@@ -35,8 +35,8 @@ Feel free to send PRs about your own projects!
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- [ Learning Material Updates] ( #learning-material-updates )
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- [ Tooling Updates] ( #tooling-updates )
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- [ Library Updates] ( #library-updates )
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- - [ Other News] ( #other-news )
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- [ Popular Workgroup Issues in Github] ( #popular-workgroup-issues-in-github )
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+ - [ Other News] ( #other-news )
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- [ Meeting Minutes] ( #meeting-minutes )
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- [ Discussions] ( #discussions )
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- [ Requests for Contribution] ( #requests-for-contribution )
@@ -209,6 +209,35 @@ December's full weekly devlogs: "This Week In Veloren...":
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## Engine Updates
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+ ### [ Fyrox]
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+
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+ ![ Particle System Preview] ( particle_system.gif )
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+ [ Fyrox] ([ Discord] [ fyrox_discord ] , [ Twitter] [ fyrox_twitter ] ) is a game engine that
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+ aims to be easy to use and provide a large set of out-of-the-box features. In January
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+ it hit version 0.29 and got the following features:
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+
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+ - Animation system rework
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+ - Animation editor
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+ - Animation blending state machine editor rework
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+ - Sprite sheet editor
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+ - Ability to change scene settings
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+ - Improved WebAssembly support
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+ - Customizable graph update pipeline
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+ - Node and property selector widgets
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+ - Message passing for scripts
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+ - Reflection refactoring to support interrior mutability
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+ - Deterministic particle systems
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+ - Ability to animate material properties
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+ - Various bug fixes
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+
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+ You can read more about the changes in the [ feature highlights post] [ fyrox-0.29 ] .
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+ [ Fyrox ] : https://github.com/FyroxEngine/Fyrox
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+ [ fyrox_discord ] : https://discord.com/invite/xENF5Uh
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+ [ fyrox_twitter ] : https://twitter.com/DmitryNStepanov
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+ [ fyrox-0.29 ] : https://fyrox.rs/blog/post/feature-highlights-0-29/
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+
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## Learning Material Updates
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### [ Introduction to the Entity Component System] [ tut-ecs-intro ]
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