@@ -131,6 +131,45 @@ include:
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[ @im_oab ] : https://twitter.com/im_oab
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[ Tetra ] : https://github.com/17cupsofcoffee/tetra
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+ ### [ Ultimechs]
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+
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+ ![ Ultimechs - let the games begin] ( ultimechs.png )
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+
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+ [ Ultimechs]
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+ ([ Discord] ( https://discord.com/invite/srX92DRt9G ) ,
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+ [ Twitter] ( https://twitter.com/ultimechs ) ,
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+ [ Facebook] ( https://www.facebook.com/Ultimechs/ ) ,
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+ [ Reddit] ( https://www.reddit.com/r/Ultimechs/ ) ,
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+ [ YouTube] ( https://www.youtube.com/channel/UC6t6delBJRxnaBcqBPpC3Gg ) )
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+ by [ Resolution Games] ( https://www.resolutiongames.com )
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+ is a future sports game played with mechs.
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+ It is VR, multiplayer, and free to play.
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+
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+ Ultimechs is partially written in Rust.
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+ The Rust code is for the core of the game, including the game rules,
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+ networking, and physics (that use [ Rapier] ).
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+ The rest of the game, including the graphics, audio, user input,
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+ and everything that happens outside the arena,
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+ is made in [ Unity] ( https://unity.com/ ) .
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+
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+ The game was released on the 15th of September
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+ on the [ Meta Quest 2] [ ultimechs-quest ] and [ SteamVR] [ ultimechs-steamvr ] .
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+
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+ There is [ a conference talk] [ ultimechs-talk ]
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+ and [ a blog post] [ ultimechs-post ]
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+ about the choice of Rust and how they combined Rust with the studio's
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+ standard tools Unity and C#.
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+ [ Another blog post] [ ultimechs-post-2 ]
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+ goes into more depth about calling Rust code from C# in Unity.
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+
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+ [ Ultimechs ] : https://www.resolutiongames.com/ultimechs
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+ [ ultimechs-quest ] : https://www.oculus.com/experiences/quest/5118731164870081/
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+ [ ultimechs-steamvr ] : https://store.steampowered.com/app/1657780/Ultimechs/
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+ [ Rapier ] : https://www.rapier.rs/
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+ [ ultimechs-talk ] : https://www.youtube.com/watch?v=nLCNsIs1-ZU
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+ [ ultimechs-post ] : https://www.resolutiongames.com/blog/programming-a-vr-game-using-rust
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+ [ ultimechs-post-2 ] : https://www.resolutiongames.com/blog/calling-rust-from-c-in-unity
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+
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## Engine Updates
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### [ godot-rust] [ gd-github ]
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