twitter.com/cart_cart/status/1340376850560905218 ) _
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[ bevy ] : https://bevyengine.org
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[ bevy-repo ] : https://github.com/bevyengine/bevy
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[ bevy-0-4 ] : https://bevyengine.org/news/bevy-0-4
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[ bevy-sponsors ] : https://github.com/sponsors/cart
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- Join Bevy's [ Discord] [ bevy-discord ] , [ /r/bevy subreddit] [ bevy-reddit ] ,
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- and follow [ @BevyEngine on Twitter] [ bevy-twitter ] .
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-
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- [ bevy-discord ] : https://discord.com/invite/gMUk5Ph
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- [ bevy-reddit ] : https://reddit.com/r/bevy
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- [ bevy-twitter ] : https://twitter.com/BevyEngine
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-
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------
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- Community Plugin Updates :
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+ Community plugin updates :
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- [ bevy_webgl2] ( https://github.com/mrk-its/bevy_webgl2 ) :
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- WebGL2 renderer plugin for WASM target
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+ WebGL2 renderer plugin for WASM target.
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- [ bevy_rapier] ( https://github.com/dimforge/bevy_rapier ) :
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Rapier Physics' official Bevy plugin was updated to support Bevy 0.4.
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- [ bevy_megaui] ( https://github.com/mvlabat/bevy_megaui ) : A plugin for
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- [ megaui] ( https://crates.io/crates/megaui ) integration into Bevy
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+ [ megaui] ( https://crates.io/crates/megaui ) integration into Bevy.
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- [ bevy_prototype_inline_assets] ( https://crates.io/crates/bevy_prototype_inline_assets ) :
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A simple plugin for bundling assets into your binary.
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- - [ bevy_doryen] ( https://github.com/smokku/bevy_doryen ) : A plugin integrating Bevy
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+ - [ bevy_doryen] ( https://github.com/smokku/bevy_doryen ) : A plugin integrating Bevy.
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ECS with [ doryen-rs] ( https://github.com/jice-nospam/doryen-rs ) Ascii
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roguelike library.
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- [ bevy_discovery] ( https://crates.io/crates/bevy_discovery ) : Automatically detects
@@ -219,27 +165,34 @@ Community Plugin Updates:
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input from different input hardware into game specific actions, eg. keyboard
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"Space" or joystick "A" can be mapped to "Jump" Action. This allows decoupling
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of the game code from device specific input api.
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- - [ bevy-earcutr] ( https://github.com/frewsxcv/bevy-earcutr ) : Draw polygons
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- - [ bevy_stl] ( https://github.com/nilclass/bevy_stl ) : STL mesh asset loader plugin
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+ - [ bevy-earcutr] ( https://github.com/frewsxcv/bevy-earcutr ) : Draw polygons.
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+ - [ bevy_stl] ( https://github.com/nilclass/bevy_stl ) : STL mesh asset loader plugin.
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- Community Tutorial Updates :
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+ Community tutorial updates :
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- [ Making Chess Clone in 3D] ( https://caballerocoll.com/blog/bevy-chess-tutorial ) :
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- Walkthrough on how to make a Chess Clone with 3D pieces
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- - [ 0.3 to 0.4 Migration Guide] ( https://sburris.xyz/posts/bevy-update-0-4/ )
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+ Walkthrough on how to make a Chess Clone with 3D pieces.
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+ - [ 0.3 to 0.4 Migration Guide] ( https://sburris.xyz/posts/bevy-update-0-4/ ) .
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- [ Bevy Chinese Website(Bevy中文网)] ( https://bevyengine-cn.github.io/ ) : Translate
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- official website and The Bevy Book in Chinese
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+ official website and The Bevy Book in Chinese.
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- Community Game Updates :
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+ Community game updates :
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- [ Robbo] ( https://github.com/mrk-its/bevy-robbo ) :
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- Bevy port of great 8-bit Atari game, working native and in the browser
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- - [ SiO2] ( https://github.com/dmitriy-shmilo/sio2 ) : A simple powder toy clone
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+ Bevy port of great 8-bit Atari game, working native and in the browser.
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+ - [ SiO2] ( https://github.com/dmitriy-shmilo/sio2 ) : A simple powder toy clone.
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- [ snake_bevy] ( https://github.com/mtKeller/snake_bevy ) : It's Snake!
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- [ DJMcNab/life-rs] ( https://github.com/DJMcNab/life-rs ) : Bevy reproduction of the
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rules of [ Conway's Game of Life] ( https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life )
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on a randomised board. Alternative implementation: [ Byteron/life-rs] ( https://github.com/Byteron/life-rs ) .
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+ Join Bevy's [ Discord] [ bevy-discord ] , [ /r/bevy subreddit] [ bevy-reddit ] ,
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+ and follow [ @BevyEngine on Twitter] [ bevy-twitter ] .
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+
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+ [ bevy-discord ] : https://discord.com/invite/gMUk5Ph
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+ [ bevy-reddit ] : https://reddit.com/r/bevy
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+ [ bevy-twitter ] : https://twitter.com/BevyEngine
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+
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->
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