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N38: Add Ultimechs (#1164)
Co-authored-by: Joe Clay <[email protected]>
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content/news/038/index.md

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[@im_oab]: https://twitter.com/im_oab
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[Tetra]: https://github.com/17cupsofcoffee/tetra
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### [Ultimechs]
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![Ultimechs - let the games begin](ultimechs.png)
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[Ultimechs]
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([Discord](https://discord.com/invite/srX92DRt9G),
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[Twitter](https://twitter.com/ultimechs),
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[Facebook](https://www.facebook.com/Ultimechs/),
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[Reddit](https://www.reddit.com/r/Ultimechs/),
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[YouTube](https://www.youtube.com/channel/UC6t6delBJRxnaBcqBPpC3Gg))
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by [Resolution Games](https://www.resolutiongames.com)
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is a future sports game played with mechs.
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It is VR, multiplayer, and free to play.
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Ultimechs is partially written in Rust.
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The Rust code is for the core of the game, including the game rules,
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networking, and physics (that use [Rapier]).
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The rest of the game, including the graphics, audio, user input,
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and everything that happens outside the arena,
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is made in [Unity](https://unity.com/).
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The game was released on the 15th of September
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on the [Meta Quest 2][ultimechs-quest] and [SteamVR][ultimechs-steamvr].
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There is [a conference talk][ultimechs-talk]
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and [a blog post][ultimechs-post]
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about the choice of Rust and how they combined Rust with the studio's
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standard tools Unity and C#.
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[Another blog post][ultimechs-post-2]
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goes into more depth about calling Rust code from C# in Unity.
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[Ultimechs]: https://www.resolutiongames.com/ultimechs
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[ultimechs-quest]: https://www.oculus.com/experiences/quest/5118731164870081/
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[ultimechs-steamvr]: https://store.steampowered.com/app/1657780/Ultimechs/
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[Rapier]: https://www.rapier.rs/
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[ultimechs-talk]: https://www.youtube.com/watch?v=nLCNsIs1-ZU
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[ultimechs-post]: https://www.resolutiongames.com/blog/programming-a-vr-game-using-rust
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[ultimechs-post-2]: https://www.resolutiongames.com/blog/calling-rust-from-c-in-unity
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## Engine Updates
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### [godot-rust][gd-github]

content/news/038/ultimechs.png

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