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Add gfx/wgpu releases to 18 (#468)
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.gitignore

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.DS_Store

content/posts/newsletter-018/index.md

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@@ -241,6 +241,24 @@ _Discussions: [/r/rust](https://www.reddit.com/r/rust/comments/l3ma3d/kira_game_
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[Kira]: https://github.com/tesselode/kira
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[@tesselode]: https://twitter.com/tesselode
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### [gfx-rs] and [wgpu-rs]
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![Spaceship](wgpu-spaceship.jpg)
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The community managed to squeeze the v0.7 releases out
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at the end of the month. See the detailed notes on [gfx blog post].
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The highlight of the show is about shaders. Most of wgpu-rs shaders are
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now written in [WGSL],
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and gfx-rs community is inviting Rust game/graphics developers to evaluate if
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[naga] could fulfill their shader translation needs in the future.
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[gfx-rs]: https://github.com/gfx-rs/gfx
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[wgpu-rs]: https://github.com/gfx-rs/wgpu-rs
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[gfx blog post]: https://gfx-rs.github.io/2021/02/02/release-0.7.html
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[WGSL]: https://gpuweb.github.io/gpuweb/wgsl.html
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[naga]: https://github.com/gfx-rs/naga
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->
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