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N37: Shipyard (#1147)
Co-authored-by: Joe Clay <[email protected]>
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content/news/037/index.md

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@@ -359,6 +359,28 @@ among internal fixes and improvements.
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[Notan]: https://github.com/Nazariglez/notan
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[v0.6]: https://github.com/Nazariglez/notan/releases/tag/v0.6.0
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### [Shipyard]
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[Shipyard] is an Entity Component System focused on usability and speed.
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This monthh, 0.6 was released with big improvements to workloads and
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tracking.
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The new [visualizer][shipyard-visualizer] is a first step towards visual
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inspection and interaction with the library.
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For now it can only show which components are used by which systems
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and vice-versa.
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Learn more about this release in the [release post][shipyard-release-post].
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_Discussions:
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[/r/rust](https://www.reddit.com/r/rust/comments/wi71lu/shipyard_06_release/)
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[/r/rust_gamedev](https://www.reddit.com/r/rust_gamedev/comments/wi72vc/shipyard_06_release/)_
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[Shipyard]: https://github.com/leudz/shipyard
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[shipyard-visualizer]: https://leudz.github.io/shipyard/visualizer
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[shipyard-release-post]: https://users.rust-lang.org/t/shipyard-0-6-release/79504
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->

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