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N14: Tetra and tetrapack (#293)
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content/posts/newsletter-014/index.md

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@@ -418,6 +418,34 @@ _Discussions:
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[Riddle]: https://github.com/vickles/riddle
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[riddle-docs]: https://vickles.github.io/riddle/0.1.0/riddle
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### Tetra
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[Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month,
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version [0.5][tetra-05] was released, featuring:
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- Cargo feature flags, allowing you to remove unused functionality and
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shrink your build
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- Relative mouse events and infinite mouse movement (allowing for FPS-style
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control schemes)
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- Extra methods for getting and setting the state of a playing sound
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For full details and a list of breaking changes, see the [changelog][tetra-changelog].
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Additionally, this month [puppetmaster] released [tetrapack], a set of useful
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extensions for Tetra. This includes:
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- Helpful timer types
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- Looping background music
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- Custom mouse cursors
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- Input utility functions
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- Tilemaps and tile animations
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[tetra]: https://github.com/17cupsofcoffee/tetra
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[tetra-05]: https://twitter.com/17cupsofcoffee/status/1301210538299609088
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[tetra-changelog]: https://github.com/17cupsofcoffee/tetra/blob/main/CHANGELOG.md
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[puppetmaster]: https://github.com/puppetmaster-
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[tetrapack]: https://github.com/puppetmaster-/tetrapack
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## Popular Workgroup Issues in Github
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## Requests for Contribution

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